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Lrm Boats Are Breaking This Game


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#21 Mcgral18

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Posted 27 January 2016 - 02:44 PM

View PostcSand, on 27 January 2016 - 02:41 PM, said:


lol, as if you've never been caught with your pants down and LRM'd to death.


Can't guarantee that...I've been here 3+ years.

I can guarantee I won't be whining about a Terribad weapon system, however...except for buffing them.

#22 MechB Kotare

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Posted 27 January 2016 - 02:44 PM

L2p. LRMs are weak. They are only good against stupid players. Not directing my offense at anyone specifically. Anyone with brain can evade them.

To prevent any "But with narcs on Polar highlands...!" argument, if you get narc'd move out of Line of sight and turn off. Turning off your mech negates narc beacon, and UAV.

#23 Mystere

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Posted 27 January 2016 - 02:45 PM

View Postsurgetank, on 27 January 2016 - 02:27 PM, said:

The time has come for lrm mechs to be nerfed as its spoiling any one to one battles. take Polar map as a example its a pure Lrm map which is a shame as it could be a great map but as it stands you have little change of a good brawl due to never getting close. ok you say use ECM and AMS but its no use against so many lrms boats i was on the map the other day and the opposing team had 4 lrm boats and just about killed all my team.This is not fun anymore.


Your first mistake is demanding 1-on-1 battles on a team-based encounter.


View PostcSand, on 27 January 2016 - 02:39 PM, said:

No, but he has a good point about when you get into a close battle with someone and can't even enjoy the duel, cause 4 other guys on your opponent's team are doing all the work for him.


1-on-1 duels? That's what a Solaris environment is for.

#24 xXBagheeraXx

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Posted 27 January 2016 - 02:48 PM

View PostMechB Kotare, on 27 January 2016 - 02:44 PM, said:

L2p. LRMs are weak. They are only good against stupid players. Not directing my offense at anyone specifically. Anyone with brain can evade them.

To prevent any "But with narcs on Polar highlands...!" argument, if you get narc'd move out of Line of sight and turn off. Turning off your mech negates narc beacon, and UAV.


It actually does not nully UAV...tested and found out the hard way...I had to power up and try ot find the thing while 2 lrm5 Vultures gave me the good news. JUST BARELY got it with one cherry red side torso remaining in my Warhawk.

#25 Fais

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Posted 27 January 2016 - 02:53 PM

I'm tier 2 currently moving towards tier 1. But I think LRM's in a good place. Yea I have had a few 700-800 damage games with a Highlander IIC LRM boat on polar(and other maps) with a few kills. But I might get a ~200 game on another map with more cover. I think all the recent complaining is that now they are showing to have some effectiveness in public drops at the higher tiers. Brawlers are annoyed because their having trouble closing the distance. I see it too when I'm playing brawler builds, but really all it requires is a little patience and take your time to close the distance, instead of the usual high speed death ball nascar mechanic. I hardly see lrm's as OP right now.

Honestly the thing that is annoying me more then anything currently is these engine limits on these assault mechs. Even with max engines in the Highlander IIC, I find myself getting left behind by my team. I would rather pilot a fast heavy mech then any of the current assault mechs any day in a public drop. The assaults for me just don't carry enough punch for how much speed they give up. Yea there is exceptions all extremes.

I have ~150 mastered Chassis, and over ~200 chassis. I mostly grind chassis, because CW is too time consuming for only a few really good matches that arent stomps. I like to experiment with all builds, even if not Meta.

#26 Felicitatem Parco

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Posted 27 January 2016 - 02:54 PM

I found that LRM boats break themselves when people mount AMS.

I would love to see someone complain about how LRMs are OverPowered against a team with 12 AMS units active.

#27 Revorn

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Posted 27 January 2016 - 02:56 PM

4x double-Gaus-Jaeger, Have fun with Brawling. Posted Image

Edited by Revorn, 27 January 2016 - 02:56 PM.


#28 MechB Kotare

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Posted 27 January 2016 - 03:20 PM

View PostxXBagheeraXx, on 27 January 2016 - 02:48 PM, said:


It actually does not nully UAV...tested and found out the hard way...I had to power up and try ot find the thing while 2 lrm5 Vultures gave me the good news. JUST BARELY got it with one cherry red side torso remaining in my Warhawk.


Are you sure you weren't being hit by last missiles locked on you before you turned of, and they lost track on you. Assumong the LRM boat was at least 600m away from you, you have to count on more few salvos hitting you after you turned your batlemech off.

#29 xXBagheeraXx

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Posted 27 January 2016 - 03:22 PM

View PostMechB Kotare, on 27 January 2016 - 03:20 PM, said:


Are you sure you weren't being hit by last missiles locked on you before you turned of, and they lost track on you. Assumong the LRM boat was at least 600m away from you, you have to count on more few salvos hitting you after you turned your batlemech off.


No sir, i was shut down for about 2 minutes and kept getting hit hard...Powered up looked up shot it down with my remaining arm and the lrms suddenly stopped.

#30 Lucky Noob

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Posted 27 January 2016 - 03:23 PM

you can Blindfire LRMs if you have line of Sight :)

#31 Quicksilver Aberration

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Posted 27 January 2016 - 03:23 PM

View PostProsperity Park, on 27 January 2016 - 02:54 PM, said:

I found that LRM boats break themselves when people mount AMS.

Hell, just take AMS without any ammo, it becomes the equivalent of the ADT sign for LRM boats.



Side note, LRMs can be nasty, but are so situational and the more coordinated your team the less dangerous they actually are now that the 4J is nerfed (take that Jman). That said, they both need a nerf (NARCs can last way too long and indirect fire is borked) and a buff (wtb fire and forget lurms).

Edited by Quicksilver Kalasa, 27 January 2016 - 03:26 PM.


#32 Bishop Steiner

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Posted 27 January 2016 - 03:24 PM

View Postsurgetank, on 27 January 2016 - 02:27 PM, said:

The time has come for lrm mechs to be nerfed as its spoiling any one to one battles. take Polar map as a example its a pure Lrm map which is a shame as it could be a great map but as it stands you have little change of a good brawl due to never getting close. ok you say use ECM and AMS but its no use against so many lrms boats i was on the map the other day and the opposing team had 4 lrm boats and just about killed all my team.This is not fun anymore.

My ac20 packing HBK-4G is laughing at all the LRM QQ...just like it has for 3 plus years.

Learn the maps people... everyone one of em is rife with concealment.

#33 Catra Lanis

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Posted 27 January 2016 - 03:26 PM

I must disagree at least partially with l2p. I was on Polar. We were trading fire and then I start to get hit. WHAM WHAM WHAM WHAM WHAM WHAM WHAM WHAM WHAM WHAM WHAM WHAM WHAM WHAM WHAM because a spotter had crested the hill and no one cared, there was exactly zero I could do due to his position. The problem is not getting 2xLRM15 dumped on your head, the problem is the LRM5 chain that works like a constant flashbang. I would actually prefer that LRMs did more damage but had a slower ROF.

#34 Chados

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Posted 27 January 2016 - 03:32 PM

I just don't see Polar Highlands as LRMageddon. Sorry...but I just don't. And let's be clear, I'm a derptastic Tier 5 Underhiver so when I can see over top of my steering wheel, I ought to see LRMs by the bushel basket load every time I drop on Polar, to hear some of the forum posters talk.

I've got LRMed on it a few times, yes. I've also got gauss/ERLL/PPC sniped on it a whole lot more. And every time it's because I was trying to screen an assault mech that INSISTED on skylining us in those #*%>£? snowdrifts! As soon as I jump-jet down behind a rock they lose lock thanks to my raderp module or lose LOS (take that, snipers) and that, as they say, is that...and then if I can sneak up on them in a handy drift or gully...I return the favor with plenty SRMs. I've come bumbling out of a ravine near that base in the near center and right behind enemy meta TBRs in a fight. Three ASRM4s punch nicely through paper thin rear armor. Should have brought seismic sensor, my friend. :P

Edited by Chados, 27 January 2016 - 03:32 PM.


#35 Khobai

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Posted 27 January 2016 - 03:33 PM

View PostcSand, on 27 January 2016 - 02:31 PM, said:

I think LRMs are in a good spot.


Nope. LRMs arnt in good spot at all. The fact you have some people constantly shouting their OP and other people constantly shouting their worthless makes it obvious theyre not in a good spot. LRMs need to be changed into a much more consistent weapon rather than a weapon of two extremes.

1) LRMs are supposed to be long-range missiles that rival the range of ERLLs, ERPPCs, and Gauss. Yet they can barely hit anything beyond 500m-600m because theyre absurdly easy to dodge. LRMs need their velocity massively increased so they can actually hit things at 1000m.

2) LRMs should not be hard countered by ECM. No other weapon has hard counters. ECM stealth and ECM lock-on prevention need to be removed.

3) ARTEMIS sucks and needs a huge buff. It should give missiles extra crit chance or something. LRM damage-per-missile also sucks because LRMs dont do damage in 5-point increments like they do in battletech. So LRMs are atrociously bad at breaching armor in MWO. LRMs need higher damage-per-missile to make them better at breaching armor. BUT they also need a slower rate-of-fire which would make them less spammable and less effective at shaking cockpits.

4) Indirect LRMs should require TAG or NARC. That would balance the above changes to LRMs and also strengthen the role of TAG/NARC in the game.

Edited by Khobai, 27 January 2016 - 03:40 PM.


#36 sycocys

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Posted 27 January 2016 - 03:37 PM

LRMs are op lol.

Last I checked Radar Derp was 6m c-bills and took no slots or tonnage. Don't get yourself narc'd like an idiot by standing on top of a hill and you make those LRM boats as useless as they are on any other map.

#37 Thunder Child

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Posted 27 January 2016 - 03:37 PM

Regarding the LRM 5 / LRM 20 debate, the main reason no one bothers with the larger launches is primarily due to the HUGE spread on 20s. Sure, the Chain Fire 5 spam is annoying as hell, but the MAIN reason they get used is because they do the most real damage on target.

I can't remember who posted the image showing LRM spread, but basically the 20 is really only doing the same effective damage as the 5 (CT focused), with the other 15 missiles hitting side torsos, arms, legs, trees, ridges, cars, buildings..... you get the idea.
Added to that is that the LRM 5 has almost double the fire rate at a 5th of the tonnage, and it's no real surprise that the 5s are the more viable option if you've got the hardpoints to spare.

#38 Quicksilver Aberration

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Posted 27 January 2016 - 03:39 PM

View PostThunder Child, on 27 January 2016 - 03:37 PM, said:

Regarding the LRM 5 / LRM 20 debate, the main reason no one bothers with the larger launches is primarily due to the HUGE spread on 20s. Sure, the Chain Fire 5 spam is annoying as hell, but the MAIN reason they get used is because they do the most real damage on target.

I can't remember who posted the image showing LRM spread, but basically the 20 is really only doing the same effective damage as the 5 (CT focused), with the other 15 missiles hitting side torsos, arms, legs, trees, ridges, cars, buildings..... you get the idea.
Added to that is that the LRM 5 has almost double the fire rate at a 5th of the tonnage, and it's no real surprise that the 5s are the more viable option if you've got the hardpoints to spare.

They tightened the spread during the rebalance iirc, not sure how much of an effect it had though.

#39 SilentWolff

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Posted 27 January 2016 - 03:39 PM

View Postsurgetank, on 27 January 2016 - 02:27 PM, said:

The time has come for lrm mechs to be nerfed as its spoiling any one to one battles. take Polar map as a example its a pure Lrm map which is a shame as it could be a great map but as it stands you have little change of a good brawl due to never getting close. ok you say use ECM and AMS but its no use against so many lrms boats i was on the map the other day and the opposing team had 4 lrm boats and just about killed all my team.This is not fun anymore.


Actually, the time has come for bads such as yourself to quit posting nonsense cry posts on the forums. If you can't avoid LRM's, it's not because LRM's are overpowered, it's because you have no battlefield awareness.
There are a million places to take cover on every map and it takes quite awhile to die to LRM's on top of that. Go to the testing grounds if you have too and learn the maps a bit better, rather than coming on the forums and confirming to everyone just how bad you are at this game.

#40 Thunder Child

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Posted 27 January 2016 - 03:46 PM

View PostQuicksilver Kalasa, on 27 January 2016 - 03:39 PM, said:

They tightened the spread during the rebalance iirc, not sure how much of an effect it had though.


Ah, you are correct. Still, given a choice of a weapon that will get almost all of it's damage on target and faster, as opposed to a weapon that gets some of it's damage on target in twice the time, it's no wonder people take Lasers over LRMs..... wait, I mean Gauss over LRMs..... no, that's not right either.... ah! LRM5s over LRM20s.





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