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My Opinion Of The Mad-3R [S]


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#1 riverslq

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Posted 28 January 2016 - 08:11 PM

first used it in this event
**** it.
useless mech.

NEXT!

#2 Y E O N N E

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Posted 28 January 2016 - 08:12 PM

2x ERPPC + 1x UAC/5.

Works alright for me. :/

#3 Navid A1

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Posted 28 January 2016 - 08:29 PM

View Postriverslq, on 28 January 2016 - 08:11 PM, said:

first used it in this event
**** it.
useless mech.

NEXT!


doing it wrong!

#4 Monkey Lover

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Posted 28 January 2016 - 08:46 PM

3xac5 builds work well if you have a real team.

#5 El Bandito

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Posted 28 January 2016 - 08:46 PM

I'm disappointed by it too. Just doesn't bring in numbers like my EBJs and Timbies. Heck, the basic Hellbies I am piloting dishes out more damage than it.

Edited by El Bandito, 28 January 2016 - 08:47 PM.


#6 Mech Jager

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Posted 28 January 2016 - 08:50 PM

I run an xl300 uac5+ac2 2lpl +2mlas, with range extensions on lasers and seismic sensor

The ac2 provides the cover while everything else is on cooldown and helps protect the XL. I have a macro that sinks the double tap with the ac2 cooldown and this gets great continous damage with almost nothing showing on the mech http://mwo.smurfy-ne...27b82a1b9e61488

This account is my OP IS account with Marauders and BJs plus a couple of assaults for CW, and this build continually breaks 600-800 and also allows me to push on the enemy and create wins instead of just poking. I named (S) version money printer.

I have also switched the 2lplas to 1 ppc and the rest of the energy to mlas and another AC2. This build is a bit better as far as killing blows, but the other build gets more overall damage in the KMDD tournaments.

For XL survivability you got to be aware if the enemy is on your flank and keep facing them, even if running to the side. I do not twist completely sideways between shots, but just enough to use my arms for shield while not exposing the huge side torso. If I get an alpha on them and then have the uac2 pounding folks scatter. Just make sure you are supporting other aggressive players and not poking.

#7 patataman

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Posted 28 January 2016 - 08:54 PM

It's working fine for me in a superstock build, 2 ppc, 2 ml, 1 ac5. I miss the jumpjets from other variants, but the extra heat sinks allow me to fire the ppcs more often, so it's a fair trade.

#8 Herr Vorragend

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Posted 28 January 2016 - 08:56 PM

Sorry for this e-peen post, but the MAD-3R is a VERY capable mech. Let the screens speak for themselves.

Posted Image

Posted Image


Build: STD 275, 2 LB10x, 4 ML

#9 Bishop Steiner

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Posted 28 January 2016 - 09:13 PM

View Postriverslq, on 28 January 2016 - 08:11 PM, said:

first used it in this event
**** it.
useless mech.

NEXT!

lol... sorry just means one of a couple things.....

1) It simply doesn't fit your style
2) You haven't figured out the right build for you
3) You are BAD.

Because the 3R is a strong, solid chassis. Though IMO, it's crap for XLs.
I run mine "Super Stock" with a 300std, 2x PPC, 2x MLasers, 1x UAC5 and love everything about it except how it looks.

View PostEl Bandito, on 28 January 2016 - 08:46 PM, said:

I'm disappointed by it too. Just doesn't bring in numbers like my EBJs and Timbies. Heck, the basic Hellbies I am piloting dishes out more damage than it.

*gasp*

You mean.... it's not as good as Clan Heavies?!?!?!?!?

But what'll Gyrok think?????????????????

#10 El Bandito

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Posted 28 January 2016 - 09:16 PM

View PostBishop Steiner, on 28 January 2016 - 09:13 PM, said:

*gasp*

You mean.... it's not as good as Clan Heavies?!?!?!?!?

But what'll Gyrok think?????????????????


TBF, the Marauder is pretty tanky. But being tanky alone does not mean much when it is slower, has its energy hardpoints situated low, and has low alpha for peek-a-booing. I love to do damage, I do not like to soak them.
In CW, where everyone pushes together, the Marauder is a good mech and I use it. But in Solo-Q matches, where I like to farm kills/C-Bills/damage by skirmishing, instead of brawling, the mech is pretty disappointing performer.

Edited by El Bandito, 28 January 2016 - 09:20 PM.


#11 Monkey Lover

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Posted 28 January 2016 - 09:22 PM

View PostEl Bandito, on 28 January 2016 - 09:16 PM, said:


In CW, where everyone pushes together, the Marauder is a good mech and I use it. But in Solo-Q matches, where I like to farm kills/C-Bills/damage by skirmishing, instead of brawling, the mech is pretty disappointing performer.


Only on hot maps with a lot of pushing have i been able to make use of the 3 ballistic hard points. All other maps i done better with the others as they have more energy and jj.

For me when they cut out the JJ it really hurt my ability to spread dmg with a slower mech.

Edited by Monkey Lover, 28 January 2016 - 09:25 PM.


#12 shaterbane

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Posted 28 January 2016 - 09:26 PM

Don't have the 3R (S), but I understand that they are functionally identical to the 3R which I do have. I'm loving what I can do with it with 2x ERLL, 2x ML, and an AC/10.

If I pick up the 3R (S) I'll probably repeat that setup. Maybe adjust it a bit somehow.

#13 Monkey Lover

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Posted 28 January 2016 - 09:31 PM

View Postshaterbane, on 28 January 2016 - 09:26 PM, said:

Don't have the 3R (S), but I understand that they are functionally identical to the 3R which I do have. I'm loving what I can do with it with 2x ERLL, 2x ML, and an AC/10.

If I pick up the 3R (S) I'll probably repeat that setup. Maybe adjust it a bit somehow.


Dont pick up the S buy the hero mech if you like this type of build it will be much better.

Edited by Monkey Lover, 28 January 2016 - 09:32 PM.


#14 Bishop Steiner

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Posted 28 January 2016 - 09:34 PM

View Postshaterbane, on 28 January 2016 - 09:26 PM, said:

Don't have the 3R (S), but I understand that they are functionally identical to the 3R which I do have. I'm loving what I can do with it with 2x ERLL, 2x ML, and an AC/10.

If I pick up the 3R (S) I'll probably repeat that setup. Maybe adjust it a bit somehow.

View PostMonkey Lover, on 28 January 2016 - 09:31 PM, said:


Dont pick up the S buy the hero mech if you like this type of build it will be much better.


UNLESS..... you want to go faster than a 300 allows. Since That Is the max engine the BH allows.

#15 Y E O N N E

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Posted 28 January 2016 - 09:37 PM

Th BHII is a diet-Banshee. Seriously, that low engine means lots of guns and it just obliterates anything that sits in its cross-hairs for a mere 4 seconds.

#16 Not A Real RAbbi

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Posted 28 January 2016 - 09:44 PM

STD 300, 3x AC/5, 2x ML. Works alright for me. No worse than the other MADs, and I like it a lot better than the BH2 (which I still can't find a reasonable loadout for, so I have yet to drive it in a match).

But, to each his/her own. Don't like it? Bummer. I'll be happy to take that off your hands, then... ;-)

#17 J0anna

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Posted 28 January 2016 - 10:06 PM

I run mine with 2xUAC 5's and 4xML's (standard 300), one of my favorite Marauders.

#18 Clownwarlord

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Posted 28 January 2016 - 10:09 PM

View Postriverslq, on 28 January 2016 - 08:11 PM, said:

first used it in this event
**** it.
useless mech.

NEXT!

Yep doing it wrong. Is that the one you normally see with 3 AC5s and 4 medium lasers? Or is that the one I put in 2 AC5s and 2 ERPPCs? It isn't the BH which I went with AC20 and 7 medium lasers in the booty hunter. Or the other one that doesn't have ballistics works well with 3 PPCs and 2 small lasers.

#19 LordNothing

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Posted 28 January 2016 - 10:30 PM

all marauders are beasts of prey. pebnac (problem exists between neurohelmet and chair)!

Edited by LordNothing, 28 January 2016 - 10:31 PM.


#20 Narcissistic Martyr

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Posted 28 January 2016 - 10:58 PM

View PostTheRAbbi, on 28 January 2016 - 09:44 PM, said:

STD 300, 3x AC/5, 2x ML. Works alright for me. No worse than the other MADs, and I like it a lot better than the BH2 (which I still can't find a reasonable loadout for, so I have yet to drive it in a match).

But, to each his/her own. Don't like it? Bummer. I'll be happy to take that off your hands, then... ;-)


I run 4ML and 3AC5 on mine and it's a beast for me. Just like every other mech I own with a fair number of dakka hard points (must be part ork or something). Some people don't like how slow it is. I'm not trying to kite a darn timbie, and my AC5s work just fine in CLPL land so if he wants to poke, I'm happy to drop some rounds in his face and keep him pinned down while I move in range, I could run a large XL engine. But... I find it's too fragile with one for my play style (typically involves a fair amount of organizing and leading a frack it charge!). So fine, it's slow compare to a timbie. But it's an IS heavy, that it moves as fast as the other IS heavies and most of our assaults is good enough.

For the BH2, I run the STD300, 3LPL and 4ML or 2LPL and 5ML if I want more maneuverability. To be honest though, they've got about the same sustained DPS and with 3LPL on the left side (people aim for the RT on marauders) I find I can stay in the fight longer and hit harder come alpha time. It's hot, but it's hardly hot compared to some of my builds of the years and the laser duration is short enough and the alpha high enough that I can head cap folks who decide to stand still for me and surgically remove whatever body part I want.





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