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Feb Road = Inner Sphere Got Screwed Again


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#121 CMDR Sunset Shimmer

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Posted 30 January 2016 - 11:01 PM

View PostTerrorsdawn, on 29 January 2016 - 11:54 PM, said:

After being excited but what PGI spoke about at the being of the year it didn't take them long to crush that feeling. PGI's choice to once again strip the Inner sphere of the quirks that give certain mechs an edge at specific roles makes no sense to me.

Yes the current state of the faction map sucks. The problem was not op mechs, it was big units rofl stomping around from house to house, creating huge imbalance in the factions. By nerfing, (hell they tottaly screwed) more inner sphere mechs, PGI is doing nothing to resolve the problems we have in the CW part of the game. They are doing nothing to help the game we are supporting with our money.

When I buy a product, (yes each mech, mech pack or bundle we buy is a product) we buy it for certain reasons. To have the people that sold it to us decide they want to screw with it, change it or modify it, they are changing the product. I am sick of ending up with mechs, I once loved stripped and sitting in my warehouse waiting for them to maybe one day be restored to something close to what I bought in the first place. I feel like I have been the victim of a bate and switch scam. In all honesty that is what PGI is doing to all of us. Small changes related to defects, like bugged hit boxes, are ok but taking away the quirks that gave the mech a role to play is not. Would you by a sports car and be happy they updated it with a patch that gave you great millage but did 0 to 60 in 16 secs.

Then in the same road map to tell us they are giving clan mech's improved targeting computers. What a bunch of BS. Now my sports car is getting beat off the line by a Yaris. Wow guess I should spend a crap load of money on a whole new line of Clan mechs. Oh wait PGI will decide down the road to nerf that stuff because Inner Sphere has decided not to play CW any more. What a horrible way to treat us their paying customers.

As it stands now there is no reason to buy anything PGI is selling. All mechs will run the same basic builds. There is no spice or flavor left to draw me in to purchasing any more mechs from PGI. If we stop buying wieners maybe we can get some steaks put on the shelf.

CW phase 3 holds a hint of promise as far as game play and leveling the field but ruining mechs by nerfing their quirks is leading us back to that dark place we hated. PGI is doing the wrong thing at this time and it will not help the game in any way as far as balance.


Hey Op...

STOP CHASING THE DAMNED META!

there, problem solved. Learn to kick arse in a low tier crap mech, then you won't have to worry about anything else.

#122 Kjudoon

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Posted 31 January 2016 - 12:33 AM

Prediction:

With all the "positive" changes coming for Clan mechs, you will see a rapid faction change for mercs back to the clans. Or at least those mercs who need the crutches to prop their mediocre selves up.

But oh what will they do when the pendulum swings the other way and it will hit their coffers and prestige to change!

Edited by Kjudoon, 31 January 2016 - 01:59 AM.


#123 MischiefSC

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Posted 31 January 2016 - 02:50 AM

View PostKjudoon, on 31 January 2016 - 12:33 AM, said:

Prediction:

With all the "positive" changes coming for Clan mechs, you will see a rapid faction change for mercs back to the clans. Or at least those mercs who need the crutches to prop their mediocre selves up.

But oh what will they do when the pendulum swings the other way and it will hit their coffers and prestige to change!


Kinda. We need some people back in the Clams. You need good units in each faction or the faction falls to ****.

The simple reality is that a lot of people won't play Clans if they don't seem like they're good. A lot of other people won't play Clans if Clans are not OP - that's fine, **** those people they are worthless anyway and were never anything but dead weight. However competitive people are competitive and they're going to want good tools to compete with. That's not unreasonable.

#124 beerandasmoke

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Posted 31 January 2016 - 04:07 AM

View PostMischiefSC, on 31 January 2016 - 02:50 AM, said:


Kinda. We need some people back in the Clams. You need good units in each faction or the faction falls to ****.

The simple reality is that a lot of people won't play Clans if they don't seem like they're good. A lot of other people won't play Clans if Clans are not OP - that's fine, **** those people they are worthless anyway and were never anything but dead weight. However competitive people are competitive and they're going to want good tools to compete with. That's not unreasonable.

My prediction is they wont change. With the introduction of MC merc units will go loyalist and farm MC. The large skilled units will get together and each choose a faction and stay away from each other. Lets say 228 goes jade falcon and MS goes Wolf. With the massive amount of players they have then they control the attack lane. They steer clear of each others farmed planets and use alts to win solo CW battles to insure taking the planet. Then you have your buddy over there making sure the neighboring faction is keeping off your MC planets. They will need a very large amount of planets to make it worthwhile to farm MC and the only way to ensure that is alliance with other large skilled groups. Afterall large membership needs a large amount of MC. CW3 will be about diplomacy and farming between large units. It happens in every game with Community Warfare. The large, skilled, organized units will get the gold. That is IF the rewards are good enough. If not then they will just continue to hop factions to farm cbills and rewards.It should be entertaining to watch.

#125 brroleg

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Posted 31 January 2016 - 04:25 AM

View PostTerrorsdawn, on 29 January 2016 - 11:54 PM, said:

Feb Road = Inner Sphere Got Screwed Again



Post is too long so i read only title. IS got fixed not screwed. Now, before fixing, IS having range advantage over CLAN is ridiculous, cause according to lore it should be otherwise, and according to game balance it should be equal.

Edited by brroleg, 31 January 2016 - 04:28 AM.


#126 Jon Gotham

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Posted 31 January 2016 - 06:09 AM

View PostKjudoon, on 31 January 2016 - 12:33 AM, said:

Prediction:

With all the "positive" changes coming for Clan mechs, you will see a rapid faction change for mercs back to the clans. Or at least those mercs who need the crutches to prop their mediocre selves up.

But oh what will they do when the pendulum swings the other way and it will hit their coffers and prestige to change!

Why the "" around positive? They are required for balance. Right now, IS chassis are flat out superior. I play both sets of tech and even a tier 3 like me can see it.
As for the merc thing yeah, I'm pretty sick of the effect they are having to be honest. their defection has made trying to CW as clan a pure misery.
Constant IS meta teams all quirkboat farming solo pugs.

#127 kapusta11

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Posted 31 January 2016 - 06:14 AM

View Postbrroleg, on 31 January 2016 - 04:25 AM, said:


Post is too long so i read only title. IS got fixed not screwed. Now, before fixing, IS having range advantage over CLAN is ridiculous, cause according to lore it should be otherwise, and according to game balance it should be equal.


The only weapon that has more range is ERLL though.

Edited by kapusta11, 31 January 2016 - 06:14 AM.


#128 TheCharlatan

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Posted 31 January 2016 - 06:56 AM

It should be very easy to just reword +X% Energy Weapon Range Quirks to: "+X% Non-ER energy weapon range" on mechs that need it.
There you go, IS ER outranging Clan ER solved (which i agree, should not happen), and no big damage to balance.
Unless, of course, PGI dosen't mess this up and go the "nerf all IS range quirks" route... that would be terrible.

Edited by TheCharlatan, 31 January 2016 - 06:59 AM.


#129 Triordinant

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Posted 31 January 2016 - 06:59 AM

What makes Clan/IS balancing so hard is if either side is just 1% to 5% overall better all the comp premade teams switch to it immediately and this magnifies the problem so what was just a 5% advantage feels like 25% or more in-game. Mercs being the kingmakers is a bigger problem than any tech imbalance because it magnifies the imbalance by a lot.

#130 Kjudoon

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Posted 31 January 2016 - 07:36 AM

Until such time as we have a faction centric marketplace and make it less beneficial to be a merc versus a loyalist, mercs will always be kingmakers here.

#131 jaxjace

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Posted 02 February 2016 - 09:36 PM

Everyone and their grandmother seemed to forget that all clan mechs were nerfed by the heatsink nerf, just because now they wont have their durations long as balls and the cooldown taking forever doesnt mean they will be able to go do their original builds, if you want that 60+ alpha you are going to get hot boy. And you at most will be able to fire that 1.5 times before overheating. Hence why most players i think will probably stick with the 1.3+ heat 40+ alphas and things will be fine.

#132 Kjudoon

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Posted 02 February 2016 - 10:24 PM

Go ahead and give them back their 60 point alphas.

Just remove perfect convergence and implement cone of fire.

#133 Greenjulius

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Posted 02 February 2016 - 10:42 PM

I've been gone for six months, and now I'm surprised to hear the BJ got overquirked. Was it the 1X? Or did they overquirk another model?

I enjoyed the silly ML quirks the 1X received. It made it effectively invalidate 90% of mediums.

#134 Aresye

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Posted 02 February 2016 - 10:48 PM

View PostGreenjulius, on 02 February 2016 - 10:42 PM, said:

I've been gone for six months, and now I'm surprised to hear the BJ got overquirked. Was it the 1X? Or did they overquirk another model?

I enjoyed the silly ML quirks the 1X received. It made it effectively invalidate 90% of mediums.

For one, welcome back!

All the BJ variants essentially got 2x internal structure. Instantly this turned the BJ-1X into the most powerful mech and tonnage-efficient mech in the game. PGI's solution was to nerf the BJ-1X's actual weapon quirks, and left the structure the same. Most folks have therefore swapped to the BJ-3 because it has better quirks and jump jets, although the 1X is still a very strong mech.

#135 MauttyKoray

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Posted 02 February 2016 - 11:45 PM

Yup...just gonna post this again...

IS quirk change doesn't mean IS is being NERFED. It means they're fixing the problem that giving large 'general' quirks were giving HUGE boosts to the already long range weapons and barely anything for the shorter ones. You can tone down the general quirk, while LL and ERLL will still get a nice boost at 10%, and then instead add quirks to supplement the lost general bonus for the shorter lasers.
HOW IS THAT SO HARD TO UNDERSTAND?!

#136 MischiefSC

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Posted 02 February 2016 - 11:57 PM

View PostAresye, on 02 February 2016 - 10:48 PM, said:

For one, welcome back!

All the BJ variants essentially got 2x internal structure. Instantly this turned the BJ-1X into the most powerful mech and tonnage-efficient mech in the game. PGI's solution was to nerf the BJ-1X's actual weapon quirks, and left the structure the same. Most folks have therefore swapped to the BJ-3 because it has better quirks and jump jets, although the 1X is still a very strong mech.


The real problem?

We just need across the board 50% structure buffs for every mech. The big issue with the BJ, the really terrible one.... it's not a bad thing that it doesn't die when it gets a crosseyed look from something with a big alpha. As hit detection has increased and weapons have become better for various reasons the lifespan of mechs has dropped.

The range quirks were too much. Sure, dial them back. Same with shorter duration and heat reduction of 20-30%. All that needs dialed back.

Structure though? In this instance.... dial everyone else back up. That's going to be a better solution than trying to rebalance some weapons for longer TTK.





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