Prof RJ Gumby, on 16 February 2016 - 12:11 AM, said:
This. All the way this.
I didn't mind MUCH that it ended up a little bit OP after the requirkening, it happenes. BUT tossing in arbitrary buff to already very good, paywalled mech is fishy at best. Especially when all other Jenners are still 2nd class lights at best. Oxide was already the toughest light (good hitboxes AFTER LAST HITBOX UPDATE) and durability quirks none other light mech have (it's the only jenny that have ANY durability quirks, mind you). Now it's gonna be also the most agile 35-tonner (yup, best accel/decel/turnrate quirks, look it up). OXIDE quirk list is already at least twice as long as any other jenner's, now those quirks are gonna be higher.
I already see more oxides in play than all other Jenners and Jenners IIC combined. More than any other heros too. ACH wolfpacks in group play from recently are oxide wolfpacks now.
I would take the person who made today's oxide buff happen and force it to play vindicators for a month. That would teach that one a thing or two about balance.
Regarding the structure buffs: Anybody who has piloted a fast light without JJ can attest--you lose a shitton of leg health just by falling off miniscule edges. The leg structure buffs help compensate for the fact that you'll be shaving HP every time you try to walk down a hill with a tweaked XL250+. As for the torso structure--the Oxide is the only JR7 with an effective range limit. Unless you're trolling with LRMs, you need to get within 270 meters. All other variants can slap on MLs and poke from outside 400, or a LL/ERLL and get further away. Not in the Oxide. The structure quirks help it to be a viable variant in comparison to its counterparts.
Regarding mobility: I admit to partiality. Maybe because I've many times switched from my -F or -D into my -O, forgot about the inferior handling, and promptly got caught out of position and insta-killed....but I'm looking forward to it having better mobility. Should it have the BEST mobility of any JR7? Probably not...
Regarding swarms of Oxides: Every time I run my IS Jenners, I notice I tend to be paired with one or two IICs. In Tier 3 at least, the IICs seem to be more popular.
Wattila, on 16 February 2016 - 04:03 AM, said:
While Oxide it close to where lights should be in terms of power level, it's silly that it is pretty much the only Jenner variant you see these days, I recall seeing exactly one JR7-F recently (or my eyesight is failing me and the JR7-D is super popular all of a sudden). There's no reason for the MC variant to be head and shoulders above the rest.
I have all four IS Jenners in my stable (correction--I sold the -K cause it's ****). I play the Oxide because it's the most fun, seconded by the -D. For me it's less the quirks/winrate--I just don't find lasers to be very exciting. Maybe other JR7 pilots feel the same.
Thunderbird Anthares, on 16 February 2016 - 04:07 AM, said:
its kind of frustrating to play an Assault and getting swarmed by 4 SRM Oxides/Jenners and 2 locusts and get cored out and murdered in 15 seconds... and there is literally nothing you can do about it
no light should be able to do that, and no light should be able to do that while at the same time one-shotting our lights that are desperately trying to cover me
Are you then of the school of thought that lights should only be scouts? Good luck getting balanced tonnage in games then. And if you're not...still your argument ignores the fact that a light that gets stuck or caught out of position or who blunders into the enemy team is toast, even with a whopping 12 extra structure points. Run an Oxide and turn the wrong way whilst in front of a Dakkawolf and see how long you last.
I play predominantly lights and assaults. Yes, it sucks if you get cored by lights. But you have three options besides nerfing lights: 1) Be situationally aware, put your back against a wall, and call for help (sometimes you'll get lucky and a 4xSSRM2 Oxide light-hunter will come help you D: ); 2) add more rear armor; 3) slap some streaks on your assault--for a few sacrificed tons you'll manage to chase most lights away.
Or relish the challenge of piloting an assault.
Or give up and join the swarm.