Oxide Buffs Pushing Mwo Deeper Into P2W
#21
Posted 15 February 2016 - 07:59 PM
#22
Posted 15 February 2016 - 08:01 PM
Really johnny every dumb thing you're saying.....i've read it before by other people since 2012 and just like them you're sooo wrong.
First "mechwarrior is dying" and now this.........
Edited by Mad Strike, 15 February 2016 - 08:08 PM.
#24
Posted 15 February 2016 - 08:14 PM
himself, on 15 February 2016 - 08:06 PM, said:
So if they only get 5 ammo and each ammo can kill a mech in one shot, it isn't OP because they run out of ammo?
Just because you play like an idiot and facehug people long enough to get cored doesn't mean good players do the same.
You're speaking about a non jumpjet ammo dependent light mech pal , not even FAST.
#25
Posted 15 February 2016 - 08:36 PM
Mad Strike, on 15 February 2016 - 08:01 PM, said:
Really johnny every dumb thing you're saying.....i've read it before by other people since 2012 and just like them you're sooo wrong.
First "mechwarrior is dying" and now this.........
Have you ever thought that if players have been talking about it for 4 years, it might actually still be true?
#26
Posted 15 February 2016 - 08:42 PM
himself, on 15 February 2016 - 08:06 PM, said:
Just because you play like an idiot and facehug people long enough to get cored doesn't mean good players do the same.
Wow, why do I bother, you just aren't very good at comprehension and ad-hominem everything when you are wrong.
#27
Posted 15 February 2016 - 08:44 PM
Johnny Gorbachev, on 15 February 2016 - 08:36 PM, said:
Have you ever thought that if players have been talking about it for 4 years, it might actually still be true?
Games don't die in 4 years....they die in weeks........how much have you been playing videogames ? :S
Remember hawken ? That's how a game dies
Big diference , game is dead for you so the best thing you can do is move on and look for a game that you like.
Edited by Mad Strike, 15 February 2016 - 08:46 PM.
#28
Posted 15 February 2016 - 08:45 PM
himself, on 15 February 2016 - 08:06 PM, said:
So if they only get 5 ammo and each ammo can kill a mech in one shot, it isn't OP because they run out of ammo?
Damn, I must have been doing things wrong over the years. The only fresh mechs I have one shotted in my Oxide is a locust. Maybe a Raven once. Damaged mechs is something different.
#29
Posted 15 February 2016 - 08:49 PM
Johnny Gorbachev, on 15 February 2016 - 08:36 PM, said:
Have you ever thought that if players have been talking about it for 4 years, it might actually still be true?
I still contend your the user "That Dawg" of clan wolf
Edited by 1Grimbane, 15 February 2016 - 08:49 PM.
#30
Posted 15 February 2016 - 08:50 PM
nehebkau, on 15 February 2016 - 08:42 PM, said:
Wow, why do I bother, you just aren't very good at comprehension and ad-hominem everything when you are wrong.
It's okay, bud. Hopefully at some point in your life, you will realize that people aren't instantly wrong when they're mean to you and that you are, in fact, an idiot.
Eboli, on 15 February 2016 - 08:45 PM, said:
I'll give you the benefit of the doubt.
Feel free to read my post again and respond accordingly.
Edited by himself, 15 February 2016 - 08:50 PM.
#31
Posted 15 February 2016 - 09:05 PM
#32
Posted 15 February 2016 - 09:14 PM
himself, on 15 February 2016 - 08:06 PM, said:
The only thing an Oxide can reliably kill in one hit is a light 10 tons or more lighter than itself. SRMs spread, and unless you catch a medium with its pants all the way down from behind at reach-out-and-have-a-slapfight range and put damn near every single one of your missiles in its RT or LT and it happens to be running an XL... well, you get the idea. 4xSRM4 is a 34.4 point alpha (which is not enough to one-shot even a 60-ton heavy unless it has crit-able ammo in an unfortunate location). That is only 2.4 points above the 8xSPL FS9-A and only 4.4 points above the 5xMPL FS9-S- with a weapon system that does not deal pinpoint damage. That 34.4 points of damage is getting spread over at least two, more likely three components, and a few missiles will probably miss the target entirely- assuming SRM hitreg is perfect, which it never is. As opposed to 30-42 points of pinpoint damage, with the usually perfect hitreg of hitscan lasers.
And you want to claim that a light mounting 4xSRM4 is OP? Get real.
How much damage you can land on one component in the space of one firing cycle is the measure of your effectiveness in this game. The meta laservomit lights are objectively more effective than the Oxide in every measurable way. They have jets; Oxide does not. They do pinpoint damage; Oxide does not. They have infinite ammo; Oxide does not. They can mount the same firepower for less tonnage. They can deliver exactly the same damage to a single point across their effective range envelope. They have better hitboxes. They can afford to mount bigger engines. The list goes on, and on, and on.
You got backstabbed to death by an Oxide? Boohoo. If it had been an ACH, FS9, WLF, or frankly any other high-alpha light 'Mech, the result would have been exactly the same. Most of them would have killed you even faster, and done so without a single point of damage being wasted.
Disclaimer: I hardly ever drive my Oxide. I usually drop in my Urbies. In case you were wondering how much I rely on my "crutches."
#33
Posted 15 February 2016 - 10:59 PM
Compare that to the Jenner IIC which doesn't have cooldown or structure quirks, has larger hitboxes, a wider missile spread, more heat, and most builds have additional ghost heat. Compare it to the FS9-A which hits its heat cap in a brawl much sooner, and the ACH which hits it even faster. The Oxide is literally the best light striker in the game right now. And that is clearly P2W, because it is paywalled. The only facet it falls short in is light vs. light combat, where typically arm-mounted SPL reigns supreme.
#35
Posted 15 February 2016 - 11:29 PM
#36
Posted 15 February 2016 - 11:32 PM
#37
Posted 16 February 2016 - 12:11 AM
Tarogato, on 15 February 2016 - 10:59 PM, said:
Compare that to the Jenner IIC which doesn't have cooldown or structure quirks, has larger hitboxes, a wider missile spread, more heat, and most builds have additional ghost heat. Compare it to the FS9-A which hits its heat cap in a brawl much sooner, and the ACH which hits it even faster. The Oxide is literally the best light striker in the game right now. And that is clearly P2W, because it is paywalled. The only facet it falls short in is light vs. light combat, where typically arm-mounted SPL reigns supreme.
I didn't mind MUCH that it ended up a little bit OP after the requirkening, it happenes. BUT tossing in arbitrary buff to already very good, paywalled mech is fishy at best. Especially when all other Jenners are still 2nd class lights at best. Oxide was already the toughest light (good hitboxes AFTER LAST HITBOX UPDATE) and durability quirks none other light mech have (it's the only jenny that have ANY durability quirks, mind you). Now it's gonna be also the most agile 35-tonner (yup, best accel/decel/turnrate quirks, look it up). OXIDE quirk list is already at least twice as long as any other jenner's, now those quirks are gonna be higher.
I already see more oxides in play than all other Jenners and Jenners IIC combined. More than any other heros too. ACH wolfpacks in group play from recently are oxide wolfpacks now.
I would take the person who made today's oxide buff happen and force it to play vindicators for a month. That would teach that one a thing or two about balance.
Edited by Prof RJ Gumby, 16 February 2016 - 12:15 AM.
#38
Posted 16 February 2016 - 12:15 AM
I'll be back in a couple weeks, to finish that thought, once the laughter dies down a few dozen decibels...
Edited by TheRAbbi, 16 February 2016 - 12:15 AM.
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