El Bandito, on 31 January 2016 - 10:59 PM, said:
Which is why I am also advocating IS quirk nerfs. The power bar should be lowered across the board.
IS nerfs are okay by me. I may be showing a Clan tag, but I'm actually a solid IS player who hardly ever plays Clan. My Unit rotates between the two though to satisfy our pilots who only play Clan.
Personally speaking, the lack of customization of the Clan OmniMechs has frustrated me for a while now. Unlocking them will not make them overpowered and should have already been done. I'd almost rather see the negative Clan nerfs remain in exchange for a chassis unlock.
As for power goes, I haven't noticed my TTK changing over the last year. I still last about the same amount of time in a fight. I think what most people are forgetting to realize, is that in a 1v1, TTK is actually pretty decent. It's only in a group fight that it is low, and only then because of focus firing. There's nothing you can really do about focus firing either. It's a viable tactic. It kills quickly. It makes you think TTK is too short. However, if you go duel someone, you'll realize that TTK really isn't all that bad.
The problem with lowering the power bar as an attempt to address TTK w.r.t group focus firing, is that it breaks solo combat. Think about it. What's good for solo TTK is bad for group TTK. What's good for group TTK is bad for solo TTK. The balance between individual Mechs right now feels pretty good to me. I feel confident solo'ing just about any Mech of the same weight class that I want in an even exchange. However, if the power bar were lowered to try to nerf group tactics, then solo combat would be reduced to clubbing each other with pillows.
Frankly, I think that the power bar should be left alone and that pilots should just recognize that when you're group-fired, there's not much you can do. They should learn better group tactics themselves as well as shield and use cover more effectively. I ran Assaults over the weekend, specifically my BLRs, and was focused quite often by enemy Mechs. I recognize that it's frustrating, but that's just part of the game, and there's nothing wrong with it. I didn't let my TTK drop too low by insisting on powering through a withering wall of fire though. I'd tank, shielding while exchanging fire as best I could, and then rotate out with another member of my team. This spread the damage between multiple Mechs on my team by making it difficult for the enemy to focus fire for any length of time. I also used whatever cover was available, however scant it may be, (Ex: Cables in the center of Terra Therma) to break my enemies' line of fire and give myself a reprieve occasionally. As a result, my TTK was close to what it normally is in a Medium Mech, I still had a high damage output, and my team was still winning.
All that to say, it's not the weapons of Mechs that are the problem; it's the players. Instead of lowering the bar to make it easier for the less tactical players, thereby ruining the solo puggers or the solo duelists, we should challenge players to better themselves by improving their skills, joining Units, and learning better tactics.