Jump to content

Clan Is Nerfed Or They'res A Bug.


11 replies to this topic

#1 Pilot Reel

    Rookie

  • Mercenary Rank 9
  • Mercenary Rank 9
  • 4 posts

Posted 09 February 2016 - 08:03 AM

Last 2 days I have gone from a 1.5K -2K player to a warrior that can barely break 500DMG. I see my weapons hitting their mark but no hit or damage registry. All I've heard is how developers are going to fix the problems that lend advantage to inner sphere as a whole and rid Clan Warfare of players that use targeting enhancement software to gain advantage illegally. Lot's of talk, and now it's worse somehow in the last few days clan players and mechs are even more nerfed than ever before. I am done with CW for a while and RUSS if your listening pretty soon only revolving noobs from steam will be CW dropping clan because its useless to risk K/D ratio to participate in such a one sided arena. Way to run it into the ground.Posted Image

#2 Darwins Dog

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,476 posts

Posted 09 February 2016 - 08:08 AM

Well there hasn't been a patch since they announced quirk nerfs for IS, so it's not the game that's changed. IS and clan balance hasn't significantly changed in at least a month or two (certainly not in the last two days).

As for cheaters: report them if you suspect cheating and wait. They're waiting to get lots of them at once.

#3 Hal Greaves

    Member

  • PipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 304 posts

Posted 09 February 2016 - 08:27 AM

please god not K/D again

i thought we moved on from K/D being important years ago

i dont want this to exist again ;.;

( PS: CW doesnt effect your stats )

Edited by Hal Greaves, 09 February 2016 - 08:27 AM.


#4 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 09 February 2016 - 08:32 AM

There have been no changes in the past few days.

#5 Mogney

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 492 posts
  • Twitter: Link
  • LocationSt. Louis

Posted 09 February 2016 - 08:38 AM

Pretty much every sentence in the op has a factual error in it. Wish we had a way to downvote threads out of existence.

#6 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 09 February 2016 - 08:03 PM

View PostDr Tachyon, on 09 February 2016 - 08:38 AM, said:

Pretty much every sentence in the op has a factual error in it. Wish we had a way to downvote threads out of existence.



Just break one of the CoC rules and get this thread pushed to K-town.... K-town has poutine btw! OH! And as a bonus you get to see a moderator -- sometimes they let you touch them.

They've never let me touch them.

(On the serious side)

Yes, some way of down-voting bad posts would be nice.... we have a like button why not a "Jettison" button.

Edited by nehebkau, 09 February 2016 - 08:05 PM.


#7 crustydog

    Member

  • PipPipPipPipPipPipPip
  • 670 posts
  • LocationCanada

Posted 09 February 2016 - 08:16 PM

Relax man - sometimes the hit reg goes into the ditch - it's a temporary phenomenon that comes and goes.

For example - I had a CW match yesterday, first mech: 9+ alphas, dropped arty in the middle of a large mech cluster, 1 kill, 1 kill assist, 42 DMG

42 DMG

Sure, I believe 42 DMG is the correct number PGI - Clearly bugged - it's the hit reg, or the numbers being transmitted were somehow scrambled on route. It happens, from time to time, so don't get too bent out of shape about it. Ever since I got here this game has had reg issues. Sometimes better, sometimes worse.

Was there a big electromagnetic solar storm that day? - why yes, there was - I am leaning towards the interference caused by these storms as a contributing factor in the reg issues.

#8 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 09 February 2016 - 10:21 PM

View PostPilot Reel, on 09 February 2016 - 08:03 AM, said:

Last 2 days I have gone from a 1.5K -2K player to a warrior that can barely break 500DMG. I see my weapons hitting their mark but no hit or damage registry. All I've heard is how developers are going to fix the problems that lend advantage to inner sphere as a whole and rid Clan Warfare of players that use targeting enhancement software to gain advantage illegally. Lot's of talk, and now it's worse somehow in the last few days clan players and mechs are even more nerfed than ever before. I am done with CW for a while and RUSS if your listening pretty soon only revolving noobs from steam will be CW dropping clan because its useless to risk K/D ratio to participate in such a one sided arena. Way to run it into the ground.Posted Image

Oh no not the priced K/D ratio... that only you can see yourself.

#9 Pilot Reel

    Rookie

  • Mercenary Rank 9
  • Mercenary Rank 9
  • 4 posts

Posted 10 February 2016 - 05:09 AM

I'll give it some time to shake out. Thanks to all who had constructive comments.

And for those who trollPosted Image

#10 DarklightCA

    Member

  • PipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 774 posts
  • LocationToronto, Ontario

Posted 10 February 2016 - 05:20 AM

To be honest this sounds more like a "I relied on better tech for a long time and now that IS have mechs that can do what Clan mechs normally can do, I am doing a lot worse" thread. If it's just about hit reg than that's a lag issue not a balance issue.

There is no doubt that Clan mechs should have the range advantage over IS mechs, it only makes sense and that some IS mechs need to have some quirks reduced but honestly the balance between Clan's and IS has never been this close IMO.

You need to do what IS players have been doing sine Clan mechs were first released which is adapt to the ever changing meta. Right now what builds use to be good for you may not be as good now. Stop putting on ER Large Lasers on your mechs for example because they won't compete with IS ER Large Lasers + range quirks, adapt to the many benefits that still remain in Clan mechs.

As a side note PGI is reducing IS range quirks and removing negative quirks off of Clan mechs if that makes you feel better. Everybody can have the OP Timber back to its original glory. Will see how the balance holds up.

Edited by DarklightCA, 10 February 2016 - 05:23 AM.


#11 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,771 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 10 February 2016 - 06:41 AM

Quote

To be honest this sounds more like a "I relied on better tech for a long time and now that IS have mechs that can do what Clan mechs normally can do, I am doing a lot worse" thread. If it's just about hit reg than that's a lag issue not a balance issue.
There is no doubt that Clan mechs should have the range advantage over IS mechs, it only makes sense and that some IS mechs need to have some quirks reduced but honestly the balance between Clan's and IS has never been this close IMO.


/smirks

No, that can not be it!!! :) Clanners fight Clanners as often as they fight IS forces, so they have looked in the mirror and have seen themselves. But if they are losing horribly vs IS forces while nothing has changed in the matchups vs other Clans, PGI must have done something wickedly!!!??? And everyone knows that IS always gets the newbies using trial or uncustomized mechs, may be those trial and stock mechs have been really tricked out by PGI!!! Don't forget that the big merc units always, always sides with Clans, have they been crying about buffed IS forces ?

... Just tagging the OP a tad but some people should take a step back and look at the overall picture. That Clans do not fight Clans as often as they should, even though they should, having Trials about something (lore-wise), traveling merc units have always changed the face of the map whenever they move, and usually to the same major faction (IS or Clan), AND with the influx of Steamers, which also brought others back, generally the newbies have gone more so primarily IS, but this time the Clans have gotten an influx of newbies while at the same time mercs switched to IS.

That type of change in population has had big effect on things. And even with the change in quirks in the upcoming patch, those merc units are likely about to switch factions again, as it is about that time again. It is not just 12unit drops but small forces too.

#12 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 10 February 2016 - 10:02 AM

View PostPilot Reel, on 09 February 2016 - 08:03 AM, said:

Last 2 days I have gone from a 1.5K -2K player to a warrior that can barely break 500DMG. I see my weapons hitting their mark but no hit or damage registry. All I've heard is how developers are going to fix the problems that lend advantage to inner sphere as a whole and rid Clan Warfare of players that use targeting enhancement software to gain advantage illegally. Lot's of talk, and now it's worse somehow in the last few days clan players and mechs are even more nerfed than ever before. I am done with CW for a while and RUSS if your listening pretty soon only revolving noobs from steam will be CW dropping clan because its useless to risk K/D ratio to participate in such a one sided arena. Way to run it into the ground.Posted Image


CW has no impact on your K/D ratio...or any of your stats for that matter. Not even PSR.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users