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Here Is A Simpletest To Tell If You Will Lose The Match


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#41 MechWarrior5152251

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Posted 10 February 2016 - 04:21 PM

View PostLunartuna, on 10 February 2016 - 05:55 AM, said:

LRMS get a bad rap man. If it werent for LRMS my brother would not be able to play this game. He is severely mentally and physically handicapped. He uses his right hand on a track ball to control the mechs aim and torso, and blows in and out through tubes to move the mech and launch lrms. Luckily other people can get locks for him so he can still aim generally in the right direction and get kills.

If this is a made up story it is funny. If this is a true story it is funny...

#42 SQW

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Posted 10 February 2016 - 04:28 PM

View PostRevis Volek, on 10 February 2016 - 04:05 PM, said:




IF you have good cover, direct fire weapons and about 600 meters in between you and the LRM boat. Most quirked mechs can actually do their dmg and get back into cover before the LRMS are anywhere near to hurt you.


MY favorite thing to do on Tourmaline is find a ridge that LRMS cant get under and just let the direct fire do its job.


Unfortunately, most pokers aren't fast or smart enough to pick different spots one they've been seen. Even on Polar, you only get hit by LRMs if you are silly enough to poke your head out for so long someone actually got a lock on you AND stick around long enough for the LRM to reach you. I mean, how? Posted Image Posted Image Even in CoD, you don't peek out and try to trade shots when you know there are 3 snipers looking at your cover.

#43 Novakaine

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Posted 10 February 2016 - 07:09 PM

View PostRevis Volek, on 10 February 2016 - 04:05 PM, said:




IF you have good cover, direct fire weapons and about 600 meters in between you and the LRM boat. Most quirked mechs can actually do their dmg and get back into cover before the LRMS are anywhere near to hurt you.


MY favorite thing to do on Tourmaline is find a ridge that LRMS cant get under and just let the direct fire do its job.


Yup that tends to work.
However most people won't hug the rock and stand a few meters behind it.
Don't need a target lock then just dumbfire, after all these years I know just where to aim.
To get the lurms to drop just where I want.
I crack up when someone accuses me of hacking with lurms.
LOLZ!.

#44 Moldur

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Posted 10 February 2016 - 07:15 PM

If I'm having a bad streak of matches, I will usually test the water with

"Alright boys, here is the plan. Lets split up and die. Sound good?"

Edited by Moldur, 10 February 2016 - 07:15 PM.


#45 Ex Atlas Overlord

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Posted 11 February 2016 - 01:42 AM

View PostLunartuna, on 10 February 2016 - 05:55 AM, said:

LRMS get a bad rap man. If it werent for LRMS my brother would not be able to play this game. He is severely mentally and physically handicapped. He uses his right hand on a track ball to control the mechs aim and torso, and blows in and out through tubes to move the mech and launch lrms. Luckily other people can get locks for him so he can still aim generally in the right direction and get kills.


That's ******* hardcore.

07 to that

#46 Lily from animove

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Posted 11 February 2016 - 03:24 AM

No davion calculation in the equation? must be inaccurate.

#47 Alek Ituin

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Posted 11 February 2016 - 03:31 AM

View PostLostdragon, on 10 February 2016 - 07:21 AM, said:

Same, have done surprisingly well running an LRM WHK for about 3 weeks. I always struggled to find a WHK build I liked and finally decided to load it up with lurms and see how it went. Some maps are a lot harder than others to do well but if I fight from the second line, tag, and call focus targets it works very well.


You haven't tried the 4x CLPL WHK?

Try it. Try it now.

#48 jss78

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Posted 11 February 2016 - 04:06 AM

View PostDavid Sumner, on 10 February 2016 - 02:11 AM, said:

1. Start the match.
2. Ask if anyone has TAG or LRM
3. If you get noob abuse, you will probably lose
4. If no one says anything at al, you will probably lose
5. If people actually say Yes, or No, or heaven forbid, get more detailed, you have a good chance of winning


I disagree in that you imply that LRM's are a game-changer if properly employed. Not my experience, at least not in high tier play where people position well and virtually everyone runs radar deprivation.

I agree though that people reacting badly to a suggestion of teamwork is always a sign of bad things to come.

All to often "working with" lurm boats equals three guys lobbing missiles into buildings and hillsides from 800 m, while the rest of the team gets slaughtered 9-to-12.

#49 Lostdragon

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Posted 11 February 2016 - 06:00 AM

View PostAlek Ituin, on 11 February 2016 - 03:31 AM, said:


You haven't tried the 4x CLPL WHK?

Try it. Try it now.


I did, I just found it boring as I had already played several builds on other mechs built around the LPL.

#50 Lugh

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Posted 11 February 2016 - 06:07 AM

View PostMrMadguy, on 10 February 2016 - 03:11 AM, said:

This test won't work for me, cuz I have shut all chats off. There is nothing useful, other players can say to me via chat in pug queue, there is nothing useful I can say to them too.

And this is why you fail.

Anytime you share coordinates of enemy team you improve your chances of winning.

#51 MrMadguy

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Posted 11 February 2016 - 06:20 AM

View PostLugh, on 11 February 2016 - 06:07 AM, said:

And this is why you fail.

Anytime you share coordinates of enemy team you improve your chances of winning.

According to PGI, PSR rewards good team player. My PSR is increasing. Conclusion? I'm doing everything right!

#52 RockmachinE

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Posted 11 February 2016 - 06:24 AM

I found a way that works fairly reliably. This works for the PUG queue, I have no experience with group.

These are indicators of "seriousness" or "dedication" to the game. They are a very rough approximation of factors that show how good players on a team are.
  • See how many people are backers or similar
  • See how many people are a part of an organized team
  • See how many people chose a faction and how many didn't
  • Finally look at pings
Now compare both teams, the team with more "serious" players will have a strong tendency to win. By those factors you can kinda gauge which team is better. Its not a fixed thing, but if there's an obvious or semi obvious stack of dedicated players vs. virtually none you can predict the outcome with good accuracy.

Edited by Louis Brofist, 11 February 2016 - 06:30 AM.


#53 Catra Lanis

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Posted 11 February 2016 - 06:25 AM

When people start chatting about everything other than tactic, about how ccol they are [insert gangsta crap of choice] it is a sure sign.

Edited by Catra Lanis, 11 February 2016 - 06:26 AM.


#54 RockmachinE

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Posted 11 February 2016 - 06:31 AM

View PostCatra Lanis, on 11 February 2016 - 06:25 AM, said:

about how ccol they are [insert gangsta crap of choice] it is a sure sign.


I've ... never seen this.

#55 meteorol

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Posted 11 February 2016 - 06:37 AM

View PostDawnstealer, on 10 February 2016 - 06:15 AM, said:

I look at two things:
  • how many Founder tags (to a lesser degree, other package tags)



I stopped trusting founder tags ages ago. There are countless founders worse than guys who are into the game for 2 months. Especially in CW you will see a marvelous amount of legendary founders scoring around 400 dmg between 4 mechs.

#56 InspectorG

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Posted 11 February 2016 - 07:46 AM

ILL OMENS for PUGGING the SOLO WASTES

1. Hold locks please, i have 1500 LRMs.

2. Yeah, me too!

3. And me!

4. I hate all this LRM-spam, i keep dying.

5. Opening 30 seconds, every teammate chases after friendly lights

6. Doom march to center - with 'ramp-humping'. Cloud of vaporized friendly armor starts to condense and rain metal dropplets.

7. Camping in a tight ball 500m away from center. Sitting, roasting marshmallows.

7.5 or the inverse: Free Rabbits for All!!! Blue Doritos to the 4 Winds!!!!

8. Enemy has 3 mech advantage within first 2 minutes.

9. You are losing and the two other average players are fighting only to see your remaining puggles suicide or stand in front of your decent pokes blocking shots.

10. then... THE CHOICE - PULL A CARRY? or FAST LANE TO VALHALLA????

#57 King Arthur IV

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Posted 11 February 2016 - 08:09 AM

"assault LRM boat here, keep lock please" stays at back of herd 999m away from enemy.

that's how i know iv lost before it starts.

#58 Sandpit

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Posted 11 February 2016 - 08:31 AM

View PostThomasMarik, on 10 February 2016 - 02:23 AM, said:

It isn't a test of loadouts. It's a test of the other players character.

I used to do something g similar. At the start of a match I would ask "Do we have a plan or are we just winging it?" if I got silence or flippant responses I knew to expect a poor match. If I got levity or an actual plan it tended to be a good match.

^^
It's a test of the players, not the loadouts. If you get a team that's willing to communicate and doesn't answer the question with abuse after mentioning lrms and such, like I dunno... stuff like...

View PostKaramarka, on 10 February 2016 - 02:21 AM, said:

I don't get it.

LRM is bad. Why would you want LRM?


Then you've got a team that's probably more willing to use a little teamwork and coordination. The ones with VOIP turned off are the greatest. They're usually some of the first one complaining about their "team", yet don't bother paying attention to anything the team is doing and actively choose to ignore comms by turning them off.

#59 Cyborne Elemental

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Posted 11 February 2016 - 09:05 AM

1. Agression without a plan (aka Nascar)
2. Pressing W and never stopping to asses the situation (aka Nascar)
3. Ignoring your assaults when they are being fired on (aka Nascar)
seeing a pattern here?

#60 Felicitatem Parco

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Posted 11 February 2016 - 09:29 AM

View PostDavid Sumner, on 10 February 2016 - 02:11 AM, said:

1. Start the match.
2. Ask if anyone has TAG or LRM
3. If you get noob abuse, you will probably lose
4. If no one says anything at al, you will probably lose
5. If people actually say Yes, or No, or heaven forbid, get more detailed, you have a good chance of winning


This thread is soooooo cute!

The OP says something smart.
Then we get the "LRMs are for scrubs", " I have chat turned off because it has no use", and other elitist drivel...

Guess what? The OP was posting a very valid point. If you ask your team about loadouts at the beginning of the match and the conversation becomes abusive or completely absent, then you are on a crap team.

People who turn all the chat functions off are just selfish and think they know better than everyone else, and people who Slander anyone that even mentions LRMs or TAG are totally obsessed with their own preconceptions and are unwilling to accept anything they think is less L33+ than what they brought to the table.

I would rather be on a team of people who use team chat and coordinate TAG, NARC, and LRMs than be on a team of lone wolf laser Alpha warriors who vote for nothing but frozen city.





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