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21 Hour Attack Windows


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#1 Cato Zilks

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Posted 28 January 2016 - 03:18 PM

Currently, if the FRR (six borders) lost every match in all three attack windows for just one day, they would lose 18 planets. This seems a bit extreme. Why not have long windows that make map change a little bit slower?

I think a 20.5 hour attack window with a 30 minute CF would be pretty optimal. This would make 8 attack windows fit neatly over 7 days, and no single timezone would always get the decisive battles in the last two hours. On this model one bad day only nets 8 losses instead of 18. If those seem way too long what about 14.5 with 30 minute CF?

Just floating the idea.

#2 Kjudoon

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Posted 28 January 2016 - 03:40 PM

Ceasefires must be no more than one a day.

#3 Karl Marlow

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Posted 28 January 2016 - 03:41 PM

FRR currently has around 80% of the CW population. they are not going to lose 6 planets a window.

#4 Tavious Grimm

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Posted 28 January 2016 - 03:50 PM

Well something needs to change. I'm a late night player and last night was DEAD! There was one defender queued up on Rio lol. I'm certainly in favor of longer attack windows.

Edited by Tavious Grimm, 28 January 2016 - 03:51 PM.


#5 Kjudoon

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Posted 28 January 2016 - 06:05 PM

:
1.  Increase the number of victories required by a factor of 100.  Problem is that after a certain point it becomes irrelevant to fight either way.
2.  Use "boxing round scoring" where winning is determined by who controlled the battlefield the most hours in a day.  The winner of the hour is determined by the faction with the most victories that hour.  That means every hour is valuable and ghost drops are worth only fractional points so absenteeism cannot be used as a defense.

Edited by Kjudoon, 28 January 2016 - 06:06 PM.


#6 KODIAK-AU

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Posted 28 January 2016 - 06:07 PM

And then only the last 2-3 hours will matter per attack window, leaving the other 18-19 hours dead because they will not matter at all. The rotating attack phase end times will also mean that only once per week your input matters. System works fine as imo.

#7 Kjudoon

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Posted 28 January 2016 - 06:31 PM

Right. Works fine. What you gain in one attack window is gone the next while you sleep not work. It is not working fine. Planetary conquest needs to take a lot more than 7 victories. 70 if we are bound and determined to allow ghost dropping to victory to be the only tactic that matters anymore. That's how the majority of worlds are taken. Sure there will be fights while other teams then get ghost drops which is what moves the bar for real.

Ghost drops and counter attack modes are real problems that do nothing to solve the root problems of low participation, too many battlefronts, and bad gamedesign. Planets need to be harder to capture and quit being a waste of time.

I go back to my position that AI is the only thing that will save this game mode unless they do a redesign from the ground up.

#8 kesmai

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Posted 28 January 2016 - 11:34 PM

We've been there. Not that it matters.

#9 KinLuu

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Posted 28 January 2016 - 11:40 PM

This is idea is stupid.

There needs to be attack windows for the EU, NA and even the OCE timezone. We have been there, we have tried it, it did not work.

#10 Kjudoon

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Posted 29 January 2016 - 12:17 AM

We need to slow down the battlefronts by limiting them to one change a day. This is a statistical reality. We all know it will s too easy to take a planet. Now if every planet was like Tukkayid in what was needed to take it, this would be a big improvement but still not great.

#11 crustydog

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Posted 29 January 2016 - 12:46 AM

There is a shortage of planets to attack as it is now. Once the existing planets are taken, everything grinds to a halt - no more games until after ceasefire. Everybody logs out.

#12 Kjudoon

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Posted 29 January 2016 - 12:59 AM

And that s why it should take at least a factor of 10 greater number of victories to win. Or reduce the effectiveness to 10%of its current value since it is the primary way a planet is won currently. Of course that will dive players out who won't tolerate waiting long periods to just be ineffectual.

#13 Ssamout

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Posted 29 January 2016 - 01:59 AM

That would also make it harder for smaller units to get a tag on a planet. More power to big units!

#14 Rushin Roulette

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Posted 29 January 2016 - 02:06 AM

View PostCato Zilks, on 28 January 2016 - 03:18 PM, said:

Currently, if the FRR (six borders) lost every match in all three attack windows for just one day, they would lose 18 planets. This seems a bit extreme. Why not have long windows that make map change a little bit slower?

I think a 20.5 hour attack window with a 30 minute CF would be pretty optimal. This would make 8 attack windows fit neatly over 7 days, and no single timezone would always get the decisive battles in the last two hours. On this model one bad day only nets 8 losses instead of 18. If those seem way too long what about 14.5 with 30 minute CF?

Just floating the idea.



This was in place in CW Phase 1 and it was terrible for anyone in Europe or Autralasia. We could battle and fight as much as we wanted, no matter how perfectly we played and bought the planets to 100 %, they could easily be changed in the final hours during the US prime time.

This way each timezone sector has a chance of making a change (be it positive or negative) to the CW map no matter if another timezone has other results.

#15 LordNothing

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Posted 29 January 2016 - 03:54 AM

ceasefires annoy the hell out of me. i come on between the na and oceanic attack phases. and it is very difficult to get games during the oceanic phase. so i can only play cw if i get in early enough. one big thing cw phase 3 needs to do is come up with a mechanic that eliminates the ceasefires all together. it is such a mood killer to try to play cw and not be able to. this will allow the attack phase populations to bleed into eachother and keep it active for a longer period of time.

do some kind of planet interleave where each phase only half the planets are available for action at any time and the other half is on cease fire for the duration of the phase. the next attack phase switches to the other half of the planets (this means that every phase rotates planets every day) and last phase's planets go on cease fire. when the attack phase changes new games can start in the new half of the planets, the map will still take 30 minutes to update with news of the previous phase's victories or defeats as those games finish, but because the areas are geographically separated, last phases's game doesn't effect the current phase.

tldr: you dont have to block out game play for 30 minutes 3 times a day to give each phase a fair shot.

Edited by LordNothing, 29 January 2016 - 04:03 AM.


#16 Cato Zilks

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Posted 29 January 2016 - 05:19 PM

View PostRushin Roulette, on 29 January 2016 - 02:06 AM, said:



This was in place in CW Phase 1 and it was terrible for anyone in Europe or Autralasia. We could battle and fight as much as we wanted, no matter how perfectly we played and bought the planets to 100 %, they could easily be changed in the final hours during the US prime time.

This way each timezone sector has a chance of making a change (be it positive or negative) to the CW map no matter if another timezone has other results.


You did not read. The point of 21 hour drops is that no timezone always has the decisive last two hours.

#17 Big Tin Man

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Posted 29 January 2016 - 05:28 PM

How about this: up the attack zones to somewhere between 20-40, keep the 8 hour windows, but it's a best out of 9 attack windows that determines which faction owns the planet. Planets change hands every 72 hours.

#18 Surn

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Posted 30 January 2016 - 09:47 AM

Or...

we could make cw resource based. Each planet has a defense value as determined by the teams that spend resources to defend it.

#19 Sandpit

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Posted 01 February 2016 - 12:16 PM

Ceasefire is pointless in my opinion. There's not a single solitary reason they can't be updated in live time instead of having a ceasefire period required to update the map.

#20 Crockdaddy

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Posted 01 February 2016 - 01:34 PM

I'd rather planets flip faster and more dynamically. The map is massive. Switch to 90 day or 60 day ladder style events. User leader boards etc to make it more interesting beyond the CBill grind. Let our ePeen's ROAR! with victory or wimper in defeat ... either way more exciting. Ladders and seasons can be used successfully.





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