xTrident, on 04 February 2016 - 12:37 PM, said:
But you offering nothing with this reply accept to simply say - you're wrong - is constructive? I've continued to give examples and reasons to counter everything you've said. You continue to completely ignore the fact that I have dumped a substantial amount of money into the game which negates your argument to me pointing the finger that I believe it should be free.... Uhh obviously not. No, PGI doesn't have the budget Rockstar does. But at this point who's fault is that? By that I don't mean PGI should have or even could have Rockstar's budget, but I wonder what business plan is working better? Development of a complete game then releasing it to the masses - GTA V, or this F2P version that essentially gouges it's players? Per person the F2P method is better because you're getting more money, but then you'll also have less, maybe even much less of a player base willing to pay because of the prices. I'm also quite sure GTA is much bigger and more renowned title to gamers which also helps. But it's not like Mechwarrior is chopped liver in comparison. There's quite a sizeable fan base that I'm sure would have paid to play MWO, i.e. dropped $60 for it.
And then when I say I'm not a dev you assume that means I have absolutely no perspective on game development. I have some idea on bits and pieces of it. But labor is labor and comparisons should count for something. If not, then I guess there's no labor involved in the development of any other titles out there.
I really don't understand why you're continuing this idea that I and others have this feeling of entitlement - especially when I have given PGI money. I repeat, I have given PGI money. Entitlement my ***.
I don't assume, you repeatedly show me your ignorance and entitlement in every single post. "I gave PGI some money once, so I should get a fully developed game suited to my Battletech dreams than constantly improves!" It's so incredibly naive to think that MWO could have ever survived as a static development project like GTA. Static development cycles require a HUGE up front budget to fund the entire game until release; something PGI never had any chance at having. They also require the staying power to keep selling copies for years to come, to pay for all the costs it took to make, and make a profit for other projects.
Continuous development cycles allow developers to put full focus on improving the game indefinitely, something you really shouldn't be taking for granted in a competitive PvP game. They also allow developers to run on much more cost effective month to month sales within a free to play model, that allow them to continuously fund their indefinite development. The costs never stop though, so they continue pushing payment opportunities to players in order to keep the lights on. If everyone thought like you and had an entitlement fit after spending $60-80 on a free to play game...they would never survive.