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#61 Wildstreak

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Posted 23 February 2016 - 08:13 PM

View PostSquarefox, on 05 February 2016 - 12:11 PM, said:

Anyone thinks of a LRM spirit bear?
44.5t available: (with ferro)

18t: 4 LRM10 + 8t ammo
8t: 2 ER large laser
18.5t: Gauss + 3.5t ammo

would be a fast long range mech, very good for alpine and polar

I know people build what they like but sometimes, gotta do it.

Posted Image




View PostNightshade24, on 20 February 2016 - 04:55 AM, said:

Does raise the question of when will the Cataphract 3L will be added, it's been i nthe game file for 'years' and has MASC but surprisingly wolverine got MASC first.

Need the Wolverine-7M also, same as 7D but Ballistic replaced by Energy.

#62 Nightshade24

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Posted 23 February 2016 - 09:43 PM

View PostWildstreak, on 23 February 2016 - 08:13 PM, said:

I know people build what they like but sometimes, gotta do it.

Posted Image






Need the Wolverine-7M also, same as 7D but Ballistic replaced by Energy.

Know that quote isn't for me but for the LRM Kodiak I do believe in that many mechs are okay to boat LRM's and many others are good to have LRM's while not boating. Here we got large lasers, gauss, and then the 4 LRM 10's. The thing is he still has a better long range potential than most of the kodiak builds I see coming (mostly brawlers or stock+). However he still has the 4 LRM 10's...

I however do not really fancy the idea of the LRM 15/ 20 spammer builds I see some people thinking about... In another mehc perspective the difference is like having a timberwolf with a Pair of LRM 15's... dual large lasers, some medium pulse lasers, etc... and than a Timberwolf with 4 LRM 15's and 3 er medium lasers.


To the wolverine- not as vital or important as having MASC on other mechs... when people learn what the 2nd IS MASC mech will be and it's just another wolverine some people may have a mini rage fit...

#63 IraqiWalker

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Posted 23 February 2016 - 10:56 PM

View PostRaso, on 23 February 2016 - 12:28 PM, said:

So one version has ballistics in the left and right torso. I love me some ballistics and really want to pack it with dual UAC20s or LBX20s. I hope they don't pad it with built-in DHS that make torso mounted LBX20s impossible like the Dire Whale and other clan assaults...


It's a battlemech, not an omnimech. So it can't change hardpoints, and has NO hardwired equipment.


View PostRemains Intact, on 23 February 2016 - 03:49 PM, said:

Hello, 2 questions.

1. Is this mech going to have the "clan xl" functionality (not swappable, but can lose a st and keep going).

2. Is this mech going to have swappable arms/st like other clan mechs?

If the answer to both questions is yes, this thing is going to be stupid good. If it's no, then it will be just good.

It's a battlemech, not an omnimech. So it has no fixed equipment, and can swap engines. (it will be mounting Clan engines though, so it will have clan XLs, that don't die when you lose one side torso.)

#64 MaoutheGreat

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Posted 23 February 2016 - 11:07 PM

So the "Spirit Bear" will be worth the money if it gets that big of a speed boost. Is the reinforcement pack worth buying though? The 5 is the only thing that seems worth getting from it.

#65 IraqiWalker

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Posted 23 February 2016 - 11:14 PM

View PostMaoutheGreat, on 23 February 2016 - 11:07 PM, said:

So the "Spirit Bear" will be worth the money if it gets that big of a speed boost. Is the reinforcement pack worth buying though? The 5 is the only thing that seems worth getting from it.

You choice, but I personally don't think it's worth that much for me, because getting the basic collection + Hero add on is good enough for the money.

The 4, and 5 you can get for C-Bills, of course, you'd have to wait until the Kodiak comes out for C-Bills to get them. If you don't want the wait, you can buy them.


BTW, how about this build for the Spirit Bear?

4x ASRM6s, UAC 20, 2x LPLs, with max armor, you'd still have about 31-32 tons free to mount a big honking XL (at least a 375), and still have more than enough room for ammo.

Edited by IraqiWalker, 23 February 2016 - 11:30 PM.


#66 MaoutheGreat

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Posted 24 February 2016 - 05:48 AM

View PostIraqiWalker, on 23 February 2016 - 11:14 PM, said:

BTW, how about this build for the Spirit Bear?

4x ASRM6s, UAC 20, 2x LPLs, with max armor, you'd still have about 31-32 tons free to mount a big honking XL (at least a 375), and still have more than enough room for ammo.


Looking at the store page it says all the Kodiak variants come stock with an XL400.

That build sounds pretty good, with masc you move the speed of the average medium so you close the distance for the uac/20 and the srm6s pretty well. I'd run a gauss instead of a uac/20 for a couple of reasons, but thas just preference.

#67 Raso

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Posted 24 February 2016 - 06:10 AM

I'm actually thinking now... with those big ACs in the torso there won't be a lot of room for DHS, will there? I'll have to put a massive engine in the thing... Or an STD for added crit spaces...

#68 IraqiWalker

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Posted 24 February 2016 - 11:34 AM

View PostMaoutheGreat, on 24 February 2016 - 05:48 AM, said:

Looking at the store page it says all the Kodiak variants come stock with an XL400.

The 400 is too much tonnage, for too little gain. I would use it if I have tonnage free, and 0 slots left. Otherwise, the 375 will suit the mech better, and possibly allow more DHS.


View PostRaso, on 24 February 2016 - 06:10 AM, said:

I'm actually thinking now... with those big ACs in the torso there won't be a lot of room for DHS, will there? I'll have to put a massive engine in the thing... Or an STD for added crit spaces...

If you put a STD engine with big ballistics, you'll free up slots for exactly 2 DHS in the STs, and lose roughy 15+ kph, off your top speed. Not worth it. Stick with an XL 375, that's 15 DHS guaranteed. If you can fit a 400, you'd have 16 guaranteed.

#69 Arctcwolf

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Posted 04 March 2016 - 12:58 AM

running spirit bear, theres not enough energy slots to really force u to run out of cooling capacity. my plan of lvl 1 tac comp, 2x LPL, 1x gauss w/ 3x ammo, 4x ASRM w/5x ammo only comes out to 43 tons and 27 slots. with masc, i have a lot more flexibility with my engine size since i can pop in and out of cover more quickly. that said, i can also play with dropping artemis for 3 slots and 3 tons more. I tend to be of the philosophy...if you need more heatsinks than u can fit in your legs and engine, then u cant manage your heat. only problem with my build is smart players will target my gauss torso and focus on it to crit me...another reason running masc will be good.

on the rest of the variants, the dual ballistics torsos will probably be filled with dual UAC5's...makes most sense for dps and tonnage for space allowed, unless somebody wants 2 play dakka spam. maybe play left side/right side on the kdk3...2x lpl and 2x uac2 on each side...only expose 1/2 body at a time.

#70 Rkshz

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Posted 16 May 2016 - 03:49 AM

h1 guyz, I have a question
what a music track playing in the Kodiak video preview?

Edited by Rakshaz, 16 May 2016 - 03:51 AM.


#71 MaoutheGreat

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Posted 16 May 2016 - 12:35 PM

Spirit Bear is screaming clan version of the AS7-S at me.

The 3 variant I'm going to run like a 100-ton Jagermech, with either Dual Gauss or 2 UAC/5s in each torso.

#72 Teramach

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Posted 17 May 2016 - 04:43 AM

Can we dub the laser vomit Kodiak "Winnie the Pew Pew"? Bonus marks if we can paint the thing yellow with a red chest. Posted Image

#73 Audacious Aubergine

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Posted 17 May 2016 - 04:54 AM

Will the live stream be uploaded to youtube or something?
EDIT: Whooops, this isn't the countdown thread!

Edited by Audacious Aubergine, 17 May 2016 - 04:54 AM.


#74 Mad Dog Morgan

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Posted 17 May 2016 - 11:29 AM

SPIRIT BEAR

MURDER BEAR
High Alpha, good DPS, not so great cooling

MURDER BEAR 2.0
Moderate Alpha, amazing DPS, decent cooling

MURDER BEARSHOT
When you want murderbear and buckshot cannon to go hand-in-hand to catch the gingerbread man.


KDK-3

DAKKA BEAR
Primarily focused on suppressive fire. The only other clan mech that can field 4 UAC-5's aside from the D-Wolf.

BEARSHOT
I couldn't resist. 4 LB-10X cannons with the biggest possible engine.

BEARSHOT 2.0
Slightly slower, but with more ammo and some backup lazors.


KDK-2

DROP BEAR
More for the twisty jumpiness than anything else. Class I jump jets are heavy as hell.

DROP BEAR 2.0
Still has a jump jet, but more towards the laser vomit config.

DROP BEAR MOD 0
Config for matched range profile with better cooling than DB 1.


KDK-1

FUZZY WUBBY
A fun, if hot as hell, brawly loadout for the KDK-1

BEARCLAW
A more gauss-vomit oriented config, with a semi-mixed range profile that leans towards mid-long range combat, for the KDK-1

Edited by Vaskadar, 17 May 2016 - 11:41 AM.


#75 Dee Eight

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Posted 17 May 2016 - 01:18 PM

After I run the -3 variant stock once, I'll be yanking out the useless computer (honestly, why did even the original tabletop builders run a computer for LBX's...they weren't compatible).

#76 Lupis Volk

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Posted 17 May 2016 - 01:41 PM

View PostVaskadar, on 17 May 2016 - 11:29 AM, said:

SPIRIT BEAR

MURDER BEAR
High Alpha, good DPS, not so great cooling

MURDER BEAR 2.0
Moderate Alpha, amazing DPS, decent cooling

MURDER BEARSHOT
When you want murderbear and buckshot cannon to go hand-in-hand to catch the gingerbread man.


KDK-3

DAKKA BEAR
Primarily focused on suppressive fire. The only other clan mech that can field 4 UAC-5's aside from the D-Wolf.

BEARSHOT
I couldn't resist. 4 LB-10X cannons with the biggest possible engine.

BEARSHOT 2.0
Slightly slower, but with more ammo and some backup lazors.


KDK-2

DROP BEAR
More for the twisty jumpiness than anything else. Class I jump jets are heavy as hell.

DROP BEAR 2.0
Still has a jump jet, but more towards the laser vomit config.

DROP BEAR MOD 0
Config for matched range profile with better cooling than DB 1.


KDK-1

FUZZY WUBBY
A fun, if hot as hell, brawly loadout for the KDK-1

BEARCLAW
A more gauss-vomit oriented config, with a semi-mixed range profile that leans towards mid-long range combat, for the KDK-1

Okay i like your builds.

1. thier cheap.

2. those names.

3. Drop Bear. 10/10 would die of laughter again.

#77 PeeWrinkle

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Posted 17 May 2016 - 02:26 PM

Wow! That's the best word, these mechs seem simply amazing building them out in Smurphy's!

Then I got to seem them in action. They are simply devastating on the battlefield.

There only weakness I can see is they run very hot. But a decent build can easily run a high alpha with high DPS in the 30-35% heat efficiency range, which means constant and powerful fire.

This is the first time I have seen a mech on the battlefield and said I have to get this mech. Sure I have builds I liked and wanted to try, but never have I had the "I must have this reaction".

This mech will be a game changer for sure.

#78 banana peel

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Posted 17 May 2016 - 04:29 PM

Ok fellas. So after some matches in SB came up with this thing (MASK in left torso obv, somehow couldnt find it in my smurfy), 2LPLs + 4SRM-A:
http://mwo.smurfy-ne...9c0c093f7b45ce6

Not meta to say the least. Might seem a little weak at first glance, but i outdamaged other bears and atlases in it easily, and LPLs do help our tall bear so much at getting rid of sniper annoyance and provide some decent constant damage at distance. Broken 1000 dmg in quick play in 4th match. After beeing elited we can drop one DHS for more ammo.

For KDK-1 this one works fine 2LPLs+6MLs+UAC5:
http://mwo.smurfy-ne...47cdbfd0782a7c8

Not that terribly fine, but, in my opinion, better, than mixed brawler, which surprisingly suffers of lack of structure quirks in this variant a lot. Also you dont expect a 78-almost-pinpoint alpha from altas-alike guy standing in 400+ metres from you)

#79 ShadowbaneX

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Posted 17 May 2016 - 04:56 PM

View PostVaskadar, on 17 May 2016 - 11:29 AM, said:

SPIRIT BEAR


Ummm, you know like Ferro-Fibrous only takes up like 7 crits, right? A few of those builds have 10 or more crits available and with that much armour it frees up 2-3 tons...for catching up on those leg days you've skipped or adding extra ammo & heat sinks.

#80 Mad Dog Morgan

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Posted 17 May 2016 - 05:08 PM

Yeah, I've done a couple that use Ferro in actual build config. KDK-3 is a good candidate for it. Spirit Bear and KDK-1, not so much.

KDK-2 Also works with Ferro just fine.

Edited by Vaskadar, 17 May 2016 - 05:14 PM.






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