Mystere, on 09 February 2016 - 08:08 AM, said:
(I did not watch video before responding thinking it was in German ...)
That is neither the
free-electron laser (extreme ultraviolet, x-rays) nor
gamma-ray laser used in Battletech.
...
BattleTech uses an entirely different set of laser technologies. The "beams" their real-life equivalents produce -- extreme ultraviolet, x-ray, gamma radiation -- are not exactly easy to "aim".
Well the setup of the books e.g. ultraviolet, x-rays, gamma ray lasers is sure something else. But non or less it was thinking ahead, when Battle Tech was created. Also notice that x-ray and gamma ray is a exaggeration to hook players/readers in the 80/90s to the game with think ahead tech. Still working as intended.
Mystere, on 09 February 2016 - 08:08 AM, said:
Heck, I might not know German, but looking at your diagram it looks like it uses an array of electrically driven lasers, such as diode lasers and fiber laser amplifiers. If so, then I think that is similar to this:
Since we are talking about future Lasers it is hard to say what a real world equipment would look like. The point is 6t of equipment are mostly eaten up by energy unit and the "laser generating" unit itself. The aiming component is tiny compared to the energysource and the laser "array" (if needed) itself.
If you couple every laser unit with a optical device like glass fiber to bunch them up and conenctrate and direct energy many things are possible.
Mystere, on 09 February 2016 - 08:08 AM, said:
Heck, they may even be using the same or similar basic devices, and differing only on the beam focusing/aiming mechanism used.
Having said that, do you have an English translation or source for that same device. I many no longer work with laser and plasma(!!!) devices, but I am still interested.
i only can provide you the feature links. However rheinmetall did not even talk about the laser units it is "confidetial". The system used today is superimposing to concentrate a couple of beams into one spot. What is more or less what we have in the game since Battlemechs are superimposing a couple of small lasers or medium into one point. xD
http://www.rheinmeta..._hel_live_fire/ (eng.)
http://www.rheinmeta...e_hel/index.php (eng.)
Mystere, on 09 February 2016 - 08:08 AM, said:
And finally. no, I obviously do not have a problem.
Edit:
What a useless video. It's just the typical marketing fluff. I thought it would at least contain a good description of the underlying lasers.
Sure it is marketing fluff - but it is a showcase of capability of todays tracking and targeting systems and also laser weapons. So to speak Battle Tech Setup is no alternative future, it is a future setup in our past along side human development. Or in other words we do not really know the tech of the year 3000+, but it is all part of the past and the today technology.
And on topic - Lasers Do not have any issues with convergence. If there is anything that converted from real life into the game has problems with convergence and cof, then it would be ballistics and ppc. Since plasma is incomprehensive non solid energy/matter accelerated into a direction but has spread build in. And concentration on ACs they are no damn machine guns which deal with heavy recoil. As it stand with those cooldowns they are easy to manipulate into a static setup instead of dynamic where every minute a couple hundred bullets leave the barrel. Also the velocity in the game is a way to high for "real world" projectiles - Yes i'm looking at you AC2/AC5/AC10 rounds. So over all the game itself how it is set up has problems to match the real world in first place. Punching the convergence issue because lasers in real world do not match those of the battle tech world does not hit the nail at all.
Edited by Kuritaclan, 09 February 2016 - 09:34 AM.