pyrocomp, on 14 February 2016 - 12:28 PM, said:
For me this sums to:
1) Cause the builds require different sets of skills? Or I just do not like brawling (really, we have different roles/styles).
2) People say that there should go SRMs instead of LRMs (as if that Atlas will be to the front lines faster to soak that damage people insist it's purpose is).
3) So never ever to jump into a new mech? Ever tried to go from elited RVN to not-even-basiced DWF? Try.
4) outmanuevered often means to get enemy team from your back. There are literally no time to reposition and those assaults are almost usually left alone. This is NASCAR and not the pilots problem. It's more of the team not playing for it's strength. Really, argument goes both ways. NASCAR is a manuever executed usually by both teams. You still can be outpositioned, but that's rare.
5) If each and every mode of MWO is competitve then the whole game is competitive? If it is competitve it should have standartized bulds and team compositions and such to remove that random factor to 'value skill'. Are you sure that this is MWO?
6) 280-320 is and average damage per mech on a win. He does above which is sufficient for assault. Claims that everyone in a match should do 550 at least are... well, where the hell we can get that much of HPs one enemy mechs? Independently remove armor and internals of each arm, the one leg, the armor of what remains, then try ST and after, if the victim is still with us proceed to another CT and to make CT and remaining leg cherry-red? Sound like a waste of damage. Really. Check the average damage per team in matches, is it near 5000 (that will be 420 dmg per mech)?
1) The Atlas's strengths are as a brawler. If you don't like brawling, then I suggest not trying to shoehorn the Atlas into a role it's not suited for. Merely choose a better mech for the style you want to play.
2) Atlas's can absorb more damage than just about any mech in the game and keep fighting. It's primary weapon groups are in the torsos, so it can lose a few components and be totally effective. The Atlas is a line-smasher. It's meant to lead a charge. You use SRM's because the mech is built for them, and because close range weapons are your best investment on slow mechs.
3) You didn't read what was said. So I won't address your non-point.
4) Again, didn't read what I said.
5) Yes, entire game is competitive. Every mode is 2 teams fighting against each other to win. That's the definition of competitive. And if you haven't been paying attention, in every competitive game with player choice, inevitably certain choices rise above others. There's a reason that metas exist. Its not to say you have to play the meta to compete. I choose not to, generally speaking. But I do choose builds that compliment the mech and my playstyle, and aren't intentionally designed to ignore what works.
6) Sub 300 damage is NOT an average output for a 100-ton mech. Smaller mechs and poor players may put up these numbers, but you should never be running that in something at 100 tons. These things can mount in excess of 70 alpha and can sustain that without overheating for a good while. If you're doing less than 5pts of damage per ton, you're lagging well behind the curve for your build, and are forcing other mechs to carry you. One shouldn't confuse being carried to a victory with a build contributing equally, just because your numbers seems similar to the average. A 100-ton mech should sit well over the average.