Mystere, on 09 February 2016 - 08:38 AM, said:
Firstly, it's allegedly too difficult for people to understand.
Secondly, your reticle assumes the weapons hardpoints all form a line on the horizontal (
![Posted Image](http://static.mwomercs.com/forums//public/style_emoticons/default/wink.png)
Well, the main point of it isn't to create some illusion of reality or even to accurately correspond with every weapon on you're 'Mech.
That could be done, I suppose; perhaps by making the reticle a "box" with each hardpoint on the 'Mech corresponding to a point inside that box.
The major purpose of my suggestion was to preserve "skillz" (that is, pinpoint accuracy) while preventing pinpoint alpha in a way that doesn't bother with HSR (dynamic convergence) and is NOT CoF.
From a "realism" standpoint, it is no different than what we have currently.
From a game play stand point, it solves a problem that many take issue with (the super-alpha) without causing the problems that others take issue with (loss of "skillz").