Imperius, on 02 February 2016 - 03:23 AM, said:
No more custom geo, or did you forget?
It was stated that it won't happen on these type of packages. However they are adding custom geo I believe as an option in the mech lab I do believe so I can imagine why they are not going quickly into it just yet.
Imperius, on 02 February 2016 - 03:31 AM, said:
Nope been asking for it since closed beta, sorry I've waited long enough, if people want so called other mechs speak up like I have for 3 years if you haven't well congrats on being a quite patient one, those people apparently wait a bit longer. Timeline is already completely useless...
Than you should have known that by 2012 (3050) at best you would have seen Mad cat mk II (3066) by 14 years without time leeps- and we stopped the time schedule for a bit due to the delay in clan tech (and IGP) so in 2015 it was 3051 and now it's 3052 in 2016... meanwhile plans for 3053's are already beginning for long term ideas for 2017.
Meaning 13 years till 3066. I have had a few suggestions here and there on mechs- mechs in timeline that is with variants to suffice.
Kraken / bane, Firemoth/ dasher, Viper / dragon fly, Atlas II, Locust IIC, Urbanmech IIC, marauder IIC, Rifleman IIC, Warhammer IIC, Behemoth/ stone rhino, Huntsman, woodsman, etc etc etc etc....
I am more than okay with waiting for mechs like kodiak, deimos, mad cat II, mad dog II, mad dog III, cougar, osiris, canis, etc etc etc. I probably am quite patient. However I did come into an MW game set in 3050 and am quite satisfied about it. I know for a fact when it comes for heavy lasers, ATM's, heavy gauss, heavy ppc's, light ppc's, er pulse lasers (that includes Clan ER Large pulse lasers...) and IS ER lasers will just tip the scales of ballance a lot for MW: O that it isn't worth putting in late mechs and such...
Meanwhile many late mechs do have quite a stagering advantage of hardpoints and locations... for eg the Blood Asp... ECM, Jumpjets... perfect engine... omni.... high Gauss.... I will just leave that when PGI has more experience, better grasp of balancing, and is ready for it... which goes well with the 1:1 time scale as of this whole year PGI has to ballance the implementation of the first IS omni mech- the Raptor.
Vaegir Raiden, on 02 February 2016 - 07:52 AM, said:
GREAT...TWITTER B.S.
Yah, fools gonna SPEND money again...WOW
BUT KODIAK IS LORE....BUT KODIAK IS THIS AND THAT....
calm down. Perhaps one day you may get a few job applications, work, and have money to buy the glorious kodiak.
Emmett Fetladral, on 02 February 2016 - 08:40 AM, said:
I have to admit this mech looks pretty cool.... unfortunately I dont like playing assaults....
Well the hero one does have MASC. +20% to speed... and soon the buff will be encreased by double... +40%...
The kodiak travels 69.7 kph with speed tweak... 69.7 kph + 40% = 97.6 kph (rounded up). The downside is that this hero variant has apparently 7 hardpoints. The Kodiak 1 in comparison has 12 hardpoints... also this 100 tonner MASC is 5 tons and 5 slots. so yes.... could be very interesting and may play as a heavy with a lot of armour.
MechWarrior5152251, on 02 February 2016 - 09:15 AM, said:
but the Jenner IIC doesn't have a hero variant yet... unless you meant the Jenner Oxide hero mech for the Jenner.