

Looking to get into a tabletop mech game.
#21
Posted 12 December 2011 - 12:18 PM
#22
Posted 12 December 2011 - 12:40 PM
#23
Posted 12 December 2011 - 01:15 PM

To the OP... Battletech gives you quite a few good options that you can work with.
As people have stated previously, there are free rules to convert to tabletop play. With the exception of megamek, I play exclusively on 3d terrain.
If you feel like the rules are to intense for you, you might try the quick strike rules which are in the strategic ops book. That's a really good fast playing version of the game that is everything the clix version should have been but sadly was not.
As far as miniatures go, iron winds quality control is pretty good. I'm very pleased with the quality. Especially some of the newer resculpts.
If you don't want to build and paint I get that! You can use the clix minis with the regular rules. If your playing on 3d terrain no conversion is needed but it would be a good idea to swap them over to hex bases.
Hope that helps!
#24
Posted 12 December 2011 - 01:40 PM
ice trey, on 07 December 2011 - 09:00 AM, said:
CAV is something I've never seen anyone play or sell, but I know it exists - they are produced by Reaper Miniatures. I flipped through the core book and noticed very strong similarities with Battletech (It's likely a knock-off product), but haven't had a chance to try it - or see a miniature for it in person, painted or in the blister. I can't say much more to it than that.
I own both of those
Cav I've only played a couple times. The rules are quicker than battletech, but the minis really suck.
Heavy Gear I own a bunch of the southern minis. I love their art, their mini and their world. The rules need some work. They use a penetration based armor model, but it really fails to give reasons for lighter weapons to exist. The bigger stick as always best. They also have an over-complicated spotting system. Overall it *is* still simpler than battletech and faster to play once you know the rules.
I actually wrote a complete set of rules for the DP9 heavy gear minis if you want to take a look. Its a fusion between flames of war (a really great, fast, wwii system) and the dp9 heavy gear rules.
http://www.ruleslawy...GS/HGS_A121.zip
#25
Posted 13 December 2011 - 08:45 AM
Northern GP Gears in a promotional small tournament but I do agree with the
price tag for HG D:
CAV sounds interesting for at least a playtest with proxies
and I just found out in another thread that there was a Starsiege tabletop
that I must now hunt down, collect, and try

#26
Posted 22 December 2011 - 04:20 PM
Masterblaster57, on 06 December 2011 - 09:05 PM, said:
Nope not young I am an adult just haven't really done much with mech warrior other then the video games from mech warrior 2 up to 4 and no I am not up to date on all the battle tech lore and crap. I am looking for a mech warrior or battle tech table top game to play with some friends so how about you fan boys stop being all defensive. Be helpful or don't bother posting.
"...battle tech lore and crap". Wow...way to invite yourself to a party and crap on the carpet. You might be in the wrong place. The Battletech genre is rich and entertaining precisely BECAUSE of the highly developed background and fantical attention to detail that a whole generation of authors and gamers have combined to create. If you just want a ~good~ board game or something you can pick up Axis and Allies. No hexes, lots of fun...and it's WW2...you probably already know the "lore and crap."
#27
Posted 22 December 2011 - 05:28 PM
#28
Posted 22 December 2011 - 05:41 PM
Technoviking, on 06 December 2011 - 08:04 PM, said:
The Table Top wargame known as BattleTech, is really fantastic. You can get the intro box, it comes with 24 mechs. You can get basic rules for free. My wife loves it after one play, and she doesn't play these kinds of games, but she loves BT.
http://www.battletech.com/
Still can't tell if trolling... *scratches head*
26 mechs (two clan)
#29
Posted 24 December 2011 - 08:44 AM
#30
Posted 27 December 2011 - 08:40 PM
A video example.
#31
Posted 27 December 2011 - 10:16 PM

#32
Posted 04 February 2012 - 03:47 PM
The Battletech universe has had many changes since the 1st edition when it was with Fasa,When Jordan Weisman started Wizkids games, he created a variant to the battletech universe ,MECHWARRIOR DARK AGE, this time using the Click method of keep track of a units dmg/att value etc, He also took the universe to a diff era using diff style of mechs (aggro mechs, Mad cat III, etc) to battle, whislt these mechs were new the were not popular with the BT players and the game slowly died,But Wizkids did listen to the gaming public and introduced Mechwarrior Age of Destruction with new rules and changes and the mechs were starting to be what you thought they should be,with further expansions (like wolf strike) Mechwarrior became a lot MORE fun, but with the Damage already done and people shying away from buying the new version, it ceased to be, which is a shame really because towards the end the figures looked and feel really really good and the game play was varstly improved:)
Batlletech is a great game with really nice mini's that you can paint the way you want (also mechs easy to buy),rules are more complex and detailed. Battletech is in production, alot of people play it
Mechwarrior Figures are bigger and and pre-painted ready for battle,(some mechs are hard to find due to rarity)rules are very easy and simple. Mechwarrior is out of production. there are few die hards still playing

Either way you go you will have fun
well thats my 2 cents worth
#33
Posted 05 February 2012 - 04:28 PM
#34
Posted 06 February 2012 - 06:08 AM
I’ve said it before and I’ll say it again, the ability for someone to pick up a MW:DA figure and join a game is infinitely quicker and more enjoyable than a CBT figure/mech sheet.
I run a Mechwarrior campaign and in my campaign are 5 players. Two of those come from CBT and know the lore and love sharing it and how things work. The other three know very little of CBT but love the aspect of how easy and contained the clickz are to use and operate. I’ve taken the MW:DA rules and expanding them to 50+ pages covering just about everything imaginable. We’ve thought about CBT with the other three and when we’ve engaged in playing it becomes very slow and boring. They usually lost interest quickly.
In my role I’m the GM/DM. I handle the flow of the game and if they are getting lucky roles I counter balance with additional enemy reinforcements. Each player has a Mechwarrior pilot sheet that contains their skills/stats. This sheet is simplified compared to a D&D hero or CBT mech sheet but it still allows the player to feel like their pilot is customized. I’ve taken many of the bases of units off and rebalanced them. I’ve eliminated certain attacks on units all together and introduced new ones.
I love CBT but I play MW:DA Modified because it is faster, more fun and easier to setup. CBT games are just crazy long. Also, the wife doesn’t like CBT because of how long the games are.
IMO you should play CBT so you know how it feels and then try MW:DA with modified rules. Both are rocking in their own rights.
#35
Posted 06 February 2012 - 12:12 PM
#36
Posted 06 February 2012 - 01:24 PM
My map setup:

#37
Posted 07 February 2012 - 04:53 PM
Propnut, on 06 February 2012 - 01:24 PM, said:
My map setup:

Is that Heroscape hexes?
Edit: LOL how about "Are those Heroscape hexes?"
Edited by Waylandx, 07 February 2012 - 04:55 PM.
#38
Posted 08 February 2012 - 08:04 AM
Here is a link to the Battletech gaming table build thread:
http://www.lordsofth...06bdf6fc3f08589
David
Edited by Propnut, 08 February 2012 - 08:08 AM.
#39
Posted 08 February 2012 - 06:00 PM
#40
Posted 13 February 2012 - 02:21 PM
http://boardgamegeek...rid-mech-attack
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