

Should Jager Pilots Apologize To Rifleman Pilots?
#1
Posted 12 February 2016 - 07:01 PM
The Jager brings more ammo and armor but is it really as efficient in the role as the smaller Rifleman?
The quirks have me very excited. If anything the lack of structure quirks are from inherent damage spreading potential.
#2
Posted 12 February 2016 - 07:05 PM
#3
Posted 12 February 2016 - 07:24 PM
#4
Posted 12 February 2016 - 07:28 PM
#5
Posted 12 February 2016 - 07:42 PM
Mystere, on 12 February 2016 - 07:05 PM, said:
The rifleman has a smaller tonnage available than the jaggermech. You might be thinking of 'ridiculous' when imagining a smaller jaggermech, but it also carries fewer or smaller weapons in comparison. Combined with its lack of durability quirks and you'll come to realize that the Rifleman is more of a glass cannon than the Jaggermech is.
#6
Posted 12 February 2016 - 07:55 PM
Spheroid, on 12 February 2016 - 07:01 PM, said:
The Jager brings more ammo and armor but is it really as efficient in the role as the smaller Rifleman?
The quirks have me very excited. If anything the lack of structure quirks are from inherent damage spreading potential.
You mean 40% ballistic velocity, 20% cooldown, right?

#7
Posted 12 February 2016 - 07:58 PM
#8
Posted 12 February 2016 - 08:03 PM
Edited by Johnny Z, 12 February 2016 - 08:03 PM.
#9
Posted 12 February 2016 - 08:04 PM
How exciting and such a great step forward for balance.

Mystere, on 12 February 2016 - 07:05 PM, said:
That's what I thought too with Paul's rather large post about what PGI was trying to do with the great mech re-balance, but they didn't follow through.
Edited by Pjwned, 12 February 2016 - 08:05 PM.
#10
Posted 12 February 2016 - 08:17 PM
#11
Posted 12 February 2016 - 08:22 PM
Spheroid, on 12 February 2016 - 07:01 PM, said:
The Jager brings more ammo and armor but is it really as efficient in the role as the smaller Rifleman?
The quirks have me very excited. If anything the lack of structure quirks are from inherent damage spreading potential.
No, seriously... does anyone else notice it's actually 20% cooldown, 40% velocity?
#12
Posted 12 February 2016 - 08:24 PM
Prosperity Park, on 12 February 2016 - 08:22 PM, said:
Probably not. they are still afraid of the "OP GAUSS" boogeyman. Tho I will say a single gauss + laterbarf with that thing looks easy to achive.
#13
Posted 12 February 2016 - 08:25 PM
Alistair Winter, on 12 February 2016 - 07:58 PM, said:
Call me crazy Alistair, but I don't see any hardpoint inflation on the 3C and 3N. The 3N has exactly the number of weapon hardpoints it comes with in TT.
Only the 5D and Legend Killer have received any appreciable hardpoint inflation. Legend Killer in the lore was pretty much just a bone-stock 3N. Obviously the Hero mech has to have more space for weapons.
The only one I'm not at all familiar with is the 5D.
#14
Posted 12 February 2016 - 08:32 PM
Pjwned, on 12 February 2016 - 08:04 PM, said:
How exciting and such a great step forward for balance.

That's what I thought too with Paul's rather large post about what PGI was trying to do with the great mech re-balance, but they didn't follow through.
It'll get nerfed as soon as it goes to cbills, i wouldn't worry.
#15
Posted 12 February 2016 - 08:40 PM
Edited by Alwrath, 12 February 2016 - 08:41 PM.
#16
Posted 12 February 2016 - 11:41 PM
Still, I will need at least one dakka Rifleman now that I need to replace one of my Stalkers with a Mauler in hot CW maps.
Edited by El Bandito, 12 February 2016 - 11:45 PM.
#17
Posted 13 February 2016 - 12:05 AM
This 'Mech gets a big, fat "MEDIOCRE."
And I say that as somebody who doesn't buy 'Mechs for quirks. It doesn't even look pretty.
#18
Posted 13 February 2016 - 01:28 AM
Edited by 1Grimbane, 13 February 2016 - 01:29 AM.
#19
Posted 13 February 2016 - 01:38 AM
Alan Davion, on 12 February 2016 - 08:25 PM, said:
Only the 5D and Legend Killer have received any appreciable hardpoint inflation. Legend Killer in the lore was pretty much just a bone-stock 3N. Obviously the Hero mech has to have more space for weapons.
The only one I'm not at all familiar with is the 5D.
You're crazy

The RFL-3N is the version that gets 20% ballistic cooldown, which is what you want for gauss. In TT, it has 2LL, 2ML, 2AC5, so 4E and 2B. In MWO, it has 2B and 6E.
#20
Posted 13 February 2016 - 05:47 AM
MauttyKoray, on 12 February 2016 - 07:42 PM, said:
Prosperity Park, on 12 February 2016 - 08:22 PM, said:
That was not my point. I though MWO was done with giant quirks.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users