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2 Flamers = Firing 1 Ppc Every Second. (This Thread Has Teh Mathz!)


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#21 I Ate Your Cookies

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Posted 15 February 2016 - 04:05 PM

View PostLukoi Banacek, on 15 February 2016 - 03:58 PM, said:

When I see flamer mechs running at me in my all-energy builds I'm gonna run away screaming for help from someone to shoot it, SHOOT IT SHOOOOOOT IT!!!!


KILL IT WITH FIRE--

owait...

#22 Karl Marlow

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Posted 15 February 2016 - 06:48 PM

View Post627, on 15 February 2016 - 12:17 PM, said:

you can still move, jump and fire some ballistics while the flaming guy will likely overheat himself.


For funsies load up a nova with 12 flamers. Set weapon group 1 to fire them all and weapon group 2 to chain fire. Fire weapon group 1 until your heat rises then hold down weapon group 2.

How long until you overheat?

Answer: never. In fact you will cool the mech.

You can keep a mech at 90% for infinity with as little as 2 flamers and given enough time you'll even kill the mech. Of course a glacier might pass through the area and kill a mech before that happens and it is debatable how worthwhile heating a mech like that would be. Still, of all the problems the flamer has, overheating your own mech isn't among them. It's practically impossible if you are 0aying attention.

#23 Thunder Child

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Posted 15 February 2016 - 07:24 PM

I just like the idea that people might, MIGHT, just have to chainfire on occasion, rather than ALPHA ALL TEH THINGZ!

#24 Hit the Deck

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Posted 15 February 2016 - 07:33 PM

How bad this flamer AS7-S would be? Posted Image

#25 Troutmonkey

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Posted 15 February 2016 - 08:02 PM

View PostRoadkill, on 15 February 2016 - 03:53 PM, said:

Trigger setup:

1: Flamer, Flamer, Flamer
2: Flamer, Flamer, Flamer
3: ALL TEH FLAMEZORSES!!!

Fire trigger 3 for ~4 seconds. Much heat ensues.
Switch to holding 1 & 2 on chain fire. Suffient flaming ensues to keep target capped. Forever, with no geometric heat accumulation.

Profit.

aaaand .3 damage a second. It will take literally minutes to kill anyone

#26 1Grimbane

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Posted 15 February 2016 - 08:40 PM

View PostOtto Cannon, on 15 February 2016 - 12:25 PM, said:

I'd prefer to see a flamer reduce target cooling by XX%, and not stack with multiple flamers. Job done- no stunlock and a valid brawling tool that can't be boated and discourages all-energy builds.

so screw black knights and most banshee's right? there are some chassis that will forever remain all energy boats because that was their job. it'll be interesting to see this play out. i for one will be trying some troll flamer builds for sure. i'm picturing my 167 kph death's knell with 2 mlas and 2 flamers

#27 Mystere

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Posted 15 February 2016 - 09:53 PM

View PostI Ate Your Cookies, on 15 February 2016 - 04:05 PM, said:

KILL IT WITH FIRE--


Did someone call? Posted Image

#28 SkaerKrow

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Posted 15 February 2016 - 09:57 PM

Call me crazy, but I foresee this getting nerfed back down closer to the current flamers within the next six months.

#29 1Grimbane

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Posted 15 February 2016 - 10:23 PM

^ sir i bet your on to something there. i can't see uber flamers lasting that long at all. but we'll see.
the novelty may wear off and they might not need to fix em .. if indeed they are "broken" after patch

#30 Mister Blastman

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Posted 15 February 2016 - 10:42 PM

View PostProsperity Park, on 15 February 2016 - 01:03 PM, said:

I just want people to think about this from a realistic perspective. Think in terms of how fast flamers can overheat Mechs with a realistic yardstick (# of PPCs fired per second).

Honestly, I think it was irresponsible and insulting to "present" the New Flamer in the way that NGNG did. They showed it in a completely unrealistic fashion and expected us to believe that as an "in-game implementation" when deploying it against a Mech with 10 SHS.

How stupid do they think I am? Do they think I, or anyone else in that manner, will be running around in a 60 ton laser and ballistic Mech with just 10 SHS? That's actually rude as far as I am concerned.


NGNG has an agenda. They always have.

#31 MischiefSC

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Posted 16 February 2016 - 01:20 AM

Yeah.

Mlas + flamer Mando, bringing the joy of 'oh **** I'm heat-capped' to a brawl near you!

#32 Khobai

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Posted 16 February 2016 - 01:31 AM

flamers will get hotfixed

its pretty obvious that 4.5 heat per second is way too much

#33 1Grimbane

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Posted 16 February 2016 - 01:56 AM

watch as Russ is just doing an april fools a couple months early

#34 Lily from animove

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Posted 16 February 2016 - 02:13 AM

View PostLukoi Banacek, on 15 February 2016 - 12:05 PM, said:


Till it caps at 90% and you wish you were running twin-gauss.


lolcust approves.

also, stuncrow prime anyone?

http://mwo.smurfy-ne...b1cc610042ec0f1

Edited by Lily from animove, 16 February 2016 - 02:17 AM.


#35 Bobzilla

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Posted 16 February 2016 - 04:13 AM

Lights with them won't be a problem, cool shot then alpha.

#36 Lily from animove

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Posted 16 February 2016 - 06:58 AM

View PostMcgral18, on 15 February 2016 - 12:12 PM, said:

I think I'll go head-hunting:
NVA-6SPL 3 Flamer

Something to that effect. It can fire 2 SPL even Flamed at 90% heat...assuming the Flamer doesn't affect your heat output (7 heat cap left, 2 SPLs=6 heat)

Also, TIL, The Nova can have 18% less Pulse Laser heat, if it takes 6 E hardpoints (both S arms, both Prime STs). I might also try 6 MPLs. Under 5 heat per laser. Only 17 heatsinks, though.


I am confused, even a single flamer could heat yourself up into overheating, was this changed too?

can we now really fire 3 flamers endless without heating up?

Edited by Lily from animove, 16 February 2016 - 07:00 AM.


#37 wanderer

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Posted 16 February 2016 - 07:04 AM

The derp was strong with this one, the better to get people to scream bloody murder and put flamers right back to useless levels.

Limit the maximum amount of heat flamers can add to a 'Mech per second, treat it as environmental heat.

Flamers become useful but we don't have stunlock issues- and can get rid of the exponential heat load flamers put on the user, too. Cause as it is, they're actually better at heating a 'Mech up than the TT version, if I did the math right...

#38 Moomtazz

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Posted 16 February 2016 - 07:08 AM

Better check the waterproofing on your mechs. When all those flamers hit all those tears it's gonna be a steambath!

#39 Otto Cannon

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Posted 16 February 2016 - 07:16 AM

View Post1Grimbane, on 15 February 2016 - 08:40 PM, said:

so screw black knights and most banshee's right? there are some chassis that will forever remain all energy boats because that was their job.


Not at all. It'd be far easier on energy boats than the current stunlock mechanic in fact. Flamers worth using would just give more of a reason to use less heatsink-reliant builds than there is now. I'm not at all saying boat builds shouldn't be used, just that their natural strength would have a balancing situational downside.

#40 B0oN

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Posted 16 February 2016 - 07:29 AM

Interesting times ahead of us ...
Marshmellows and Wieners on a stick are being held ready ^^





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