

#61
Posted 13 February 2016 - 07:27 PM
You'll notice a few things (by the way these use stock armor so they should go down pretty quick):
1. The SL takes down the target in a fairly decent amount of time (I used the Hunchback).
2. The MG takes a ridiculous amount of time. In my tests, the MG spread as well, ending up rarely ever even hitting the cockpit (AT 30 METERS!) and instead took out the CT.
The cockpit ended with red dark reddish/orange armor still while the CT blew and even then it took around 2000 rounds to do so (that's an entire ton of ammo on a stock mech, under armored by quickplay standards!). So that's 1.5 tons in which 3 small lasers could take its place, and lets face it, 3 SLs on most mechs (even with all those DHS calculations people have been doing) takes a LOT to overheat a mech.
The comparison of the SL and MG itself is completely idiotic to begin with, as you're comparing an energy and ballistic weapons dependent on different restrictions but doing so while seemingly ignoring these factors.
#62
Posted 13 February 2016 - 07:33 PM
LordNothing, on 13 February 2016 - 07:22 PM, said:
If MGs were useful, they would be used (see, Ember Era).
They are not, currently.
The Gauss is the superior Crit weapon, laughably, while also being better at Killing.
#63
Posted 13 February 2016 - 07:41 PM
Mcgral18, on 13 February 2016 - 07:33 PM, said:
If MGs were useful, they would be used (see, Ember Era).
They are not, currently.
The Gauss is the superior Crit weapon, laughably, while also being better at Killing.
This, Gauss crit needs to be toned down, it does, keep them as they are for damage, but the crit on these are ridiculous especially with dual builds which basically wrecked weapons all the time.
As for the MGs, they're great crit weapons, HOWEVER, the combination of MINIMAL damage, ammo requirements, BALLISTIC SLOT USAGE, and to top it all off a Cone of Fire?! The only realistic use is by boating them, which means you need multiple ballistic slots and most mechs with enough to effectively boat them are then lacking in the number of Energy or Missile slots needed to produce enough damage to first strip the ungodly amount of armor that people normally put on their mechs. In contrast to multiple mixed laser builds, large ACs/multi-AC builds, LRM/SRM boats, or combination builds that more effectively make use of hardpoints, slots, and/or tonnage? The Machine Gun, as well as the flamer, are literally the MOST USELESS weapons in this game, more so even than a TAG or NARC which don't even do damage.
Edited by MauttyKoray, 13 February 2016 - 07:57 PM.
#64
Posted 13 February 2016 - 08:38 PM
Before Clans, I used to run a MG Spider with a MPL. I would surgically snip at the lightly armored legs of heavies and assaults with the MPL, then go one a MG murder spree with 4xMG and crit out the legs until the ammo exploded. It was glorious. Today, it's crap. Other weapons deal more reliable damage and kill faster, before mgs can do their work.
Edited by Cabusha, 13 February 2016 - 08:39 PM.
#65
Posted 13 February 2016 - 08:45 PM
mogs01gt, on 12 February 2016 - 01:53 PM, said:
What do you mean by "mech grade weapon"?
In the very earliest BT versions, there was no infantry or armor. There WAS machine guns, which were a close ranged alternative to the AC2. The narrative that Machine guns MUST be useless against other mechs, because they have to be relegated to countering non-existent infantry is simply false, and any hard core TT fanboy who spreads this fallacy should be ashamed of himself, for he spreads lies about his precious tabletop game.
#66
Posted 13 February 2016 - 10:18 PM
Prosperity Park, on 13 February 2016 - 05:34 PM, said:
Honestly, in TT an MG isn't equal to an SL.
Small lasers are one heat and three damage, MG's are zero heat (and require ammo) for two damage. On the other hand, MWO SL's are able to pinpoint damage and deal full damage to armor, while MWO MG's are spread damage and...well, you know.
#67
Posted 14 February 2016 - 12:06 AM
#68
Posted 14 February 2016 - 12:21 AM

MGs certainly were mech killers back then.
Edited by El Bandito, 14 February 2016 - 12:36 AM.
#69
Posted 14 February 2016 - 06:00 AM
Mcgral18, on 13 February 2016 - 07:33 PM, said:
If MGs were useful, they would be used (see, Ember Era).
They are not, currently.
The Gauss is the superior Crit weapon, laughably, while also being better at Killing.
i use them. got 5 kills with my arrow in a match last night (hero runs for the event), 4 were entirely due to my machine guns. only one required softening up with my 3 large lasers first. after 2 or 3 shots, some armor is opened up, which is around the time you are overheating, apply machine guns and that target will be dead before you can fire your lasers again. i have a kit fox and had a spider which were both good at the same thing, just on a smaller scale.
also the gauss is a bad example. because its crit chance is just a small bonus on its overall effect. when you think of its cool down attached to that crit chance it seems miniscule in compairison. where you have multiple machine guns applying frequent dice rolls to bust up your stuff. i also think its really unfair to compare one of the heaviest weapons in the game with one of the lightest. the mgs and the ammo to use them is going to be less than the gauss ammo alone.
also slot usage is a non issue because many mechs have inflated slots (in one section) just to make machine gun and ac2 builds viable. 2 slots is usually sufficient in an arm and 3 in a torso are enough to run a triple ac5 build. bansh 3e has 4. and thats nice if you have some machine guns to back up lasers. its certainly not great for boating ac2s (there are better mechs for that). frankly the 3e is best used to carry heavy guns and light lasers.
Edited by LordNothing, 14 February 2016 - 06:13 AM.
#70
Posted 14 February 2016 - 07:09 AM
LordNothing, on 13 February 2016 - 07:22 PM, said:
umm no.
MG is garbage. if you play with MG u probably do under 200 damage.
#71
Posted 14 February 2016 - 01:39 PM
#72
Posted 14 February 2016 - 02:34 PM
Wintersdark, on 12 February 2016 - 03:56 PM, said:
I feel like this point needs more attention brought to it. A variety of authors have worked on BT novels over the years. Not all of them necessarily had a firm understanding of military tactics or mechanical/structural engineering.
#73
Posted 14 February 2016 - 02:34 PM
mogs01gt, on 12 February 2016 - 01:44 PM, said:
You post this all to often and fail to even check to see that in fact they are good vs mechs and AMAZING at taking out infantry small machinery, as a HALF TON weapon should be. Those are some serious sized bullets.
2 Damage same as the AC/2 in lore. So why should they not do 2 damage in MWO?
#74
Posted 14 February 2016 - 03:33 PM
Trauglodyte, on 14 February 2016 - 01:39 PM, said:
You are forgetting the 6MG King Crab.
I'm sure there's a case of food poisoning somewhere.
#75
Posted 14 February 2016 - 03:38 PM
El Bandito, on 14 February 2016 - 12:21 AM, said:

MGs certainly were mech killers back then.
Ah but you see, that wasn't 11 machine guns, that was actually 44 machine guns (assuming you were using clan).
Mechwarrior 4 has machine gun arrays, something I feel we should have had in MWO from the beginning.
IS machine gun arrays had 3 built in machine guns and weighed in at 1.5 tons. Clan machine gun arrays had 4 machine guns and weighed in at 2 tons.
See, while there is not weight savings, thats not the operative part of machine gun arrays. The important part is that you cram many more machine guns into single hardpoints than you otherwise would if you were forced to take the single machine guns.
There's simply no good reason to have single machine guns in this game. Arrays make the weapon system usable, and the increased tonnage makes them far easier to balance.
#76
Posted 14 February 2016 - 03:48 PM
...but you could mount up to 12-14 or so to run next to that flamer Nova.
You could even compare two MG's to an SRM-2. A third of the range for none of the heat.
#77
Posted 14 February 2016 - 04:14 PM
pbiggz, on 14 February 2016 - 03:38 PM, said:
Ah but you see, that wasn't 11 machine guns, that was actually 44 machine guns (assuming you were using clan).
Mechwarrior 4 has machine gun arrays, something I feel we should have had in MWO from the beginning.
IS machine gun arrays had 3 built in machine guns and weighed in at 1.5 tons. Clan machine gun arrays had 4 machine guns and weighed in at 2 tons.
See, while there is not weight savings, thats not the operative part of machine gun arrays. The important part is that you cram many more machine guns into single hardpoints than you otherwise would if you were forced to take the single machine guns.
There's simply no good reason to have single machine guns in this game. Arrays make the weapon system usable, and the increased tonnage makes them far easier to balance.
Well, the thing is with MW4 is that it made sense given the hardpoint system it used (because, single MGs would take up more slots unnecessarily as a consequence).
#78
Posted 14 February 2016 - 06:08 PM
kinda pointless adding them in the first place then..

#79
Posted 15 February 2016 - 05:59 AM
Wintersdark, on 13 February 2016 - 04:46 PM, said:
Battletech rules clearly show a machine gun does the same damage to a mech as an ac2.
2) "most of the slugs going wide as he sprayed in an arc 60 degrees in front of his 'Mech.The few that hit bounced like peas off the side of an elephant."
60 degree arc. Only a few shells hit. This is, in Tabletop parlance, a miss. In MWO even with high damage machine guns would be the same. Get hit by just a couple bullets out of a 60 degree spray and you're not taking any damage of note.
Try it. Take a triple ac2 mech. Spray rapidly across 60 degrees. Even if a shell from each hits, you're probably doing two damage to each of three facings. One would scoff at that as shells bouncing off your armor (which is essentially what happens when even ac20 shells hit mech armor without penetrating)
You're basically drawing a really sketchy conclusion from a mostly missed spray and pray shot in a novel written by some random dude.
On the other side of the debate?
Rules with actual numbers that show the machine gun (just one) does exactly the same damage as an AC2 assuming a hit.
Really, you have zero legs to stand on here.
We'll agree to disagree.
I dont care about TT and you guys dont care about Lore.
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