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Blame Everything But The Obvious


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#1 cSand

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Posted 11 February 2016 - 12:06 PM

Convergence is the problem

No high alpha is the problem

No, lasers are

No, bad players are

No, groups are

No, quirks are

No, clams are

No, PPFLD is

No blah blah bah

People are ultimately whining about dying in this game, and of course putting the blame on everything and coming up with "solutions" to "fix" the game. It's a game of mech chess, matches are won/lost before the shots have even been fired 90% of the time due to POSITIONING, TEAM COHESION, and NOT BEING A DONKEY. Adding COF, or convergence, or w/e other ridiculous thing all boils down to "man, these guys are better at killing me than I am at killing them, so can we nerf the game please so my butt gets less hurt every 2nd match?" By all means add in all the arbitrary "player nerfs" you want, people are still gonna pwn you, and then you will cry for even more nerfs and so the cycle continues.

I'm all for tweaks to the game but I can see through the crap and realize what many of the calls for "player nerfs" are really all about and I can tell the people clamouring for them, it's not gonna solve your problems

*edit for clarity* I am also a bad player so don't take it too personally anyone

Edited by cSand, 12 February 2016 - 11:24 AM.


#2 El Bandito

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Posted 11 February 2016 - 12:08 PM

Paul is the problem. I'd like you to defend that.

Besides, many of the people who are complaining are not suggesting player nerfs, they just want the TTK to be longer, to be more immersive, and to have the info warfare to be meaningful. They don't care if they will get pwned all the same. They want MWO to be more than just see the enemy--fire all the lasers.

And PPFLDs were definitely an issue back in 2013 and 2014. The poptart meta made the game staler than stale bread. It wasn't a coincidence when MWO lost a lot of the player base during that time. PGI took their sweet time, and spent almost a year to curb it.

Edited by El Bandito, 11 February 2016 - 12:42 PM.


#3 cSand

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Posted 11 February 2016 - 12:10 PM

hah
well, having never met Paul I have no comment.

Stay classy though.

#4 El Bandito

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Posted 11 February 2016 - 12:12 PM

View PostcSand, on 11 February 2016 - 12:10 PM, said:

hah
well, having never met Paul I have no comment.

Stay classy though.



Not having met is not an excuse. His attempts (or lack there of) at balancing are all here for us to see. There were so many obvious balance issues he either ignored or delayed for months. And the LBX is still crap after 3 years. Three years!

Edited by El Bandito, 11 February 2016 - 09:17 PM.


#5 Mole

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Posted 11 February 2016 - 12:12 PM

As much as I agree with you there does occasionally come a mech that is just plain and simple EZmode and needs to be nerfed. But such is the life of balancing any game, really. Convergence will not solve the problem. It will only change the problem. The same for any nerf or buff they add to this game. All PGI can do is pander to what they believe is the larger portion of the playerbase to try and retain the game's population. You are never going to get people to accept "I can't win because I'm stupid/bad and need to improve myself." You're just not. People will leave this game before they accept that as an answer because, put simply, this is a game. Games are supposed to be fun. If a person is not having fun, they stop playing the game. PGI does not want people to stop playing the game. The nerfs/buffs will continue as planned.

#6 adamts01

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Posted 11 February 2016 - 12:12 PM

It's pretty unfair claiming everyone who wants a change, wants it because they're losing. I win 1.83 times more than I lose, but it's dumbed down and boring. A more in depth simulator would be cool, at least I think so.

#7 cSand

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Posted 11 February 2016 - 12:14 PM

Well either way that's not the point, keep your staff trashing elsewhere. This is for player-trashing only :D

Get a job at PGI, and balance to your own ways, and see how much the player base loves you for it.

I see both sides, but it's a thankless job I can guarantee you that.

#8 Cion

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Posted 11 February 2016 - 12:14 PM

I just love it how whenever "my team is bad" or "my team this" or "my noob teammate did something stupid" etc etc. we always assume the other team will know exactly what to do then. We never assume that the other team might be going through something similar.

Ahhh, such is the predisposition to look at the world through a very narrow lens.

#9 Revis Volek

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Posted 11 February 2016 - 12:15 PM

View PostEl Bandito, on 11 February 2016 - 12:12 PM, said:



Not having met is not an excuse. His attempts (or lack there of) at balancing are all here for us to see. There were so many obvious balance issues he either ignored or delayed for months. ANd the LBX is still crap after 3 years.



And you know that for sure? Russ or someone else has never GONE over Paul's head? Had to implement something that wasnt actually his idea but since its his job he did ti anyway?


Lots of talk from someone who i dont think works at PGI, maybe im wrong. This could be Tina incognito i guess...Posted Image.


Last time i checked PGI stood for Piranha Games inc. not Paul's Games Inc.

#10 cSand

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Posted 11 February 2016 - 12:15 PM

View PostCion, on 11 February 2016 - 12:14 PM, said:

I just love it how whenever "my team is bad" or "my team this" or "my noob teammate did something stupid" etc etc. we always assume the other team will know exactly what to do then. We never assume that the other team might be going through something similar.

Ahhh, such is the predisposition to look at the world through a very narrow lens.


yea most of the time both chickens have no head

:D

#11 Ultimax

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Posted 11 February 2016 - 12:19 PM

View PostEl Bandito, on 11 February 2016 - 12:08 PM, said:

Paul is the problem. I'd like you to defend that.

Besides, people who are complaining are not suggesting player nerfs, they just want the TTK to be longer. They don't care if they will get pwned all the same.



How long you survive is skill based.

Your own personal skill, and the overall skill of your team.

It's much easier to blame other things though.


#12 El Bandito

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Posted 11 February 2016 - 12:19 PM

View PostRevis Volek, on 11 February 2016 - 12:15 PM, said:

And you know that for sure? Russ or someone else has never GONE over Paul's head? Had to implement something that wasnt actually his idea but since its his job he did ti anyway?
Lots of talk from someone who i dont think works at PGI, maybe im wrong. This could be Tina incognito i guess...Posted Image.

Last time i checked PGI stood for Piranha Games inc. not Paul's Games Inc.


If the CEO meddles with balancing decision which came out poorly, then CEO is at fault. Heck, lemme just rephrase it--PGI is at fault.


View PostUltimax, on 11 February 2016 - 12:19 PM, said:

How long you survive is skill based.

Your own personal skill, and the overall skill of your team.

It's much easier to blame other things though.


Yeah, but the issue remains that thanks to insta-convergence high alphas, this game feels less like mechs slugging it out, and more like common FPS shooter. I'm skilled enough to kick the arses of the majority of players who play this game, but that doesn't mean I prefer longer TTK and expanded info warfare for immersive purposes.

Edited by El Bandito, 11 February 2016 - 12:23 PM.


#13 Jetfire

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Posted 11 February 2016 - 12:20 PM

There are lots of issues and fixing them will not fix people getting beat by better players, but it will make the game more interesting and fun.

I mean imagine nidhogg style point and click MWO, that would be super dumb. What most of us want is for MWO to feel as much like a mech battle as possible and not like COD or HALO or so on because those things already exist and had nothing to do with stompy mechs.

#14 Morggo

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Posted 11 February 2016 - 12:22 PM

Have to agree with you.

I've seen most the other online games I regularly play slowly dumbed down, simplified, "easy-buttoned" to the point I barely play some of them any more. What made them challenging are the "hard things" people complain about and ultimately have succeeded in getting them removed. Guys, it makes for really, really, really, really dull and boring game play.

If I want point, click, win... sheesh.. let's not stupefy MWO, playing to the lowest common denominator is NOT the way to run a game, it's the way to ruin a game.

/offsoapbox

#15 MoonUnitBeta

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Posted 11 February 2016 - 12:32 PM

ITT: We agree that there isn’t just one problem with MWO gameplay balance.

It's a lot of problems coming together, and they all have their own degree of imbalance, and each compounds the issue of each other.

#16 FupDup

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Posted 11 February 2016 - 12:34 PM

To be fair, there are arguably some situations where the game itself is at fault, like with LBX being bad and Vindicators being mediocre.

#17 adamts01

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Posted 11 February 2016 - 12:50 PM

View PostCion, on 11 February 2016 - 12:14 PM, said:

I just love it how whenever "my team is bad" or "my team this" or "my noob teammate did something stupid" etc etc. we always assume the other team will know exactly what to do then. We never assume that the other team might be going through something similar.

Ahhh, such is the predisposition to look at the world through a very narrow lens.

It all comes down to how many noobs each team has, and one's ability to carry those noobs. That's all fine, unless you'd like to play as a team.

#18 Revis Volek

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Posted 11 February 2016 - 12:58 PM

View PostEl Bandito, on 11 February 2016 - 12:19 PM, said:


If the CEO meddles with balancing decision which came out poorly, then CEO is at fault. Heck, lemme just rephrase it--PGI is at fault.








Much better honestly....

I hate that only Paul get blamed for the short comings of the entire company. I dont know the guy personally but to think that MWO crashing and burning is all his fault seems.....lame?

It is PGI's fault, but Paul is a fun scapegoat. Maybe because he never fights back?

View PostFupDup, on 11 February 2016 - 12:34 PM, said:

To be fair, there are arguably some situations where the game itself is at fault, like with LBX being bad and Vindicators being mediocre.




Vindi's being Mediocre is quite a stretch....

BAD i think is the word you are looking for. Posted Image

#19 5LeafClover

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Posted 11 February 2016 - 01:07 PM

Sure, some might just be campaigning for selfish buffs to self, but many are after a more engaging mech lab experience. Mechwarrior has always been 2 games in 1: the build and the battle (I'm feeling a tad repetitive here).

Currently the build is too easy. The best choices are clear with no down sides in some cases. Shove big lasers in high torso hard points, pack extra heat sinks, and you've won th3 mechlab game.

It's boring and insulting to the intelligence of the more mature player base. Its a thinking man's shooter, minus the thinking.

#20 pbiggz

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Posted 11 February 2016 - 01:08 PM

Teamwork and players OP pls nerf SJR and clans. KCOM lobbying russ for clan buffs omg 10v12 reset to TT values.

Edited by pbiggz, 11 February 2016 - 01:09 PM.






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