Livewyr, on 10 February 2016 - 08:17 AM, said:
Because the current stale long range hill humping/jump sniping is so amazing, right? Boreal is just soooo much fun fighting a bunch of Hillhumping LL stalkers/Guass Jagers.....
That exists only because the maps are built to favor long range engagements. Strangely enough, this stuff rarely happens on standard maps...
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Exactly what does one do to "learn" to click accurately? (Which is the entire point...with a laser vomit build.. there is only point & click.)
Are you playing MW4 right now? Because there is no point and click with lasers in this game! It's point, click and hold on the target location, otherwise you're spreading all that pretty 20-30 points of laser damage you can distribute at once over the whole enemy mech. Strawmanning that hard...
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Please, do enlighten me. How does one learn to aim with a laser vomit build? What neat experience does one need to gain in order to aim better with a laser vomit? I am MOST curious. This is definitely a serious question.
As I said above, you have to learn to keep those lasers on the target location for the duration it burns.
Here's also a useful link for you. Gee, I wonder why there are 492.000 findings for this topic alone...
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We're not proposing dropping the skill cap. We're proposing raising the skill cap. Instead of Point & Click with lasers whenever the heck you feel like it; you have to first think about speed, heat, etc... *that* is skill.
No, you're just shifting the skill gap towards things that are a: easier to game and b: easier to handle, learn and overcome. You're dumbing it down.
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(And while you're on your high horse, remember that many, if not most of us who are proponents of a player controlled CoF are damned good shots. When I did play this candy crush anology of a game, I usually ended up with the most kills or assists with only a medium amount of damage because I hit the CT, every bloody time. I bet if I played Candy Crush, I'd be a monster at it.)
So you don't even play the game. And you were allegedly king of the underhive. Wow. I'm impressed. That's almost like when I play with buddies who are Tier 4 or 3, and we meet only lower tier enemies. Playing this game on higher skill levels is a whole different experience. You know, when you get enemies that know how to twist, move and position.
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We're also tired of the game being entirely "who shoots first" regardless of the situation. It is the epitome of twitch. You don't even have to think. You just click accurately. (And no, that isn't a strawman, unless you can explain to me what exactly I have to think about with a laser vomit build in order to hit someone within range...)
You would create the absolute epitome of such gameplay with that proposition! You want to come at me? Well, too bad, we've got a firing line with Gauss Rifles only waiting for you to show, so we can set the first hit and **** you up for good before you can fire back effectively! And you're still strawmanning hard, because hitting a mech with lasers =/= hitting the vulnerable components consistently. Drawing a painting on an enemy mech with my lasers gets me damage, but not efficiency!
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I think it would cripple jumpsniping because of the CoF generated by a jump. (Keep in mind, I think of Jump sniping at 800m+ shots while falling after a jump.)
Yeah, because that's really a thing right now. All that jump sniper meta. Holy ****.
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Jumpshooting would be less effected as I stated earlier.
Mystere, on 10 February 2016 - 09:18 AM, said:
I think that is the point right there. They just do not understand.
The OP's proposal would lower the skill cap? Hilarious.
Yes, hilarious. Your arrogant assumption everybody just doesn't understand is really hilarious.
Mystere, on 10 February 2016 - 10:14 AM, said:
Thanks for showing that! You are aware that there is no CoF, no RNG at all in that game, right? You're really hilarious, Buster.