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Grindwarrior Online


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#1 Johnny Gorbachev

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Posted 03 February 2016 - 02:47 AM

>log into steam
>see mechwarrior online released
>liked mw4, so decided to try it
>play game, pretty fun, laser pew pew balistics etc daaka daaka
>buys new raven with ccbills
>needs to get new engine
>engine is 3x the price of my raven
>f2p, whatever, gets over it
>finally gets engine, mech is now usable
>discover skill tree
>f2p,
>need 3x mechs to max out my raven
>sees module costs, oh god
>checks premium store
>10$ per raven
>this is why I'm dead inside
>grindwarrior online, free to play now

I'll see you guys in 5 months when I max my first 4 mechs.

Edited by Johnny Gorbachev, 03 February 2016 - 02:50 AM.


#2 MeiSooHaityu

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Posted 03 February 2016 - 02:59 AM

That's the F2P Model. If you want to play without paying, it can be a bit grindy.

Just make sure you go through the Tutorial and accumulate as many c-bill from that as possible. Also you will get a Cadet Bonus (you probably have that already).

Lastly, just play and have fun and before you know it, you will have enough for another chassis.

#3 Shredhead

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Posted 03 February 2016 - 03:03 AM

View PostJohnny Gorbachev, on 03 February 2016 - 02:47 AM, said:

>log into steam
>see mechwarrior online released
>liked mw4, so decided to try it
>play game, pretty fun, laser pew pew balistics etc daaka daaka
>buys new raven with ccbills
>needs to get new engine
>engine is 3x the price of my raven
>f2p, whatever, gets over it
>finally gets engine, mech is now usable
>discover skill tree
>f2p,
>need 3x mechs to max out my raven
>sees module costs, oh god
>checks premium store
>10$ per raven
>this is why I'm dead inside
>grindwarrior online, free to play now

I'll see you guys in 5 months when I max my first 4 mechs.

Before the success, the immortal gods have set the sweat.
But honestly, it won't take you this long. Check out the new Player section for some counsel for your first steps. And you should also find a unit, people will help you with saving the CBills by avoiding bad builds and streamlining the process. A few weeks and you'll be set for glory.

#4 Monkey Lover

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Posted 03 February 2016 - 03:10 AM

Most the time i spend some gxp on a couple basic skill. Then after the first 2x XP i get another one. I dont find it much of a grind at this point other than when i have to play pugs when the team isnt on.

#5 adamts01

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Posted 03 February 2016 - 03:14 AM

Thanks to quirks, all the Ravens are playable. It was hell to grind the 2x and 4x when they first came out. I still think MWO is very f2p, you can have a fully kitted light or medium that'll be competition ready in a month, that's pretty cool.

#6 iLLcapitan

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Posted 03 February 2016 - 03:15 AM

Welcome to MWO fellow mechwarrior!
I know that feel man, most of us here surely do.. Like looking up a massive mountain, where to start...
As others said, play the game - if it catches you, the grind steps in the background ;)

#7 Leone

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Posted 03 February 2016 - 03:20 AM

Honestly, if your not having fun, maybe you need a break. Me, I don't find it grindy, but then, if I did, I wouldn't be here, cuz I'm the kinda player who ditches those things. Play, have fun, and you'll find your mechs mastered, an enough cbills to buy another, an the cycle can repeat.

Or don't. That's fine. Do what is best for you, we'll understand. Sometimes I log on, I see no one in my faction attacking in CW an I log off. Take a break, come back give it another go. Lights are hard, when I'm leveling my lights is when I need breaks the most. Personally, I got assaults for that, but everyone unwinds in their own way.

Have fun, whatever your decision.

~Leone.

Edited by Leone, 03 February 2016 - 03:21 AM.


#8 NextGame

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Posted 03 February 2016 - 03:36 AM

Tips:

- Leave the modules till the end, they can be highly beneficial in the right situation, but they aren't critical for levelling queue.
- If you are struggling you can move equipment and modules between mechs (including engines for non omnis)
- Do the tutorial for a few million cbills.

Yes, the grind is excessive considering the volume of mechs that are currently available in the game. A faster grind throughput would be beneficial to both the player and PGI in my opinion.

#9 sycocys

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Posted 03 February 2016 - 03:46 AM

Welcome to Mwo.

You seem to understand the concept of F2P, why would you waste your first post on this?

Also since you are new, someone should point out that what you've seen as far as gameplay goes is as deep as Mwo will ever get. Same thing on day one as you'll have on day 1100.

#10 SQW

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Posted 03 February 2016 - 03:57 AM

lol

OP finds free game on steam. Want more free stuff to go with existing free stuff.

All you need is some MCs for Mech Bay and you can get 75% of the content free. If you don't want to grind yet don't want to fork out either, then PGI need you even less than you need a mech game.

Why would you pay $10 for a Raven anyway? They were going for like $1.5M c-bill each on special. Sheesh.

#11 Tarogato

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Posted 03 February 2016 - 04:07 AM

1. Your engine can fit in all three Ravens. So feel free to swap it around to whichever variant you want to play. Same goes with modules later on, but don't worry about that yet.

2. You should be averaging at least 120,000 C-Bills per match. Assuming you need about 4,500,000 per Raven (including mandatory Double Heatsink upgrade and preferred Endo), then it will take you about 75 matches (about 12 hours) to buy and kit out your remaining two Ravens. In the process you will have earned enough XP to unlocked their Skill Trees. By the time you finished leveling your third Raven, you'll have enough C-Bills to start on your next chassis. You can even sell one (or two) of the Ravens that you like the least and get a mechbay back.

3. Getting started is the hardest part. I'm completely F2P in this game so far, I now own 60 mechs and buying and leveling new chassis is absolutely no problem for me. But just getting started is the hardest part - don't let the grind dissuade you. Play for fun, and if you enjoy the game you'll wind up grinding everything out naturally. If you're not enjoying it and you only see it as a grind, then perhaps this isn't the game for you. But you have to give it a chance - you have plenty of trial mechs to choose from to diversify your experience as you build up the necessary credits.

#12 Yozzman

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Posted 03 February 2016 - 04:11 AM

WoT is grindy Posted Image
500+ games for you have a t10 and that with premium.
Without it will take way more than 1000games

So, MWO grindy? Not really...

#13 Alistair Winter

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Posted 03 February 2016 - 04:31 AM

There's not really much of a grind in MWO if you pay a reasonable price for a mech pack. If you buy a good mech pack then you basically have access to the full game, in its entirety. It's not like MMORPGs where you have to grind to unlock content, such as PVP game modes or skill trees that provide deeper and more complex gameplay. Hell, even Star Conflict (another F2P PVP) game is like that, where you have to grind to unlock game modes and skills and technology.

In MWO, everything is basically accessible to anyone. Your first mech can be a Dire Wolf with quad gauss, if you want. There's no grinding to unlock the tier 2 mechs, tier 3 mechs, tier 4 mechs or grinding to unlock clan technology.

If you feel like MWO is a grind, then it's time to take a break from the game. Playing the game is the point of this game. If you're playing the game just as a grind to accomplish something more, such as buying every mech or every weapon module, then you've started a pretty self-defeating cycle, in my opinion.

#14 Mechteric

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Posted 03 February 2016 - 04:38 AM

The only 2 modules you really need are radar deprivation (first), then seismic sensor (second). Anything else can wait til "end-game".


Also, to keep the grind to a minimum, don't use consumables. UAVs, Air strikes and coolant flushes will all keep your income much lower than it should be, doubly so on a loss.


I should also mention that the grind is longer for smaller and less powerful mechs, because it means they generally score lower unless you can play to the rewards system better.

Edited by CapperDeluxe, 03 February 2016 - 04:54 AM.


#15 Bud Crue

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Posted 03 February 2016 - 04:49 AM

I've never understood the concept of "the grind". Games are supposed to be fun. If it feels like a chore or "a grind", perhaps not the game for you? Maybe its because I only play 5-6 matches a day (if I am lucky) that it has never felt like that, even on long losing streaks (my norm frankly).

#16 kesmai

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Posted 03 February 2016 - 04:50 AM

Damn and i thought groundhog day was yesterday.

#17 Ruslan Savelyev

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Posted 03 February 2016 - 04:52 AM

You can top whatever stat you really feel is important on the scoreboard as a cadet in a trial mech. There is no actual need to grind out masteries/modules unless you are pushing to play competitively.

#18 Raggedyman

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Posted 03 February 2016 - 04:52 AM

TBH I think it's more to do with the BattleArena style of gameplay than anything else. Yeah, the slow progression is a pain, but I there was something else to achieve other than more mechs it wouldn't be as big a problem.

CW tried to do something to fix that, but it really didn't work

#19 Prof RJ Gumby

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Posted 03 February 2016 - 04:55 AM

View PostYozzman, on 03 February 2016 - 04:11 AM, said:

WoT is grindy Posted Image
500+ games for you have a t10 and that with premium.
Without it will take way more than 1000games

So, MWO grindy? Not really...

Plus, you actually lost more than earn if you wanna play that t10 tank Posted Image

But yeah, MWO can be grindy, especially at the beginning.

The standard in f2p games is progressive grind. You can buy a lot of 'newbie' stuff at once (all of it bottom tier), then it gets longer and longer and loner (and longer)... right until you actually cannot progress without premium/gold/real money in some cases (because i.e. you spend more on repairing stuff than you earn). Top tier stuff can be 10 000x more expensive than bottom tier stuff.

MWO features a linear grind. All mechs are the same tier (or at least are supposed to be), in comparison to the standard f2p cost discrepancy, differences in costs are negligible.

What's funny, in MWO you actually have to grind LESS with time. The more mechs you have(had), the bigger the chance you've already got the right engine/weapons/equipment/modules in your inventory and you don't need to buy new ones. You can swap already owned modules between mechs too.

Fun fact: I've got like 5 or 8 mechs built around xl300 engine. Until recently, I've had ONE xl300 engine. Now I had two of them (2nd was sitting in a centurion I bought recently).

Edited by Prof RJ Gumby, 03 February 2016 - 04:58 AM.


#20 Mechteric

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Posted 03 February 2016 - 04:56 AM

View PostBud Crue, on 03 February 2016 - 04:49 AM, said:

I've never understood the concept of "the grind". Games are supposed to be fun. If it feels like a chore or "a grind", perhaps not the game for you? Maybe its because I only play 5-6 matches a day (if I am lucky) that it has never felt like that, even on long losing streaks (my norm frankly).


I'd say it's only a grind if you aren't having fun, or if it takes a long time before you start having fun (though the latter isn't as applicable in MWO since you really only get marginally better with mech XP unlocks, as opposed to say if you were not able to buy Assault mechs until you've elited each other weight class first.). For example, having to grind the Ravens that aren't the 3L may not be fun to some because they are slower and don't have ECM. Though obviously that really comes down to the player in question, since I'm sure there are plenty that enjoy those other variants.

Edited by CapperDeluxe, 03 February 2016 - 04:58 AM.






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