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Blame Everything But The Obvious


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#21 Revis Volek

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Posted 11 February 2016 - 01:18 PM

View Post5LeafClover, on 11 February 2016 - 01:07 PM, said:


It's boring and insulting to the intelligence of the more mature player base. Its a thinking man's shooter, minus the thinking.



But if we remove THINKING it just becomes the Sexist shooter.

#22 Quicksilver Aberration

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Posted 11 February 2016 - 01:23 PM

View Post5LeafClover, on 11 February 2016 - 01:07 PM, said:

It's boring and insulting to the intelligence of the more mature player base. Its a thinking man's shooter, minus the thinking.

Maybe in the mechlab, but tactics wise this still requires more thought than people give it credit, otherwise only the twitchiest of players would be at the top, but that is not the case.

Edited by Quicksilver Kalasa, 11 February 2016 - 01:23 PM.


#23 Tyler Valentine

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Posted 11 February 2016 - 01:25 PM

View PostEl Bandito, on 11 February 2016 - 12:08 PM, said:

Paul is the problem. I'd like you to defend that.

Besides, many of the people who are complaining are not suggesting player nerfs, they just want the TTK to be longer, to be more immersive, and to have the info warfare to be meaningful. They don't care if they will get pwned all the same. They want MWO to be more than just see the enemy--fire all the lasers.

And PPFLDs were definitely an issue back in 2013 and 2014. The poptart meta made the game staler than stale bread. It wasn't a coincidence when MWO lost a lot of the player base during that time. PGI took their sweet time, and spent almost a year to curb it.


I hear you cSand and I've thought the same thing myself many times but Bandito is right that you can't just lump everyone into the same group.

View PostFupDup, on 11 February 2016 - 12:34 PM, said:

To be fair, there are arguably some situations where the game itself is at fault, like with LBX being bad and Vindicators being mediocre.


^^

#24 5LeafClover

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Posted 11 February 2016 - 01:33 PM

View PostQuicksilver Kalasa, on 11 February 2016 - 01:23 PM, said:

Maybe in the mechlab, but tactics wise this still requires more thought than people give it credit, otherwise only the twitchiest of players would be at the top, but that is not the case.


In fairness, you are spot on. The robo-chess element keeps a lot of players hanging on to MWO I suspect.

#25 Felbombling

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Posted 11 February 2016 - 02:34 PM

View PostcSand, on 11 February 2016 - 12:06 PM, said:

I'm all for tweaks to the game but I can see through the crap and realize what all the calls for "player nerfs" are really all about and I can tell the people clamouring for them, it's not gonna solve your problems


I have been calling for some of the changes you state in your OP since closed beta, and it had everything to do with forethought, not crying about getting a Mech shot out from under me. Literally every single meta phase we warned PGI was coming, based on their core game mechanics, has appeared in MW: O.

#26 Pjwned

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Posted 11 February 2016 - 02:38 PM

When you have a bunch of stupid band-aid fixes like ghost heat and absurd quirks and ridiculous jesus box ECM and various other "fixes" and you still see that the game is balanced like complete ****, then it's time to start looking at why that is.

#27 TexAce

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Posted 11 February 2016 - 02:51 PM

My K/D is way in the positive area, so I see myself as someone who knows how the game is played and plays it successfully, not just because of the K/D but because of underlying experience which I gathered in over 9000 matches and because - let's admit it - this game is so easy to learn, a monkey could do it.

It doesnt take much "skill" to be good in this game, its pretty stupidly easy. Most who argue pro convergence/heat effects/Cof want the skill ceilling to rise, and not stay at banana level.

And thats the sole reason people want convergence back. Yeah, back, because you might have forgotten it, it was already here, and it was only removed because they lacked the ability to code it right.
Instead we got band-aids over band-aids exactly because of the removal of convergence. It was a completely different game back then.

Have you all forgotten when they removed it? How everyone was saying its dumbing down the game? And everyone hoped its not for all too long, and here we are in 2016 and its not back yet.

Its M.I.A like many other stuff that was supposed to come back. Knockdowns anyone?

All that stuff adds complexity to this game, complexity that is totally missing at the moment.

If this game is mech-chess, then its a chess game where everyone only has queens. Think about that.

Edited by TexAce, 11 February 2016 - 02:55 PM.


#28 Quicksilver Aberration

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Posted 11 February 2016 - 02:55 PM

View PostTexAce, on 11 February 2016 - 02:51 PM, said:

It doesnt take much "skill" to be good in this game, its pretty stupidly easy. Most who argue pro convergence/heat effects/Cof want the skill ceilling to rise, and not stay at banana level.

I laugh at this every time, if it were so easy we would see more teams like SJR, EmP, Lords, 228, AS, and SRS. The sad truth though is we don't and most people that say this game is incredibly easy have no idea what they are talking about.

Sure, you can be good at PUG stomping, but there is more to this game than that.

Is it as complex as it could potentially be, nope, but that is for the better, complex games don't always make for the most deep/engaging of games.

Edited by Quicksilver Kalasa, 11 February 2016 - 02:58 PM.


#29 Mystere

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Posted 11 February 2016 - 02:58 PM

View PostTexAce, on 11 February 2016 - 02:51 PM, said:

Have you all forgotten when they removed it? How everyone was saying its dumbing down the game?


Some forgot because they did get dumbed down. Posted Image

#30 TexAce

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Posted 11 February 2016 - 02:58 PM

View PostQuicksilver Kalasa, on 11 February 2016 - 02:55 PM, said:

I laugh at this every time, if it were so easy we would see more teams like SJR, EmP, Lords, 228, AS, and SRS. The sad truth though is we don't and most people that say this game is incredibly easy have no idea what they are talking about.

Sure, you can be good at PUG stomping, but there is more to this game than that.


If max people per unit would be 20 then perhaps. But thats not the case.

With about 10.000 of players in units, those groups are enough to hold 30% of them.

How many has 228? About 200, right? Thats about 1% of the whole MWO population then. Given some dont want to be in a unit (myself included) and some not having time for units, thats a pretty high number of "pros".

Edited by TexAce, 11 February 2016 - 02:59 PM.


#31 Quicksilver Aberration

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Posted 11 February 2016 - 03:01 PM

View PostTexAce, on 11 February 2016 - 02:58 PM, said:

If max people per unit would be 20 then perhaps. But thats not the case.

Unit size has nothing to do with it, the skilled units tend to be small in size. Sure some big units have good players like 228, but the depth of their A team roster is probably around 20 if not less.

View PostTexAce, on 11 February 2016 - 02:58 PM, said:

How many has 228? About 200, right

When I say 228, I don't mean their entire roster, I mean Blackwatch, which makes up about 10% of their entire population. That is probably the only one with over 50 members in their unit too. SJR has 44, with around half being on reserve status (ie they went to play other games).

Edited by Quicksilver Kalasa, 11 February 2016 - 06:11 PM.


#32 Malleus011

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Posted 11 February 2016 - 03:08 PM

The OP is amusing.

I'll lose at about the same rate I do now even with individually quirked hard points, cone of fire, true double heat sinks, stock mode, or any of the other directions I'd prefer to see PGI take MWO. There is no expectation that any change I advocate for will make me live a second longer. What they may do, if we're all very lucky, is to improve the fun factor for the greatest number of players.

Assuming that a player advocates for a change because they expect competitive advantage is ridiculous. What possible advantage could anyone get from a decal system? Having mechwarrior pilot characters? Stock mode?

Some of us genuinely want to improve the game, man. Try wrapping your noggin around that concept.

Edited by Malleus011, 11 February 2016 - 03:08 PM.


#33 Revis Volek

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Posted 11 February 2016 - 03:09 PM

View PostQuicksilver Kalasa, on 11 February 2016 - 03:01 PM, said:

Unit size has nothing to do with it, the skilled units tend to be small in size. Sure some big units have good players like 228, but the depth of their A team roster is probably around 20 if not less.


When I say 228, I don't mean their entire roster, I mean Swamp Foxes, which makes up about 10% of their entire population.



Just because a UNIT has an open door policy and can get large doesn't mean they are bad...

228's A team i imagine is a 12-24 perons roster, thats it.


View PostTexAce, on 11 February 2016 - 02:51 PM, said:

My K/D is way in the positive area, so I see myself as someone who knows how the game is played and plays it successfully, not just because of the K/D but because of underlying experience which I gathered in over 9000 matches and because - let's admit it - this game is so easy to learn, a monkey could do it.

It doesnt take much "skill" to be good in this game, its pretty stupidly easy. Most who argue pro convergence/heat effects/Cof want the skill ceilling to rise, and not stay at banana level.

And thats the sole reason people want convergence back. Yeah, back, because you might have forgotten it, it was already here, and it was only removed because they lacked the ability to code it right.
Instead we got band-aids over band-aids exactly because of the removal of convergence. It was a completely different game back then.

Have you all forgotten when they removed it? How everyone was saying its dumbing down the game? And everyone hoped its not for all too long, and here we are in 2016 and its not back yet.

Its M.I.A like many other stuff that was supposed to come back. Knockdowns anyone?

All that stuff adds complexity to this game, complexity that is totally missing at the moment.

If this game is mech-chess, then its a chess game where everyone only has queens. Think about that.



You say all this stuff, but how can you explain me being in YOUR tier when i have more then 3000 less games then you? My skill level seems to be about the same but i did what you did in 1/3 less games.

Not easy to be good eh? Well sorry to burst you bubble but if after 9000 games you aren't T1 then you aren't really that good are you? Merely Decent...

#34 Quicksilver Aberration

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Posted 11 February 2016 - 03:12 PM

View PostRevis Volek, on 11 February 2016 - 03:09 PM, said:

Just because a UNIT has an open door policy and can get large doesn't mean they are bad...

I never implied that, but they aren't all A team level.

Edited by Quicksilver Kalasa, 11 February 2016 - 03:12 PM.


#35 TexAce

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Posted 11 February 2016 - 03:12 PM

View PostRevis Volek, on 11 February 2016 - 03:09 PM, said:



Just because a UNIT has an open door policy and can get large doesn't mean they are bad...

228's A team i imagine is a 12-24 perons roster, thats it.





You say all this stuff, but how can you explain me being in YOUR tier when i have more then 3000 less games then you? My skill level seems to be about the same but i did what you did in 1/3 less games.

Not easy to be good eh? Well sorry to burst you bubble but if after 9000 games you aren't T1 then you aren't really that good are you? Merely Decent...


And the account of my little cousin is at tier 3 after 20 games. We must be just barely better than him then.

Seriously, do you know how PSR works, what made you be in Tier 2 when it was made public and what that tier really means? Why do you even start to bring Tiers into this discussion?

Edited by TexAce, 11 February 2016 - 03:13 PM.


#36 Revis Volek

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Posted 11 February 2016 - 03:19 PM

View PostTexAce, on 11 February 2016 - 03:12 PM, said:


And the account of my little cousin is at tier 3 after 20 games. We must be just barely better than him then.

Seriously, do you know how PSR works, what made you be in Tier 2 when it was made public and what that tier really means? Why do you even start to bring Tiers into this discussion?




For the same reason you were stroking your epeen and talking about your amazing k/d in a thread that had NOTHING to do with it.

I know all to well how PSR works, do you? What dose you k.d have to do with this thread? Why was it neccesary to come in here and stroke your epeen like you matter?


I assume you are a k.d ***** since that the only thing you are capable of talking about in a thread thats has NOTHING to do with your stupid measly stats.

You already admitted you dont play comp, you dont play group and you only Pug stomp in the solo queue. You have NO IDEA what good at the game is if you aren't playing against the best 12 mans every night.

#37 Salticidae

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Posted 11 February 2016 - 03:33 PM

The game is at fault, 90% of the time the game is won before a shot is fired.

It's down to rubbish spawns like the assault lance spawning in jenner highway on frozen city, right next to the enemy's light lance.

Or the assault lance spawning a 5 minute walk from the hill on alpine peak.

The fact it takes 10 times more fire power to down a light mech then it takes to drop a 100 ton Direwolf.

#38 TexAce

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Posted 11 February 2016 - 03:33 PM

View PostRevis Volek, on 11 February 2016 - 03:19 PM, said:




For the same reason you were stroking your epeen and talking about your amazing k/d in a thread that had NOTHING to do with it.

I know all to well how PSR works, do you? What dose you k.d have to do with this thread? Why was it neccesary to come in here and stroke your epeen like you matter?


I assume you are a k.d ***** since that the only thing you are capable of talking about in a thread thats has NOTHING to do with your stupid measly stats.

You already admitted you dont play comp, you dont play group and you only Pug stomp in the solo queue. You have NO IDEA what good at the game is if you aren't playing against the best 12 mans every night.


I'm glad you couldn't make it past the first paragraph of my post.

I said it for the sole reason the OP thinks, everyone who wants CoF/Convergence/Heat effects or anything else sucks at this game.

The only thing I admitted is not being in a unit. Every group/unit I played with knows why I play with them. This is not about me, this is about OPs arrogance which is putting everyone who hates the instant convergence-pinpoint meta under the same noob-rug.

#39 cSand

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Posted 11 February 2016 - 03:46 PM

View PostTexAce, on 11 February 2016 - 03:33 PM, said:

I said it for the sole reason the OP thinks, everyone who wants CoF/Convergence/Heat effects or anything else sucks at this game.



actually I said "people" not "everyone" and you can damn well be sure that most folks clamouring for X change or compaining habitually about balance wouldn't be doing so if they were winning all the time

But obviously the message cut deep so I apologize

Edited by cSand, 11 February 2016 - 03:46 PM.


#40 TexAce

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Posted 11 February 2016 - 03:50 PM

View PostcSand, on 11 February 2016 - 03:46 PM, said:


actually I said "people" not "everyone" and you can damn well be sure that most folks clamouring for X change or compaining habitually about balance wouldn't be doing so if they were winning all the time

But obviously the message cut deep so I apologize


perhaps the ones who are winning all the time got so bored with this blandness, that they want some stuff to change and introduce new to this game?

Perhaps those who dont win all the time, dont want anything to change out of fear it would be even harder for them and they would suck even more?





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