

Why Are Modules So Expensive?
#121
Posted 11 February 2016 - 06:09 AM
#122
Posted 11 February 2016 - 06:14 AM
#124
Posted 11 February 2016 - 06:39 AM
6 million is a bit excessive for mech mods.
#125
Posted 11 February 2016 - 11:43 AM
Samial, on 11 February 2016 - 03:11 AM, said:
I call BS... modules make a huge difference or no one would be using them obviously griefers would defend them.. and i see as many non US players as i do US..
You can call BS all you want, Frankly you have no idea what you are talking about so thats just fine.
In higher tiers, comp play, etc. Yes modules matter, where you are at. Not even a little....In those lower tiers not everyone has been playing for 2 plus years so they dont have 170 mechs with modules and stuff. But like i said, the 10% range boost isnt gonna make or break your match. Equiping that 10% cooldown doesn't all of a sudden unless the beast and take your dmg ceiling ayay so you can get 2500 dmg and 4 kill, its just doesn't work like that.
Also, no we will NEVER have double modules or whatever, are you REALLY complaining about the power gap NOW and then you want to makee it even bigger and WORSE for new guys by making the modules 2x as strong?
#126
Posted 11 February 2016 - 12:34 PM
And no, I'm not going to pay 120 mil to equip all my mechs with one, so I have to do the transfer from one mech to another every time I win a match. Which is frustrating.
Of course, if you play with CW, then you should have a real, not "virtual" module in all mechs you choose for the drop, thus 4 modules each would be required then.
#127
Posted 11 February 2016 - 12:50 PM
Dthamilaye, on 11 February 2016 - 12:34 PM, said:
And no, I'm not going to pay 120 mil to equip all my mechs with one, so I have to do the transfer from one mech to another every time I win a match. Which is frustrating.
Of course, if you play with CW, then you should have a real, not "virtual" module in all mechs you choose for the drop, thus 4 modules each would be required then.
It easiest to just have 4 or 5 of any module you like and swap them. PGI made swapping modules a lot easier then it used to be. But if you like using Radar Derp you only ever need like 5 at most and thats if you keep as CW deck ready to go at all times.
Have 4 for CW mechs and then one you can flip around on mech you wanna run in the Solo Queue. It was less expensive and its how most if not all of the long time players are doing it.
Very few of us have the cbills to buy modules for over 150+ mechs, i know i dont. I do have a healthy chunk of cbills invested into modules but that because of having so many mechs and being lazy about changing them.
But again, Modules are a End Game Cbill sink, if you dont have a set of 3 mechs with elites skill tree finished, dont bother buying modules. I didnt buy a single one for like 9 weeks after they came out and i still take mech without them all the time. Its not really that important it just helps give you the edge when playing comp and the like when 50 meters, 10% less heat and 1/4 of a second can make or break a game.
#128
Posted 11 February 2016 - 01:47 PM
Modules are the closest thing MWO has to crews and are a placeholder for content/role warfare. In the current game model, it makes sense for them to be expensive. I would support making them much cheaper if they became locked into the mech they were purchased for more like the chassis upgrades. 250K cbills per slot to toggle them around, for example, once the GXP has been paid to unlock them.
#129
Posted 11 February 2016 - 01:56 PM
AlphaToaster, on 11 February 2016 - 01:47 PM, said:
Modules are the closest thing MWO has to crews and are a placeholder for content/role warfare. In the current game model, it makes sense for them to be expensive. I would support making them much cheaper if they became locked into the mech they were purchased for more like the chassis upgrades. 250K cbills per slot to toggle them around, for example, once the GXP has been paid to unlock them.
I agree, i would only be ok with them being cheaper if there was some downside. Like being locked into a mech or maybe even just having a Cbill cost involved in the equipping and removing of modules much like Endo and FF.
#130
Posted 11 February 2016 - 02:48 PM
I believe at one point they were meant to be considered "end game"?
Anywho, as someone who has been here since mid Open Beta, I have maybe a dozen modules for my 100 or so mechs. And more than half of those are modules from packages or events. I prefer to kitout or purchase new mechs, than waste money on boosters that are mostly unnecessary.
#131
Posted 11 February 2016 - 04:56 PM
Revis Volek, on 11 February 2016 - 01:56 PM, said:
I agree, i would only be ok with them being cheaper if there was some downside. Like being locked into a mech or maybe even just having a Cbill cost involved in the equipping and removing of modules much like Endo and FF.
"I love unneccessary grind walls, PGI is the best! Idc if new players get shafted, I already have them so Yipee!, 10% is just a number, I don't mind if my opponent starts with 10%more pawns than me, it doesn't make a difference, as long as I'm the one who has the extra pawns that is! PGI PLS MORE WALLS!!!" - white knights in a nutshell.
Edited by Johnny Gorbachev, 11 February 2016 - 04:59 PM.
#132
Posted 11 February 2016 - 05:43 PM
Johnny Gorbachev, on 11 February 2016 - 04:56 PM, said:
"I love unneccessary grind walls, PGI is the best! Idc if new players get shafted, I already have them so Yipee!, 10% is just a number, I don't mind if my opponent starts with 10%more pawns than me, it doesn't make a difference, as long as I'm the one who has the extra pawns that is! PGI PLS MORE WALLS!!!" - white knights in a nutshell.
"I can't do the math that shows getting 3 mechs up to basic plus one to elite + a set of modules in MWO is less than the time and number of matches to grind though tiers 1, 2, 3, and 4 to get that Tier 5 plane (equipment) in War Tunder/ Tier 10 in WoWs/WoT" - Johnny Gorbachev
#133
Posted 11 February 2016 - 05:51 PM
MrJeffers, on 11 February 2016 - 05:43 PM, said:
"I can't do the math that shows getting 3 mechs up to basic plus one to elite + a set of modules in MWO is less than the time and number of matches to grind though tiers 1, 2, 3, and 4 to get that Tier 5 plane (equipment) in War Tunder/ Tier 10 in WoWs/WoT" - Johnny Gorbachev
"WoW/WT/WoT seperates the whales from the F2Pers, but I refuse to understand that concept because I'm a white knight, and I keep comparing grind to it and doesn't understand the concept of fairness, even though WT is more fair in that they group all the skittles in T2, and the whales in T5, but since I'm a whiteknight I must defend everything PGI does so Ill compare the game with the 2nd most grind ever to a game with the absolute most grind, even though those games treat F2P players more fairly interms of ingame matches"
#134
Posted 11 February 2016 - 05:57 PM
Johnny Gorbachev, on 11 February 2016 - 05:51 PM, said:
"WoW/WT/WoT seperates the whales from the F2Pers, but I refuse to understand that concept because I'm a white knight, and I keep comparing grind to it and doesn't understand the concept of fairness, even though WT is more fair in that they group all the skittles in T2, and the whales in T5, but since I'm a whiteknight I must defend everything PGI does so Ill compare the game with the 2nd most grind ever to a game with the absolute most grind, even though those games treat F2P players more fairly interms of ingame matches"
Way to completely dodge the question... The fact is the grind to get where you want (an elite mech with modules) is less than the grind to get to the top tier equipment (Planes, Tanks, Ships, etc) in other F2P games.
#135
Posted 11 February 2016 - 07:54 PM
MrJeffers, on 11 February 2016 - 05:57 PM, said:
Way to completely dodge the question... The fact is the grind to get where you want (an elite mech with modules) is less than the grind to get to the top tier equipment (Planes, Tanks, Ships, etc) in other F2P games.
He dodges all questions and just totes his agenda about his feels and how much other games are better then this one.
I dont get it...
#136
Posted 11 February 2016 - 08:32 PM
MrJeffers, on 11 February 2016 - 05:57 PM, said:
Way to completely dodge the question... The fact is the grind to get where you want (an elite mech with modules) is less than the grind to get to the top tier equipment (Planes, Tanks, Ships, etc) in other F2P games.
Wrong, the grind that I want is an even playing field. T1 Planes and T2 planes already provide an even playing field, you don't need a T4 plane to experience fairness since they are in their own bracket. Again, the concept of fairness is foreign to whales. Grind vs fairness is two different topics.
If anyone here knew anything about F2P models, they wouldnt compare MWO to WoT, they would compare it to league since they both follow the same F2P business model. Modules and parts are just runes and rune pages, mechs are just chamions. WoT and MWO should only be compared in gameplay, not in progression/business models.
Dthamilaye, on 11 February 2016 - 12:34 PM, said:
And no, I'm not going to pay 120 mil to equip all my mechs with one, so I have to do the transfer from one mech to another every time I win a match. Which is frustrating.
Of course, if you play with CW, then you should have a real, not "virtual" module in all mechs you choose for the drop, thus 4 modules each would be required then.
PGI is whale hunting, grindwalls is high so that players can't really be F2P within a reasonable timeframe. Everything is intentionally made to make the non whaler miserable, which unfortunately will kill its own playerbase in the long run. It seems alot of players are fine with it, which is synonymous to dumping their playerbase to a whales only game.
Edited by Johnny Gorbachev, 11 February 2016 - 08:54 PM.
#137
Posted 11 February 2016 - 08:50 PM
Johnny Gorbachev, on 11 February 2016 - 08:32 PM, said:
Wrong, the grind that I want is an even playing field. T1 Planes and T2 planes already provide an even playing field, you don't need a T4 plane to experience fairness since they are in their own bracket. Again, the concept of fairness is foreign to whales. Grind vs fairness is two different topics.
If anyone here knew anything about F2P models, they wouldnt compare MWO to WoT, they would compare it to league since they both follow the same F2P business model.
Obviously you are completely uninformed, because the whole model in MWO is patterned after World of Tanks. Russ has mentioned that as their pattern for pricing model/rewards model anytime this comes up on a Town Hall. League isn't anything like MWO.
#138
Posted 11 February 2016 - 09:02 PM
EgoSlayer, on 11 February 2016 - 08:50 PM, said:
Obviously you are completely uninformed, because the whole model in MWO is patterned after World of Tanks. Russ has mentioned that as their pattern for pricing model/rewards model anytime this comes up on a Town Hall. League isn't anything like MWO.
You don't even have to have Russ tell you that they both are only comparable in grind, not in models. You should be smart enough to figure it out on your own. Russ only places WoT in your mind because they are the most expensive games out there, so it lessens the blow of having to pay 40$ to elite your mech.
Then where is the tiers? Why aren't lights shoved into T1 light only games, while assaults are in T5? Because you are wrong. The game follows the League F2P model, except it is overly inflated interms of grind and price. The only reason it is seen as acceptable is because everyone compares it to WoT/WT, which isn't applicable since they both use two very different models in progression/business.
The rewards are similar to WT (currency for kills etc) with some elements of league (flat bonus per win loss), but the Progression is more like LoL (buy untiered mechs, buy runes/modules to upgrade etc). The matchmaking is more like LoL with abit of WoT where tonnage and class replaces their tiers but don't seperate them entirely.
This game can be seen as a LoL business model with WT/WoT grind/prices, which is a terrible combination.
Edited by Johnny Gorbachev, 11 February 2016 - 09:22 PM.
#139
Posted 11 February 2016 - 09:19 PM
Johnny Gorbachev, on 11 February 2016 - 09:02 PM, said:
You don't even have to have Russ tell you that they both are only comparable in grind, not in models. You should be smart enough to figure it out on your own. Russ only places WoT in your mind because they are the most expensive games out there, so it lessens the blow of having to pay 40$ to elite your mech.
Then where is the tiers? Why aren't lights shoved into T1 light only games, while assaults are in T5? Because you are wrong. The game follows the League F2P model, except it is overly inflated interms of grind and price. The only reason it is seen as acceptable is because everyone compares it to WoT/WT, which isn't applicable since they both use two very different models in progression/business.
The rewards are similar to WT (currency for kills etc), but the Progression is more like LoL (buy untiered mechs, buy upgrades etc). The matchmaking is more like LoL with abit of WoT where tonnage and class replaces their tiers but don't seperate them entirely. It
This game can be seen as a LoL business model with WT/WoT grind/prices, which is a terrible combination.
OK, you are completely out of touch with reality. Cost $40 to elite your mech? WTF? It costs $0. The balance of Light/Medium/Heavy/Assault is an asymmetrical balance, not some forced tier system. The tiers are only player skills, based on how a person performs.
But what ever. Time to stop feeding the troll.
#140
Posted 11 February 2016 - 09:23 PM
EgoSlayer, on 11 February 2016 - 09:19 PM, said:
OK, you are completely out of touch with reality. Cost $40 to elite your mech? WTF? It costs $0. The balance of Light/Medium/Heavy/Assault is an asymmetrical balance, not some forced tier system. The tiers are only player skills, based on how a person performs.
But what ever. Time to stop feeding the troll.
Cost 0? When was the last time youve seen a mastery pack? Gift me some packs if they cost 0 bro. The discussion was also about models, since you obviously know that they are different, why do you still compare it to WoT? Makes 0 sense.
"not some forced tier system, The tiers are only player skills, based on how a person performs."
that is pretty much league of legends, I'm not sure how you can't spot the similarity.
Edited by Johnny Gorbachev, 11 February 2016 - 09:32 PM.
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