Monkey Lover, on 30 January 2016 - 01:58 PM, said:
So every clanner saying "our weapons are worse" are taking into account IS quirks now? Yes after you add in less heat ,durations and range you start to get loadouts that are balanced thais is the point.
I have not said that. I realized that PGI (correctly) is trying to balance the mechs themselves (because we fight with mechs, not individual weapons). The mechs need to be balanced. There are underperforming mechs on BOTH sides, the problem stems from the fact that there are fewer clan mechs to choose from and that CW forces you to choose mechs by weight, so their underperforming mechs tend to stand out more.
Monkey Lover, on 30 January 2016 - 01:58 PM, said:
When you say remove all quirks because clan "burn time " is longer or "our heat is more" is not true.
Never said remove all quirks. Many freebirth mechs are very well balanced and I wouldn't change them. Some are over the top and need to be reigned in, some others still need some help. This balance move is about reigning in some of the OP ones and bringing up some of the clan underperformers, if you truly believe the Mist Lynx is OP you're not playing the same game I am.
Monkey Lover, on 30 January 2016 - 01:58 PM, said:
People still don't take into account how most these mega quirked mechs have like 1 or 2 hardpoints. It's only a few with setups to even use them. So if these few are op nerf them. They're not clan mechs they don't have 10-13 energy hard points.
Here's my quick list of mechs effected by this range nerf, could easily have missed a couple, I'm going to assume you actually mean 1 or 2 energy hardpoints, since only 1 mech has only 2 hard points on this list....
AS7-RS - 7 hardpoints / 4E
AS7-BH - 8 hardpoints / 6E
BLR-1S - 8 hardpoints / 4E
HGN-HM - 7 hardpoints / 3E
HGN-732B - 7 hardpoints / 3E
ZEU-9S - 7 hardpoints / 6E
STK-3H - 8 hardpoints / 4E
BLR-1D - 8 hardpoints / 5E
AWS-PB - 6 hardpoints / 3E
AWS-8V - 7 hardpoints / 4E
AWS-8T - 7 hardpoints / 5E
AWS-8Q - 7 hardpoints / 7E
DGN-1N - 6 hardpoints / 2E*
QKD-4G - 6 hardpoints / 4E
QKD-4H - 7 hardpoints / 4E
QKD-5K - 7 hardpoints / 6E
QKD-IV - 6 hardpoints / 2E*
CPLT-C1 - 6 hardpoints / 4E
CPLT-C4 - 6 hardpoints / 2E*
CPLT-JS - 6 hardpoints / 6E
TDR-5S - 8 hardpoints / 4E
TDR-TD - 9 hardpoints / 9E
TDR-5SS - 7 hardpoints / 7E
GHR-5H - 8 hardpoints / 7E
GHR-5P - 8 hardpoints / 8E
WHM-6D - 9 hardpoints / 9E
WHM-BW - 9 hardpoints / 4E
BL-6-KNT - 8 hardpoints / 8E
BL-6B-KNT - 9 hardpoints / 9E
BL-7-KNT-L - 8 hardpoints / 8E
CDA-2A - 6 hardpoints / 6E
CDA-3M - 5 hardpoints / 4E
CDA-X5 - 6 hardpoints / 4E
BJ-1 - 6 hardpoints / 4E
BJ-1DC - 8 hardpoints / 6E
BJ-3 - 6 hardpoints / 6E
BJ-Arrow - 9 hardpoints / 3E
VND-StIve - 5 hardpoints / 3E
ENF-4R - 6 hardpoints / 5E
HBK-4G - 6 hardpoints / 3E
HBK-GI - 6 hardpoints / 3E
TBT-5N - 6 hardpoints / 4E
GRF-1S - 6 hardpoints / 4E
KTO-20 - 7 hardpoints / 4E
WVR-6K - 6 hardpoints / 5E
WVR-7K - 6 hardpoints / 3E
LCT-1E - 6 hardpoints / 6E
LCT-1M - 4 hardpoints / 2E*
LCT-1V - 5 hardpoints / 1E*
LCT-3S - 5 hardpoints / 1E*
LCT-3V - 4 hardpoints / 2E*
LCT-PB - 6 hardpoints / 4E
COM-1D - 4 hardpoints / 2E*
COM-DK - 4 hardpoints / 4E
SDR-5V - 2 hardpoints / 2E*
SDR-ANA - 5 hardpoints / 2E*
UM-R60L - 6 hardpoints / 4E
PNT-8Z - 5 hardpoints / 3E
RVN-4X - 5 hardpoints / 2E*
WLF-1 - 5 hardpoints / 5E
11 out of 60 doesn't seem like "most" to me.... Admittedly many of these do NOT need nerfs, lets hope PGI gives them specific energy range buffs to compensate. And in fairness, a good number of these 'nerfs' to range are like 5% (i.e. from 15% to 10%)
Monkey Lover, on 30 January 2016 - 01:58 PM, said:
Most specific energy quirks were removed to genetic quirks ontop of most got a smaller nerf at the same time. Russ didn't want only quirk builds but sounds like he might be going back to just this.
Or PGI underestimated how the min/maxers would use generic range buffs. Looks like they've seen the error of their ways.
Look, I get that you want your freebirth mechs to have an "I Win" button, I do. Maybe someday you'll get your wish and every freebirth mech will get a consumable that kills all trueborn mechs, but if I were you, I wouldn't hold my breath.
Surprisingly a great many of us want a balanced game, and truth be told PGI has been getting quite a bit closer, they're not perfect (but besides you (at least in your febrile mind), who is?) so I'm willing to give this balance pass a try.