Thanks for all who voted for it with a like.
I'll make a 2nd alternate version where CoF is only used as a high heat, alpha strike punisher, with minimal spread while walking (as in 800 meters, 2-3 mech locations wide). I think this would present a good compromise. The CoF while alphaing during extreme heat would be wider than in my last proposal though, otherwise we could leave it as is and the game could continue to be minimally viable.
Many have wanted heat effects in this game for a long time, no one can deny they would fit in this game, especially in this BATTLETECH game. Its completely OK for a MechWarrior game to have high heat effects, this could be a good start, which could be tested on the PTS.
It could work so good, that Ghost heat and other stuff we introduced as Bandaids could finally be deleted from this game altogether.
It saddens me though that the ones who complain about my proposal clearly are exeggerating immensly in how much it would affect real skilled aiming. Because really guys, you have eyes, you see the examples, its nowhere as bad as you guys are painting it would be. It rewards good piloting, it rewards good heat management by giving you pin point accuracy, while it punish bad piloting with high CoFs. Thats it. But no, a valid argument is being put to trash by saying "fear the SRM meta!". Seriously? How can you not laugh why typing this?
Edited by TexAce, 09 February 2016 - 05:24 AM.