

21 Hour Attack Windows
#1
Posted 28 January 2016 - 03:18 PM
I think a 20.5 hour attack window with a 30 minute CF would be pretty optimal. This would make 8 attack windows fit neatly over 7 days, and no single timezone would always get the decisive battles in the last two hours. On this model one bad day only nets 8 losses instead of 18. If those seem way too long what about 14.5 with 30 minute CF?
Just floating the idea.
#2
Posted 28 January 2016 - 03:40 PM
#3
Posted 28 January 2016 - 03:41 PM
#4
Posted 28 January 2016 - 03:50 PM
Edited by Tavious Grimm, 28 January 2016 - 03:51 PM.
#5
Posted 28 January 2016 - 06:05 PM
1. Increase the number of victories required by a factor of 100. Problem is that after a certain point it becomes irrelevant to fight either way.
2. Use "boxing round scoring" where winning is determined by who controlled the battlefield the most hours in a day. The winner of the hour is determined by the faction with the most victories that hour. That means every hour is valuable and ghost drops are worth only fractional points so absenteeism cannot be used as a defense.
Edited by Kjudoon, 28 January 2016 - 06:06 PM.
#6
Posted 28 January 2016 - 06:07 PM
#7
Posted 28 January 2016 - 06:31 PM
Ghost drops and counter attack modes are real problems that do nothing to solve the root problems of low participation, too many battlefronts, and bad gamedesign. Planets need to be harder to capture and quit being a waste of time.
I go back to my position that AI is the only thing that will save this game mode unless they do a redesign from the ground up.
#8
Posted 28 January 2016 - 11:34 PM
#9
Posted 28 January 2016 - 11:40 PM
There needs to be attack windows for the EU, NA and even the OCE timezone. We have been there, we have tried it, it did not work.
#10
Posted 29 January 2016 - 12:17 AM
#11
Posted 29 January 2016 - 12:46 AM
#12
Posted 29 January 2016 - 12:59 AM
#13
Posted 29 January 2016 - 01:59 AM
#14
Posted 29 January 2016 - 02:06 AM
Cato Zilks, on 28 January 2016 - 03:18 PM, said:
I think a 20.5 hour attack window with a 30 minute CF would be pretty optimal. This would make 8 attack windows fit neatly over 7 days, and no single timezone would always get the decisive battles in the last two hours. On this model one bad day only nets 8 losses instead of 18. If those seem way too long what about 14.5 with 30 minute CF?
Just floating the idea.
This was in place in CW Phase 1 and it was terrible for anyone in Europe or Autralasia. We could battle and fight as much as we wanted, no matter how perfectly we played and bought the planets to 100 %, they could easily be changed in the final hours during the US prime time.
This way each timezone sector has a chance of making a change (be it positive or negative) to the CW map no matter if another timezone has other results.
#15
Posted 29 January 2016 - 03:54 AM
do some kind of planet interleave where each phase only half the planets are available for action at any time and the other half is on cease fire for the duration of the phase. the next attack phase switches to the other half of the planets (this means that every phase rotates planets every day) and last phase's planets go on cease fire. when the attack phase changes new games can start in the new half of the planets, the map will still take 30 minutes to update with news of the previous phase's victories or defeats as those games finish, but because the areas are geographically separated, last phases's game doesn't effect the current phase.
tldr: you dont have to block out game play for 30 minutes 3 times a day to give each phase a fair shot.
Edited by LordNothing, 29 January 2016 - 04:03 AM.
#16
Posted 29 January 2016 - 05:19 PM
Rushin Roulette, on 29 January 2016 - 02:06 AM, said:
This was in place in CW Phase 1 and it was terrible for anyone in Europe or Autralasia. We could battle and fight as much as we wanted, no matter how perfectly we played and bought the planets to 100 %, they could easily be changed in the final hours during the US prime time.
This way each timezone sector has a chance of making a change (be it positive or negative) to the CW map no matter if another timezone has other results.
You did not read. The point of 21 hour drops is that no timezone always has the decisive last two hours.
#17
Posted 29 January 2016 - 05:28 PM
#18
Posted 30 January 2016 - 09:47 AM
we could make cw resource based. Each planet has a defense value as determined by the teams that spend resources to defend it.
#19
Posted 01 February 2016 - 12:16 PM
#20
Posted 01 February 2016 - 01:34 PM
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