After reading endless opinions about LRMs needing 'nerfs'... I can't help but laugh. They are single handedly the most nerfed weapon system in the game. As a result, they are highly regarded as one of the worst weapons in the game, trailing closely behind the machine gun and flamer.
Pathetically slow projectile speed, unreliable spread damage, ammo reliant, heavy, radar deprivation module makes it even harder to hold a lock, easily mitigated by AMS and ECM.... Hell, even standing behind a rock renders it useless. The list goes on.
They're almost completely negligible at ranges over 600m (Most engagements are within 600m) because the missiles travel so slowly, you can literally set your throttle to %40 and walk to the nearest cover and take minimal damage. Range modules aren't worth the c-bills because of the above.
LRMs can be effective with a good spotter/NARC or aggressive self spotting and catching an enemy in the open, but that's few and far between on most maps. And the problem with playing aggressively with LRM's is that you're easily out dps'd by anything with direct fire. You have to stare your target down to hold a lock. And any smart team that see's an LRM boat grabbing it's own targets gets focused pretty damn quick.
IMO, that missile velocity nerf was the nail in the coffin.
What I'd like to see is that velocity returned, plus another %10 through upgrading to Artemis. That at least would help justify the upgrade. It's not at all overpowered.
EDIT: While we're at it, lets get rid of that ignorant invisible buff to streaks when equipping Artemis. IS pretty much doesn't benefit at all because SSRM2's suck ***
For comic relief, here's a quick strip to anyone that thinks that LRM's are 'breaking the game'!!!!!
Edited by Team Chevy86, 29 January 2016 - 09:52 AM.