Quicksilver Kalasa, on 10 February 2016 - 02:36 PM, said:
You calculated the wrong way.
An AC40 to the leg of a Nova in this game leaves it with 8 armor left if it is maxed or 1/6th of its max armor left.
An AC20 to the leg of a Nova in TT leaves it with 4 armor left if it is maxed which is 1/6th of its max armor left.
Double the armor/structure means it takes double the damage to put as much of a dent in it.
I think you've got it backwards, an AC 20 here, does 20 damage, just as much as an AC 20 in table top. So by your example of using an AC 40 (two 20's) that Nova is now crippled by missing a leg, with 8 damage transfer to the ST that was attached there...
And for the record, a TT Nova as 20 armour and 12 internals in the legs, not something that gets changed like here....
But if we use your numbers, we are halving the fire power going from here to TT. In the example I used with the Nova's fire power, both of those number are right from both here and TT. So in other words if a mech mounts AC 40 here, it can do it in TT, but in TT that AC 40 is drastically more devastating than it is here...