oldradagast, on 09 February 2016 - 03:41 PM, said:
People are already aiming center of mass with boated weapons anyway, and most consider IS XL engines death-traps in all but a few mechs, such as lights.
Are we really going to get into this discussion on this thread too
.
First, IS XLs are what most good IS mechs run, they have to in order to be able to deal enough damage and keep up with the team, it has been that way for a while now. Don't be like Gyrok and try to say that STD's afford you massive sustainability bonuses because they don't if you are easy to core in the CT.
Second, center mass is different from shooting the CT, the CT is a strip that is part of center mass, you don't always aim there to get good shots.
pyrocomp, on 09 February 2016 - 03:45 PM, said:
No. You are exaggerating. The dead center of mass only for CT of a medium mech at about 500 m (if I get scales correctly), you can dead center the ST at the same distance. Get closer, eat STs all you like. The 'shotgun' is when you are alphaing near 90%
No, because you are forgetting this counts moving, heat, and weapons fired into account, so yes, if you fire one at a time you can hit CT at 500m, but if you start to fire 2 things at a time, or start actually generating heat (because you know, heat is supposed to be a mechanic and not neutralized), you will quickly be unable to shoot accurately.
pyrocomp, on 09 February 2016 - 03:45 PM, said:
And, by the way, as I can't get that from your response, are you ok with all those constant alphas? Shouldn't the alpha be the somewhat a risky action? Just for the sake of the same setting logic (the 'stompy robots' logic actually is all for alphas, combos, wunderwaffels and other superweapons).
I am ok with constant alphas because it is actually what makes weapons like AC2s, Small Lasers, MGs, Flamers, etc actually worthwhile. If I had to chain fire SRM2s, no one would touch them unless they fired like the Huginn pre-nerf.
Hotthedd, on 09 February 2016 - 03:51 PM, said:
Very little heat would make them the most accurate weapons in the game, with big PPFLD and long range.
Low heat won't make up for ERLL being forced to chainfire, sure it might help PPCs/ERPPCs which are too hot, but they aren't good extreme range weapons anyway.
Hotthedd, on 09 February 2016 - 03:51 PM, said:
ERLLs too much effort? Honestly perhaps the burn time could be shortened, but that argument reads as if alpha laser vomit is a crutch. IMO, they are too EASY now.
You are reading into things, there is a big difference between using 3 at a time with at worst a duration of 2.5seconds for 6 of them, and chainfiring lasers that burn for 1.25s where they recycle before you are doing firing all of them. If you don't understand why that makes them absolutely worthless then I won't ever be able to get you to understand. That isn't the entire point though, aiming shouldn't be the most difficult thing in this game, and it currently isn't, the biggest deciding factor in most matches is still positioning and basic piloting skills.