MadcatX, on 11 February 2016 - 11:02 PM, said:
In LoL, does your hero start inferior pre-game and you need to play him over and over for currency to make him, that particular hero and not the runes, better? In LoL, do you have individual skill trees that make your hero better(not rune pages, I'll get to that later). Does LoL have special heroes that you can only acquire with real money and has all it's powers at peak efficiency at the moment of purchase? Does League's rune system come even close to being able to give you an significant advantage over your opponents, such as a rune that would permanently allow all your characters to spot champions hidden in foliage if within a certain distance or a rune that, for all champions, give you a unique ability or certain one-time runes that you can purchase with real currency?
Alot of these things that make LoL different from MWO are just forced content and grindwalls. LoL can easily follow the same path by focring you to buy 3 lucians to max him out with skill trees that give you bonus damage/cdr/movespeed, but they won't do it because it's just a massive turnoff to every single player in the game, and the community will never accept it. The heroes in MWO are the same aswell, no one actually likes the idea of heroes, but they are willing to "forgive" PGI for it since its the only battletech game around as long as they aren't overpowered compared to the cbill mechs.
Also if the onetime things you are talking about are consumables, again no one likes those either. They are just another wall for players to climb, as if there isn't enough of them already. If consumables were a 1 off thing which auto recharged at the end of a match without a cbill sink, it would probably be fine.
MadcatX, on 11 February 2016 - 11:02 PM, said:
Not for the most part but M:WO modules such as a radar dep or seismic sensor offer a significant advantage.
According to some of the posts on the first page, modules don't break the game even though radar derp prety much removes LRM from long range peek shot fights, so I would still consider them as significant as runes, so would most of the playerbase.
MadcatX, on 11 February 2016 - 11:02 PM, said:
I'll admit that it has been a while since I played LoL and if they've made changes that makes it more similar to MW:O, I don't consider that a good thing
If you don't see these things as a good thing, there is no reason they should be in the game. No one sees them as a good thing, they are just, extra things to weaken those who can't deal with the grind. Its more like, PGI is telling new players that "if you can't deal with the grind, whip out your wallet or leave". Thats a bad way to approach F2P, no one but die hard fans of battletech is ever going to be attracted to this game with that business model in mind.
Edited by Johnny Gorbachev, 11 February 2016 - 11:39 PM.