New Pilot Model In Instagram
#41
Posted 12 February 2016 - 09:29 PM
#42
Posted 12 February 2016 - 09:29 PM
Edited by Sable, 12 February 2016 - 09:31 PM.
#43
Posted 12 February 2016 - 09:31 PM
#44
Posted 12 February 2016 - 09:42 PM
Tarogato, on 12 February 2016 - 09:29 PM, said:
Well, you get to see it during the pre-game animation and you can also use free-look to take a peek during the match.
In terms of productivity, I would hope that it's not the same people who are supposed to be handling weapons/quirks/etc...
#45
Posted 12 February 2016 - 09:58 PM
Tarogato, on 12 February 2016 - 09:29 PM, said:
Why not complain about the new pheonix cockpit items then? Only you see cockpit items.... the difference is that PGI isn't charging you for the new model. I don't know why people are complaining about PGI doing some much needed polish to their game...
#46
Posted 12 February 2016 - 10:01 PM
MoonUnitBeta, on 12 February 2016 - 09:58 PM, said:
There's a difference between polish that you get to see every match (and purchasable content) and polish that you never see. I seriously never see the pilot model, and I run a higher than default FoV.
#47
Posted 12 February 2016 - 10:19 PM
Kaeb Odellas, on 12 February 2016 - 04:48 PM, said:
One of the sillier aspects of Battletech lore.
Exposed skin in a cramped cockpit covered in hot surfaces is a very, very bad idea.
I grew up in the southern US. Nothing worse than jumping in a vw with vinyl seats in 100 degree weather in shorts. OK there are worse things, but it is against the TOS to talk about them on the forums.
#48
Posted 12 February 2016 - 10:19 PM
Tarogato, on 12 February 2016 - 10:01 PM, said:
^This. PGI makes no money off of this improvement, we gain nothing as players off of this improvement. Except for the few, very vocal people who are super excited.
Don't get me wrong, I'm happy for you guys, I bet you're also real cheap dates and a blast to take out drinking on $2 pitcher night, but I guess some of us are harder to please.
#49
Posted 12 February 2016 - 10:22 PM
Tarogato, on 12 February 2016 - 10:01 PM, said:
As fup pointed out, it's seen during the start up sequence, which is seen at the start of every match by everybody. I think that's a pretty good excuse to warrant the investment towards a decent looking pilot model. Since it's seen so often, it is only going to help the game look more polished. I don't see it as a bad thing and it brings the old assets up to standard of a AAA game. And, who knows, maybe they're putting this much work into a pilot model for customizable suits? Maybe it'll be used in more than just the pilot...
And now, if those weren't good enough reasons, here's one that is: Just because you don't see it now - what about later? Russ is very interested in VR and wants to get on board... A lot of people will be exploring the cockpit and seeing a lot more of the pilot model then.
Kodyn, on 12 February 2016 - 10:19 PM, said:
^This. PGI makes no money off of this improvement, we gain nothing as players off of this improvement. Except for the few, very vocal people who are super excited.
Don't get me wrong, I'm happy for you guys, I bet you're also real cheap dates and a blast to take out drinking on $2 pitcher night, but I guess some of us are harder to please.
see above.
Edit:
Not to mention, but the art department was never really a bottle neck... They're taking on redoing maps... talking on rescaling mechs... and if they can do all that and still reskin the pilot model, then why not? We're not exactly missing out on anything. Most of the things we need/want are largely code based...
Edited by MoonUnitBeta, 12 February 2016 - 10:29 PM.
#50
Posted 12 February 2016 - 10:33 PM
I personally have spent a certain amount on the game, and am done spending, indefinitely, until I see PGI start to use it's income in ways that I feel will actually improve the game. It's everyone's own choice and preference what those things are that actually constitute improvements, and therefore how to vote with their wallets.
If PGI consistently made good choices with their time and our money, and had a proven track record of adding great features, timely fixes, smooth gameplay, etc, I would likely be a lot more trusting of their ability to manage their own time and resources, but....reality is a thing, and they do not have this track record, so I see a lot of the things they are proud of as a severe waste of time and effort.
As I said, I'm happy that some of you are happy, I'm not against other people getting things they want in the game, so long as those things don't hurt the overall game, but I simply cannot agree nor get excited myself. It's just one of those situations where there are two sides to this fence, and there will always be some of us on either side, no matter how much we debate it.
Everyone has different values, needs and wants.
#51
Posted 12 February 2016 - 11:12 PM
Tarogato, on 12 February 2016 - 09:29 PM, said:
I see it at the beginning of every match, and it looks like 2000 era unreal tournament crap.
So yeah, I'm glad it's getting addressed. I hope some of the cockpit get remapped and textures too, thanks.
#52
Posted 12 February 2016 - 11:14 PM
#53
Posted 12 February 2016 - 11:22 PM
Kodyn, on 12 February 2016 - 09:03 PM, said:
What do coders have to do with map / gameplay designers?
Kodyn, on 12 February 2016 - 10:33 PM, said:
It's a free-to-play game. You buy Mechs and colours and camos and Premium Time and that's about it. There's no option to pay for certain features you feel are worthwhile.
Edited by Rorvik, 12 February 2016 - 11:23 PM.
#55
Posted 12 February 2016 - 11:32 PM
As far as what you're paying for with a free-to-play, that's again open for debate. I'd say we're paying for PGI to continue to supply a fun and interesting experience, otherwise, why play, and more importantly for them, why pay? If all some people want is cockpit items and skins, then great, MWO is a wild success for them. PGI however has repeatedly asked for player feedback, and in some cases, acted on it. Therefore, we, as a community, have ideas and suggest them. More often than not, we all completely disagree with each other on nearly every idea, feature, and suggestion.
If PGI decides all they want to do is keep making stuff pretty, and not actually fix the core game, CW, bugs, etc, that's their business. I feel like that would be bad business however, and I don't think that's PGI's plan, they're just very slow and haphazard about how they implement things. I feel like eventually they will fix the things I want to see fixed, just as a lot of people complained about the pilot model for years, and now it's been improved.
How long do you want to keep going back and forth on this, or can we agree that we don't have to agree on this one? I don't think the world's going to explode if everyone's not equally pleased with a new pilot model.
#56
Posted 13 February 2016 - 01:13 AM
I also have a high FOV, which immerses me a lot in the game and I like to hold CTRL and look around in my cockpit when marching towards the action
#57
Posted 13 February 2016 - 01:35 AM
#58
Posted 13 February 2016 - 01:48 AM
MoonUnitBeta, on 13 February 2016 - 01:35 AM, said:
Can't understand how people are complaining, I've thought that old model has looked ugly for years. This was a long time coming, though I'm glad the PGI hate train is still dumb enough to think that the artist who worked on this should have been doing some coding task they aren't trained for instead. Stay classy.
Although on the topic of "cooling vests", I've personally always handwaved that nonsense, and I'm glad PGI went with a full body suit instead. Exposed skin only REDUCES the effectiveness of a bodily cooling system, especially in a boiling hot mech cockpit. Full body insulation increases the potential to keep heat down drastically, it's just nonsense to believe that any "cooling vests" and other such half naked protective equipment would have ever even been developed for MechWarriors. It's a part of the lore that needs to be trashed and forgotten.
#59
Posted 13 February 2016 - 02:02 AM
GRiPSViGiL, on 12 February 2016 - 07:59 PM, said:
I would love a new mech Bay. One where we could pan around to see all our mechs. Or even a 3D one.
Different people, different expectations of what makes a game good.
Go play the new Grey box maps they'll add next patch. Looks like that's what you are wanting.
Edited by TexAce, 13 February 2016 - 02:03 AM.
#60
Posted 13 February 2016 - 02:36 AM
My 2 cents is I'm glad.
When I came back to mechwarrior last spring, I almost busted out laughing during the start up animation. It was that ugly. IT was that out of place. We're all used to it and I am guessing most admit that it looks kind of ugly, but man, when I first started playing again and I saw that, it was HORRENDOUS. The current pilot model looks like it has 800x600 textures and about 100 polys. It had to happen sooner or later, and honestly working on little things like this might seem trivial now, but imagine if they just kept on doing this with whatever the worst looking thing in-game was, eventually it starts contributing to the overall polish.
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