Shredhead, on 10 February 2016 - 12:37 PM, said:
No, it doesn't. As long as you don't bring a full 12 man, long range games simply don't take place regularly in public matches.
Well, not I imagine they would be less frequent in pub matches where teamwork isn't a factor (comparatively)
But when you bring a 12-man (intending to win) they do happen.. I wonder why that is...
*hint* Lasers favor long range, and bringing a team favors long range.
Shredhead, on 10 February 2016 - 12:37 PM, said:
And even then it's quite hard to dispatch the enemy before he comes into mid range.
Depends on who is shooting.
Shredhead, on 10 February 2016 - 12:37 PM, said:
And big fat strawman again. Desktop icons are usually bigger than mechs you aim at, not to speak of distinct components.
You missed the point. I cannot help you.
Shredhead, on 10 February 2016 - 12:37 PM, said:
No ****, Sherlock. Memorizing to stand still and not heat up is so much more difficult, though, I see.
Reductio ad absurdom.
It requires forethought. (Sitting still to take long range accurate shots means you need to plan ahead. Also,you must plan ahead so you're not too hot to shoot accurately.)
Forethought not your thing?
Shredhead, on 10 February 2016 - 12:37 PM, said:
And you should think about your arguments, they are quite ridiculous.
Cute. You take the crown on that one though.
Shredhead, on 10 February 2016 - 12:37 PM, said:
A system that rewards standing still and using cool weapons.
A system that rewards a person who minimizes the risks involved in requirements for long range accuracy.
Instead of a system that just rewards a person for using high mounted hardpoints.
Shredhead, on 10 February 2016 - 12:37 PM, said:
It's maybe numerically less factors, but the factors you add with that system are way easier to adjust to.
They are easy to adjust too, with skill (intelligence for forethought.) As opposed to just muscle memory and mouse DPI...
Shredhead, on 10 February 2016 - 12:37 PM, said:
I would like a more challenging aiming system. Random hits within a circle aren't a challenge though, except for my patience.
Mostly random (do you understand what a statistical distribution is?) where the limits are governed by your actions and
planning.
Shredhead, on 10 February 2016 - 12:37 PM, said:
So? My point was that you obviously didn't play in your skill tier if the enemies didn't offer you any challenge.
Yeah... must be.
Shredhead, on 10 February 2016 - 12:37 PM, said:
Cute.
Shredhead, on 10 February 2016 - 12:37 PM, said:
Yes, I can. Do you think it's hard to come to a standstill from just moving five meters up a ridge or to the side?
Certainly more challenging than what it is now. (With planning involved.)
Shredhead, on 10 February 2016 - 12:37 PM, said:
LRMs aren't usefull in this kind of engagement, though.
They are, for that "disaster" scenario of "some guy standing on a ridge waiting for you," he's just asking to get dumbfired... or he can
move.
Shredhead, on 10 February 2016 - 12:37 PM, said:
Right now, hardly.
Shredhead, on 10 February 2016 - 12:37 PM, said:
No, it's really not. There's also no "shoulder mounted hill humping meta" outside CW, where this kind of gameplay is encouraged by map layout and gamemodes. Does poking happen? Yes. But it doesn't dominate the normal public games. Are high mounts beneficial? Yes. Even to a point where it's influencing the meta. But that's due to people wanting and needing the ability to shoot stuff that's higher or lower without hitting ledges left and right.
You mean to tell me that in Community Warfare where people are trying to win with a team, that they use the hillhump meta with long range lasers and Gauss rifles? But they don't in the solo queue underhive of
everyone for themselves?
Color me Shocked.
You do realize that every time you mention the meta- it's by organized teams trying to win? Imagine that....
-------------------------------------
I think I'm just going to be done with you, Shred. You're becoming pointlessly tedious, and without substance even.
Dismissed.
Edited by Livewyr, 10 February 2016 - 01:18 PM.