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Why Are Modules So Expensive?


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#141 EgoSlayer

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Posted 11 February 2016 - 09:32 PM

View PostJohnny Gorbachev, on 11 February 2016 - 09:23 PM, said:


Cost 0? When was the last time youve seen a mastery pack? Gift me some packs if they cost 0 bro. The discussion was also about models, since you obviously know that they are different, why do you still compare it to WoT? Makes 0 sense.


You mean the optional mastery packs that you NEVER HAVE TO BUY. Yes I see them every time I go into the store to buy mechs for C-Bills. The currency you get for playing the game. And again, it's you that is clueless, the model is patterned after WoT. You saying its like LoL doesn't make it true. You're grasping at straws and moving the goal posts continually. Welcome to the ignore list.

#142 Johnny Gorbachev

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Posted 11 February 2016 - 09:35 PM

View PostEgoSlayer, on 11 February 2016 - 09:32 PM, said:


You mean the optional mastery packs that you NEVER HAVE TO BUY. Yes I see them every time I go into the store to buy mechs for C-Bills. The currency you get for playing the game. And again, it's you that is clueless, the model is patterned after WoT. You saying its like LoL doesn't make it true. You're grasping at straws and moving the goal posts continually. Welcome to the ignore list.


Another white knight triggered I guess, this post was about grind, and disparity in power between vets and new players. Not about what you can or can't buy with ingame currency. If you missed the point (which you clearly did based on your posts), then there isn't anything anyone can do, you are arguing absolutely nothing.

You also havent told me in what way it isn't like League, all you did was say "no, u troll".

Edited by Johnny Gorbachev, 11 February 2016 - 09:48 PM.


#143 Herr Vorragend

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Posted 11 February 2016 - 10:08 PM

Just ignore this troll and let this thread go to where no sun shines. This is annoying

#144 Johnny Gorbachev

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Posted 11 February 2016 - 10:15 PM

View PostHerr Vorragend, on 11 February 2016 - 10:08 PM, said:

Just ignore this troll and let this thread go to where no sun shines. This is annoying


Contrary to popular belief, calling someone a troll isn't an argument, it just shows lack of.

#145 MadcatX

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Posted 11 February 2016 - 10:21 PM

View PostJohnny Gorbachev, on 11 February 2016 - 08:32 PM, said:


If anyone here knew anything about F2P models, they wouldnt compare MWO to WoT, they would compare it to league since they both follow the same F2P business model. Modules and parts are just runes and rune pages, mechs are just chamions. WoT and MWO should only be compared in gameplay, not in progression/business models.



I'm unsure if you've either not played a whole lot of LoL or a whole lot of WoT. In LoL, does your hero start inferior pre-game and you need to play him over and over for currency to make him, that particular hero and not the runes, better? Well you do in WoT with the tank crews as well as upgrading your tank from stock. Does League have special heroes that you can only acquire with real money and has all it's powers at peak efficiency at the moment of purchase? Does League's rune system come even close to being able to give you an significant advantage over your opponents, such as a rune that would permanently allow all your characters to spot champions hidden in foliage if within a certain distance or a rune that, for all champions, give you a unique ability or certain one-time runes that you can purchase with real currency? Not for the most part but WoT modules such as a camo net or even a simple repair kit offer a significant advantage.

I'm going to go with you havn't played much WoT because whales either buy everything or at the very least tier 8 premiums, not tier 5.

#146 Johnny Gorbachev

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Posted 11 February 2016 - 10:31 PM

View PostMadcatX, on 11 February 2016 - 10:21 PM, said:


I'm unsure if you've either not played a whole lot of LoL or a whole lot of WoT. In LoL, does your hero start inferior pre-game and you need to play him over and over for currency to make him, that particular hero and not the runes, better? Well you do in WoT with the tank crews as well as upgrading your tank from stock. Does League have special heroes that you can only acquire with real money and has all it's powers at peak efficiency at the moment of purchase? Does League's rune system come even close to being able to give you an significant advantage over your opponents, such as a rune that would permanently allow all your characters to spot champions hidden in foliage if within a certain distance or a rune that, for all champions, give you a unique ability or certain one-time runes that you can purchase with real currency? Not for the most part but WoT modules such as a camo net or even a simple repair kit offer a significant advantage.

I'm going to go with you havn't played much WoT because whales either buy everything or at the very least tier 8 premiums, not tier 5.


I am saying MWO is similar to LoL, not LoL Is similar to WoT. -_-

#147 MadcatX

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Posted 11 February 2016 - 10:33 PM

View PostJohnny Gorbachev, on 11 February 2016 - 10:31 PM, said:


I am saying MWO is similar to LoL, not LoL Is similar to WoT. Posted Image


I am saying that MWO is very similar to WoT and NEITHER come close to LoL.

#148 Johnny Gorbachev

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Posted 11 February 2016 - 10:37 PM

View PostMadcatX, on 11 February 2016 - 10:33 PM, said:


I am saying that MWO is very similar to WoT and NEITHER come close to LoL.


Then why are you comparing LoL to WoT in your post, If you are trying to say that MWO is similar to WoT? Shouldn't you compare MWO to *WoT that was what you wanted to say? Serious question, don't call me a troll please, it is demoralizing.

Edited by Johnny Gorbachev, 11 February 2016 - 11:01 PM.


#149 MadcatX

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Posted 11 February 2016 - 11:02 PM

View PostJohnny Gorbachev, on 11 February 2016 - 10:37 PM, said:

Then why are you comparing LoL to WoT in your post, If you are trying to say that MWO is similar to WoT? Serious question, don't call me a troll please.


Well, let me put it another way then.

In LoL, does your hero start inferior pre-game and you need to play him over and over for currency to make him, that particular hero and not the runes, better? In LoL, do you have individual skill trees that make your hero better(not rune pages, I'll get to that later). Does LoL have special heroes that you can only acquire with real money and has all it's powers at peak efficiency at the moment of purchase? Does League's rune system come even close to being able to give you an significant advantage over your opponents, such as a rune that would permanently allow all your characters to spot champions hidden in foliage if within a certain distance or a rune that, for all champions, give you a unique ability or certain one-time runes that you can purchase with real currency? Not for the most part but M:WO modules such as a radar dep or seismic sensor offer a significant advantage.

I'll admit that it has been a while since I played LoL and if they've made changes that makes it more similar to MW:O, I don't consider that a good thing. LoL was great at avoiding grinds to power up individual characters as well as, if there was a character you really wanted there was less grind compared to c-bill farming for 3 chassis to max out the skills, upgrade 1 or more chassis with endo/DHS/XL engines, gxp to unlock the ability to purchase modules and THEN pay for the module, LoL's rune system could be applied to any character rather quickly compared to my "Where's my module I want to put on this mech, hmmm... which mech did I have it on last? Dang it, I don't remember, well, the search begins!"

Dammit, now I want to blow the dust off Katarina and go gank people. Posted Image

#150 Hades Trooper

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Posted 11 February 2016 - 11:12 PM

View PostJohnny Gorbachev, on 05 February 2016 - 02:54 PM, said:

Game is already nearly impossible to f2p competitively unless you have been playing for ages. Each mech already takes about 12-20 mill to max out with armor/double heatsinks/weapons etc followed by 2x of its variants to skill tree it. Now there are modules for 3mill? Wouldn't it be more beneficial to just make them free and encourage players to spend more on mechbays and mechs? What does MWO have to gain from increasing the seal gap?

Lower cost for upgrades = more mechs bought = more mechbays bought = monies.

Grind= more powergap between low end and high end players= seals hate this game= seals leave this game

"OH but its not pay 2 win, Its pay 2 not grind"= wrong

"pay to not get clubbed, then pay to not get clubbed until I have a maxed out mech which would take about weeks of grinding, or months if you want a faction war deck"= right

Not going to say pay 2 win, actually no, I am going to say it. This game is as pay2win as heartstone. Don't have doctor boom? Unless you are vsing a skittle, you aren't going to win. We know this game lives off whales, calliing it pay2win is outright offensive to them, but it is the reality until it plateaus past the 4-8 maxed out mech set for faction war,

Compared to war thunder atleast if you have a maxed out tier 2 plane, you have a maxed out tier 2 plane. It takes a long time to get to tier4/5 but you can always fall back on tier 2 to have an even playing field. It doesn't exist for new players in MWO since it takes weeks to max out a single mech. Any veteran who disagrees the skill tree doesn't make a difference especially in close range brawls are just white knighting this game.

The only reason I am still playing this game is because I'm a mechwarrior fanboy, but I'm going to abstain from supporting it until the F2P crowd can actually play it more viably without disadvantages such keeping up with mechs who have +25%wep cooldowns +20%max heat efficiency etcetcetc.

Once I can actually see being F2p being viable without spending months to build a deck, I'll gladly throw money at the game and spam mechs and bays because that way, I know I don't have to grind another month just to upgrade my armor/weps/modules/skills/etc.

I doubt anyone here can say they have every mech unless they spent ridiculous amounts of money, so there will always be incentive to spend money in this game as long as there are mechs being released.

Say no to grind, not in mechwarrior atleast.


cause reasons

1st reasons i would guess would be a c-bill sink.

#151 Johnny Gorbachev

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Posted 11 February 2016 - 11:27 PM

View PostMadcatX, on 11 February 2016 - 11:02 PM, said:


In LoL, does your hero start inferior pre-game and you need to play him over and over for currency to make him, that particular hero and not the runes, better? In LoL, do you have individual skill trees that make your hero better(not rune pages, I'll get to that later). Does LoL have special heroes that you can only acquire with real money and has all it's powers at peak efficiency at the moment of purchase? Does League's rune system come even close to being able to give you an significant advantage over your opponents, such as a rune that would permanently allow all your characters to spot champions hidden in foliage if within a certain distance or a rune that, for all champions, give you a unique ability or certain one-time runes that you can purchase with real currency?


Alot of these things that make LoL different from MWO are just forced content and grindwalls. LoL can easily follow the same path by focring you to buy 3 lucians to max him out with skill trees that give you bonus damage/cdr/movespeed, but they won't do it because it's just a massive turnoff to every single player in the game, and the community will never accept it. The heroes in MWO are the same aswell, no one actually likes the idea of heroes, but they are willing to "forgive" PGI for it since its the only battletech game around as long as they aren't overpowered compared to the cbill mechs.

Also if the onetime things you are talking about are consumables, again no one likes those either. They are just another wall for players to climb, as if there isn't enough of them already. If consumables were a 1 off thing which auto recharged at the end of a match without a cbill sink, it would probably be fine.


View PostMadcatX, on 11 February 2016 - 11:02 PM, said:


Not for the most part but M:WO modules such as a radar dep or seismic sensor offer a significant advantage.



According to some of the posts on the first page, modules don't break the game even though radar derp prety much removes LRM from long range peek shot fights, so I would still consider them as significant as runes, so would most of the playerbase.



View PostMadcatX, on 11 February 2016 - 11:02 PM, said:


I'll admit that it has been a while since I played LoL and if they've made changes that makes it more similar to MW:O, I don't consider that a good thing


If you don't see these things as a good thing, there is no reason they should be in the game. No one sees them as a good thing, they are just, extra things to weaken those who can't deal with the grind. Its more like, PGI is telling new players that "if you can't deal with the grind, whip out your wallet or leave". Thats a bad way to approach F2P, no one but die hard fans of battletech is ever going to be attracted to this game with that business model in mind.

Edited by Johnny Gorbachev, 11 February 2016 - 11:39 PM.


#152 Johnny Z

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Posted 11 February 2016 - 11:40 PM

The grind is minimal for a mech that can have a chance in any match, all the way to top end game play. Minimal. So drop that whole thing.

The three mech thing has some validity though. Maybe other alternatives would be a good idea.

Saying the grind in MechWarrior Online is hard is a total joke. Very funny. Saying MechWarrior Online is pay to win just making a fool of ones self.

Also they went through a lot of trouble to make it not pay to win. A lot of trouble to balance the mechs and then some fools make it look like the players don't even notice.

Restating the obvious to much maybe? Obviously not. :)

Edited by Johnny Z, 11 February 2016 - 11:47 PM.


#153 Revis Volek

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Posted 12 February 2016 - 12:15 AM

View PostJohnny Gorbachev, on 11 February 2016 - 11:27 PM, said:


According to some of the posts on the first page, modules don't break the game even though radar derp prety much removes LRM from long range peek shot fights, so I would still consider them as significant as runes, so would most of the playerbase.





If you don't see these things as a good thing, there is no reason they should be in the game. No one sees them as a good thing, they are just, extra things to weaken those who can't deal with the grind. Its more like, PGI is telling new players that "if you can't deal with the grind, whip out your wallet or leave". Thats a bad way to approach F2P, no one but die hard fans of battletech is ever going to be attracted to this game with that business model in mind.



Your lack of understanding the game core mechanics are really starting to show, you should stop talking about things you dont know anything about.

Radar Derp does not do anything to LRMS other then make the LRM USER loose his lock AS SOON as you get behind cover instead of keeping the lock for a few seconds.

Thats it, its not some magical device that makes LRMS not work, thats ECM which i see you seem to not even be mentioning because you have your foot in your mouth mainly.

You dont understand the game and its understandable, i said it before. You have been here for 9 days.

#154 Johnny Gorbachev

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Posted 12 February 2016 - 12:22 AM

View PostRevis Volek, on 12 February 2016 - 12:15 AM, said:



Your lack of understanding the game core mechanics are really starting to show, you should stop talking about things you dont know anything about.

Radar Derp does not do anything to LRMS other then make the LRM USER loose his lock AS SOON as you get behind cover instead of keeping the lock for a few seconds.

Thats it, its not some magical device that makes LRMS not work, thats ECM which i see you seem to not even be mentioning because you have your foot in your mouth mainly.

You dont understand the game and its understandable, i said it before. You have been here for 9 days.


So if radar derp makes you lose locko n instantly, while non radar derp gives abt 2 sec lockon time for free everytime someone presses R on you and the lrm lockon takes abt 1 sec, are you arguing that it isnt an advantage? So if radar derp is the difference between a free lrm lockon and no lockon at all, is that not a massive advantage?

I talk abt ecm all the time, you even lectured me about how over rated it was in the other post lol.

#155 Revis Volek

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Posted 12 February 2016 - 12:27 AM

View PostJohnny Gorbachev, on 12 February 2016 - 12:22 AM, said:

So if radar derp makes you lose locko n instantly, while non radar derp gives abt 2 sec lockon time for free everytime someone presses R on you and the lrm lockon takes abt 1 sec, are you arguing that it isnt an advantage? So if radar derp is the difference between a free lrm lockon and no lockon at all, is that not a massive advantage?

I talk abt ecm all the time, you even lectured me about how over rated it was in the other post lol.




What?

Where did i ever say that?

Radar Derp is in no way stopping locks, it only makes the ENEMY loose there lock IMMEDIATELY when you go behind cover instead of HOLDING the lock for 3 or so seconds AFTER the go behind cover. Its literally giving you 3 extra seconds where the mech may not be able to be hit by LRMS anyway because cover is OP.


Radar Derp is not the difference between a FREE LOCK (they are all FREE) and no lock, i never said that. You did....


ECM is the only thing in game that can nullify a lock on. There are a few counters to it, NARC being one, Being inside the bubble or having someone else with ECM in range to counter the enemy ECM. But again, i dont use Radar Derp much unless im on a mech that will scout/ work by itself. Or i need to STOP the enemy from getting occasional Dorito blips as i run around them TRYING (key word) to be sneaky.

Seismic, and Target Info gathering are way more important IMO as far as modules go anyway...

Edited by Revis Volek, 12 February 2016 - 12:30 AM.


#156 Johnny Gorbachev

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Posted 12 February 2016 - 12:34 AM

View PostRevis Volek, on 12 February 2016 - 12:27 AM, said:




What?

Where did i ever say that?

Radar Derp is in no way stopping locks, it only makes the ENEMY loose there lock IMMEDIATELY when you go behind cover instead of HOLDING the lock for 3 or so seconds AFTER the go behind cover. Its literally giving you 3 extra seconds where the mech may not be able to be hit by LRMS anyway because cover is OP.


Radar Derp is not the difference between a FREE LOCK (they are all FREE) and no lock, i never said that. You did....


ECM is the only thing in game that can nullify a lock on. There are a few counters to it, NARC being one, Being inside the bubble or having someone else with ECM in range to counter the enemy ECM. But again, i dont use Radar Derp much unless im on a mech that will scout/ work by itself. Or i need to STOP the enemy from getting occasional Dorito blips as i run around them TRYING (key word) to be sneaky.

Seismic, and Target Info gathering are way more important IMO as far as modules go anyway...


Mech A has no radar derp.
Mech B doritoes mech A while he is running around cover to cover.
Mech C crosshairs over Mech A since doritoed and launches LRMS.

Mech A has radar derp.
Mech B doritoes Mech A while he is running around cover to cover.
Mech C crosshairs over mech A but constant delocking by radar derp doesn't make it possible to launch LRMs and negates an entire alpha from a LRM boat.

Sounds like a big difference to me.

#157 Revis Volek

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Posted 12 February 2016 - 12:42 AM

View PostJohnny Gorbachev, on 12 February 2016 - 12:34 AM, said:


Mech A has no radar derp.
Mech B doritoes mech A while he is running around cover to cover.
Mech C crosshairs over Mech A since doritoed and launches LRMS.

Mech A has radar derp.
Mech B doritoes Mech A while he is running around cover to cover.
Mech C crosshairs over mech A but constant delocking by radar derp doesn't make it possible to launch LRMs and negates an entire alpha from a LRM boat.

Sounds like a big difference to me.



Neither land LRMS because the mech was behind cover....

So the First Mech A wasted heat and Ammo on a bad shot, while mech 2 saved his alpha and heat for another day.


Like I said. An "Alpha" from a LRM boat is about as scary as a bumble bee anyway, You are barking up the wrong tree. LRMS need to be made better but RADAR DERP wasn't/is not the reason they stink.

Edited by Revis Volek, 12 February 2016 - 12:44 AM.


#158 Johnny Gorbachev

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Posted 12 February 2016 - 12:44 AM

View PostRevis Volek, on 12 February 2016 - 12:42 AM, said:



Neither land LRMS because the mech was behind cover....




Cover in polar?

#159 Revis Volek

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Posted 12 February 2016 - 12:45 AM

View PostJohnny Gorbachev, on 12 February 2016 - 12:44 AM, said:


Cover in polar?



plenty, those building in the I and j areas, the Tanks, Few rolling hills to break locks and make the LRMS miss.

I have no issues...if the flight distance of the LRMs take longer then say the 2-3 seconds i talked about the LRM wont hit you anyway if you KEEP MOVING behind your cover. \


One map is hardly a reason to nerf an entire module.

Edited by Revis Volek, 12 February 2016 - 12:46 AM.


#160 Johnny Gorbachev

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Posted 12 February 2016 - 12:48 AM

View PostRevis Volek, on 12 February 2016 - 12:45 AM, said:



plenty, those building in the I and j areas, the Tanks, Few rolling hills to break locks and make the LRMS miss.

I have no issues...if the flight distance of the LRMs take longer then say the 2-3 seconds i talked about the LRM wont hit you anyway if you KEEP MOVING behind your cover. \


One map is hardly a reason to nerf an entire module.


"plenty of cover in polar vs lrms" - Revis Volek, tier 2 player of the MWO computergame.

Edited by Johnny Gorbachev, 12 February 2016 - 12:48 AM.






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