Roadkill, on 17 February 2016 - 11:08 AM, said:
There's no exploit here, yet you keep saying exploit.
Exploit has a specific meaning, and it's not the way you keep using it.
The new flamer mechanic needs to be fixed because it's poorly designed and clearly wasn't tested by a professional game tester. But that doesn't make it an exploit.
Sadly, I have to disagree with you partly, here. While I agree, vehemently, that Flamers need to be fixed, it is an exploit. There's another example of an exploit that is still in the game and has been there for ages . . . it falls under the same kind of bad implementation and level of issues that we're facing, now.
You can still have a Dire Wolf hop on top of a locust and run around at nearly 170 kph, on top of the Locust, and fight from that position with all the agility of a Locust. It's due to PGI's poor state of collisions and collision damage. It's in the game, and it's an exploit. However, while PGI isn't acknowledging the Flamer exploit, yet, they do acknowledge the "mech stacking" exploit and will ban people for it.
The Flamer is in a similar situation. While the implementation is terrible and needs work, that implementation has created an exploit . . . a loophole in the programming . . . that people can utilize to game the system and exploit the weapon. They receive all of the weapon's benefits without any drawbacks. That, thusly, creates an exploit.
pwnface, on 17 February 2016 - 10:50 AM, said:
I tweeted at Russ and he's watching the videos on the OP now. I hope he realizes this is a massive problem!
Considering his current stance, mind pointing him to some later posts in the thread, like my first post on Page 4. Hopefully he takes it into consideration. It would be greatly appreciated, thank you.
EDIT: Russ said he's talking about Flamer changes to fix the problem. Please push some more reasonable numbers of damage and heat damage at him with no scaling mechanics.
Edited by Sereglach, 17 February 2016 - 11:23 AM.