1
The Dropshiop Is Back With Wave 2?
Started by MattNovaCat, Jan 28 2016 03:13 PM
12 replies to this topic
#1
Posted 28 January 2016 - 03:13 PM
So maybe a wierd glitch or some new feature.
We're fighting on Polar Highlands in a regular match and both sides have discos. Mid-game,1 of our scouts gets killed by the enemy DropShip coming in to drop a fresh mech. Yeah, we thought he was pranking us.
Then the DropShip came back late game with another enemy mech! We all saw that one.
14 kills for our side but HUH????
We're fighting on Polar Highlands in a regular match and both sides have discos. Mid-game,1 of our scouts gets killed by the enemy DropShip coming in to drop a fresh mech. Yeah, we thought he was pranking us.
Then the DropShip came back late game with another enemy mech! We all saw that one.
14 kills for our side but HUH????
#2
Posted 28 January 2016 - 03:15 PM
Never seen such a thing, although my Warhammer does bounce off the dropship sometimes when it starts to fall
#3
Posted 28 January 2016 - 03:27 PM
Did the mech it dropped try to fight? was it a player?
madness!!!
madness!!!
#4
Posted 28 January 2016 - 03:32 PM
We're thinking it was the discos joining up...but a fresh drop instead of the disco just standing there after the first mass drop?
#5
Posted 28 January 2016 - 03:59 PM
Wow. That is really weird.
#6
Posted 28 January 2016 - 06:07 PM
Email support in case it's some kind of bug.
#7
Posted 28 January 2016 - 06:20 PM
If that is the case..I like it!!! I would love to see dropships fire on enemy mechs in non-CW games.
#8
Posted 28 January 2016 - 08:02 PM
We need PvE elements in the maps.
Tanks, turrets, air support, AI controlled artillery, dropship bombardment, ammo re-supply, repair depo, sat map all linked to buildings/cap points on different points of the map. Make map control a thing with risk/reward and not this 'all hands to the middle for mass fubar' tactic we have now.
Conquest should easily be the best game mode.
Tanks, turrets, air support, AI controlled artillery, dropship bombardment, ammo re-supply, repair depo, sat map all linked to buildings/cap points on different points of the map. Make map control a thing with risk/reward and not this 'all hands to the middle for mass fubar' tactic we have now.
Conquest should easily be the best game mode.
#9
Posted 29 January 2016 - 03:27 PM
looks like one of the CW dropships got lost
#10
Posted 29 January 2016 - 03:37 PM
Polar Highlands CW confirmed
#12
Posted 29 January 2016 - 04:16 PM
Quote
So maybe a wierd glitch or some new feature.
We're fighting on Polar Highlands in a regular match and both sides have discos. Mid-game,1 of our scouts gets killed by the enemy DropShip coming in to drop a fresh mech. Yeah, we thought he was pranking us.
Then the DropShip came back late game with another enemy mech! We all saw that one.
14 kills for our side but HUH????
We're fighting on Polar Highlands in a regular match and both sides have discos. Mid-game,1 of our scouts gets killed by the enemy DropShip coming in to drop a fresh mech. Yeah, we thought he was pranking us.
Then the DropShip came back late game with another enemy mech! We all saw that one.
14 kills for our side but HUH????
Like I keep saying you play enough you see all kinds of crazy stuff in game
#13
Posted 29 January 2016 - 04:28 PM
When the new Caustic Valley was added the dropships flew across the map (sometimes shooting enemy mechs) crossing oposing team dropzone. That was way more interesting to see overflying dropships than parrallel drop we see now. I think if those dropships fired at each other (maybe downing a random one off-map via script) that would've been a nice intro and an explanation why the drop if face to face and niether one of them provides cover fire to the landing party.
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