BallSabre, on 13 July 2012 - 11:03 AM, said:
Capture the flag has been seen so many times that the idea of it is making my head hurt.
How to make this really work is to have a "vehicle" that transports item X from point A to B and the commander can choose what pre-made route it is going to take and maybe even something like "stop" and "go". Leaving the team to protect it and scout the routes for ambushes. A win would be the item arriving safely at point B.
Now the other team would start from the SIDE and they would win if the item X was taken to their base at the side of the map. This would leave the team to set up ambushes and guerilla tactics.
To me this sounds like fun DIFFERENT and challenging game play
Example.
Team 1 starts from the North end of the map and they have to get the Item to the South side of the map.
Team 2 starts from the East side of the map and because of this could deploy quickly at any point on the map where the convoy could come through.
Team 1 would send scouts ahead and the leader would decide the route they are taking while Team 2 sends their own scouts to try to find what route the convoy is taking and then set up an ambush by powering down near choke points to take Team 1 by surprice. (works well for suspence as well)
Team 1 could go right past Team 2 by using a different route and it could end before any contact is made but its more likely that it would end up as an epic ambus and some seriously fun game play. Not to mention how much of a bigger role the scouts would play while even the assaults could be usefull by just going with the transporting "vehicle" and protecting it.
Can team 1 win if the "vehicle" is destroyed?
yes it can, just grab the item and take it to the desicnated point. (of course Team 1 would not be able to damage this vehicle to prevent "hacksing")
How to make this really work is to have a "vehicle" that transports item X from point A to B and the commander can choose what pre-made route it is going to take and maybe even something like "stop" and "go". Leaving the team to protect it and scout the routes for ambushes. A win would be the item arriving safely at point B.
Now the other team would start from the SIDE and they would win if the item X was taken to their base at the side of the map. This would leave the team to set up ambushes and guerilla tactics.
To me this sounds like fun DIFFERENT and challenging game play
Example.
Team 1 starts from the North end of the map and they have to get the Item to the South side of the map.
Team 2 starts from the East side of the map and because of this could deploy quickly at any point on the map where the convoy could come through.
Team 1 would send scouts ahead and the leader would decide the route they are taking while Team 2 sends their own scouts to try to find what route the convoy is taking and then set up an ambush by powering down near choke points to take Team 1 by surprice. (works well for suspence as well)
Team 1 could go right past Team 2 by using a different route and it could end before any contact is made but its more likely that it would end up as an epic ambus and some seriously fun game play. Not to mention how much of a bigger role the scouts would play while even the assaults could be usefull by just going with the transporting "vehicle" and protecting it.
Can team 1 win if the "vehicle" is destroyed?
yes it can, just grab the item and take it to the desicnated point. (of course Team 1 would not be able to damage this vehicle to prevent "hacksing")
More easily implimented would be to replace "vehicle" in your suggestion with mechs including hand actuator(s). The object being to move supplies from point A to point B. Could even take it a step further that both teams have the mission to move supplies from their respective point "A"s to their respective point "B"s. The teams would have to choose between focuses of accomplishing their primary objective and secondarily preventing the other team from accomplishing their transport operation. The moveable materials could be armor, weapons, ammo, tools, generators, food, water, whatever.
Edited by Jaxwen, 13 July 2012 - 03:20 PM.