Mystere, on 09 February 2016 - 08:38 AM, said:
Firstly, it's allegedly too difficult for people to understand.
Secondly, your reticle assumes the weapons hardpoints all form a line on the horizontal (). I'd rather have a dispersal pattern relative to reticle center or know enough details of the hardpoint locations that I will not even need the extra dots and just mentally imagine their relative position to center.
Well, the main point of it isn't to create some illusion of reality or even to accurately correspond with every weapon on you're 'Mech.
That could be done, I suppose; perhaps by making the reticle a "box" with each hardpoint on the 'Mech corresponding to a point inside that box.
The major purpose of my suggestion was to preserve "skillz" (that is, pinpoint accuracy) while preventing pinpoint alpha in a way that doesn't bother with HSR (dynamic convergence) and is NOT CoF.
From a "realism" standpoint, it is no different than what we have currently.
From a game play stand point, it solves a problem that many take issue with (the super-alpha) without causing the problems that others take issue with (loss of "skillz").