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Flamers Are Broken. Kinda Need Urgent Attention. Youtube Proof Of Concept.

Weapons Balance

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#21 Y E O N N E

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Posted 16 February 2016 - 04:48 PM

View PostDeathlike, on 16 February 2016 - 04:47 PM, said:


Too cereal?




Always cereal. Though, I'm more partial to the doughnut seeds than corn-balls.

View PostUltimax, on 16 February 2016 - 04:48 PM, said:



Phil is unfortunately useless for balance discussions.

He was basically the Quirks Evangelist, and then he was anti-50% quirks - even after telling me in PMs that specific mechs were "fine" and now he is imagining "a world without quirks".


Doesn't mean he wasn't right to be skeptical on these, though.

Edited by Yeonne Greene, 16 February 2016 - 04:51 PM.


#22 Roadkill

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Posted 16 February 2016 - 04:59 PM

You don't need a macro, just have a second trigger that chain fires the flamers.

#23 pyrocomp

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Posted 16 February 2016 - 05:00 PM

View Postpwnface, on 16 February 2016 - 04:15 PM, said:

They should just reduce flamer heat to 3 per second on your enemy and 1 per second on the mech using the flamer and get rid of the whole exponential heat bullsh!t. Make minimum burn time 0.5 seconds to stop the ability to "pulse" for essentially no heat.

Or factor it the fuel used to burn them just like JJs.

#24 Otto Cannon

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Posted 16 February 2016 - 05:09 PM

There are always going to be problems as long as they keep trying to make flamers raise heat instead of reducing target cooling rate to a capped non-stacking %.

#25 Mad Strike

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Posted 16 February 2016 - 05:45 PM

View PostRevis Volek, on 16 February 2016 - 04:48 PM, said:

Why flamers are even still in this game is beyond me, they are made to light things on fire and kill infantry, two things we cant have in game or wont even have in game.


Flamers need to just go, im tired of all this BS over a weapons systems that doesnt even really have a place in the game. We talk about wasted time and resources, can we file the past 4 years of flamers and anything done to them as useless yet?

Testing Changes is Lostech it seems anyway...

It now has it .... a warm place in my heart and my enemies tears XD

Edited by Mad Strike, 16 February 2016 - 05:46 PM.


#26 PocketYoda

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Posted 16 February 2016 - 05:50 PM

Seems cheating is now a feature of the game to many....

I saw a Arctic cheater take down five mechs with lasers and flamers, no one could fight back, i'm done good luck guys...

These things have busted the game in one day..

Edited by Samial, 16 February 2016 - 05:52 PM.


#27 Bishop Steiner

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Posted 16 February 2016 - 05:54 PM

View PostxMADCATTERx, on 16 February 2016 - 03:46 PM, said:


**** short range like SPL's? How **** do you find Cheetahs and Firestarters?

Regardless of how useful one might thing a flamer is or isn't, stun locks have no place in this game. Flamer isn't even a viable anti mech weapon and used against elements that will never be in this game. It was added for completion, but in reality, they have wasted so much time on something that should be shelved.


Actually, Elementals are impervious to flamers. And yes, Mech class flamers damage Mechs.

#28 pyrocomp

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Posted 16 February 2016 - 05:55 PM

View PostSamial, on 16 February 2016 - 05:50 PM, said:

Seems cheating is now a feature of the game to many....

I saw a Arctic cheater take down five mechs with lasers and flamers, no one could fight back, i'm done good luck guys...

These things have busted the game in one day..

Which was kind of predicted when the patch notes were posted. On the other hand the ballistics now have higher appeal as they are mostly low-heat.

#29 Karl Marlow

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Posted 16 February 2016 - 05:56 PM

View PostProsperity Park, on 16 February 2016 - 04:01 PM, said:

I hope everyone understands there are 2 current Flamer problems. There's this bypass of the exponential system (which, if can be accomplished by a Macro means it is a "Feature" and not a bug), and also the problem with destroyed flamers causing instant shutdown of the firing Mech.

The exponential Flamer Heat has to go.


I'm neutral on the whole exponential flamer heat needing to stay or go. I just find it interesting that someone went to all three trouble of making a macro for this when you can already accomplish the same thing with the tools provided in game. It's called chain fire.

#30 Eider

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Posted 16 February 2016 - 05:58 PM

EVERYTHING BURNS
Posted Image

#31 PocketYoda

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Posted 16 February 2016 - 06:00 PM

View Postpyrocomp, on 16 February 2016 - 05:55 PM, said:

Which was kind of predicted when the patch notes were posted. On the other hand the ballistics now have higher appeal as they are mostly low-heat.

Not at 90 heat they aren't, two ac5's shut me down in a sec...

#32 Eider

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Posted 16 February 2016 - 06:01 PM

They are fun and sadly force people to actually think, if fighting a flamer at close range you cant alpha.. thats instant shut down. I countered this by chain firing my weapons, no issue. Course i also carry flamers.. for the burns.

#33 pbiggz

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Posted 16 February 2016 - 06:03 PM

GD: FLAMERS HAVE SUCKED FOR YEARS PLS BUFF
PGI: *buffs flamers*
GD: OMG FLAMERS OP PLS NERF

#34 Mystere

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Posted 16 February 2016 - 06:03 PM

View PostSamial, on 16 February 2016 - 05:50 PM, said:

Seems cheating is now a feature of the game to many....


Explain.

#35 Eider

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Posted 16 February 2016 - 06:06 PM

Hello my name is Ivan, i haz over 9 med range lasers on my mech with ranges over 200m. 90m weapon flamer is OP!!!!!!!! GG. Why not just ask them to sell an instant win button only 9.99 per use.

#36 Groovdog

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Posted 16 February 2016 - 06:10 PM

This is the dumbest change I have ever seen in my couple of patches. Basically is an instant kill for anyone who is mounting lasers and cant kill the guy before he closes (assuming same general speed/twist.

View PostEider, on 16 February 2016 - 06:01 PM, said:

They are fun and sadly force people to actually think, if fighting a flamer at close range you cant alpha.. thats instant shut down. I countered this by chain firing my weapons, no issue. Course i also carry flamers.. for the burns.

Its not a matter of alpha, you cant fire back with lasers on anything but the coldest maps, stationary no heat use guy took me from like 60-90 in 3 secs. Basically you cant shoot back without risking dying. He just heats you up and then smacks you with small lasers. As if lights arent bad enough now they will all mount flamers. I have seen 10+ matches today alone and most people dont even know how stupidly good they are until they get spanked by it.

Edited by Groovdog, 16 February 2016 - 06:13 PM.


#37 pyrocomp

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Posted 16 February 2016 - 06:11 PM

View PostSamial, on 16 February 2016 - 06:00 PM, said:

Not at 90 heat they aren't, two ac5's shut me down in a sec...

Well, haven't encountered this yet in a dakka-build, but twin-Gauss allows not to shutdown. But still, a nasty abuse of a system. Lets see in a week what will happen.

#38 TELEFORCE

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Posted 16 February 2016 - 06:13 PM

I haven't had any issues with dealing with flamers. I think they're the most effective when you have another teammate around to shoot at a 'mech you helped shut down.

I've only run them on my Firestarter so far. I haven't tried them on anything heavier yet. I might swap my Timber Wolf's ER Small Laser for a flamer though, just to see how it goes.

#39 Mystere

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Posted 16 February 2016 - 06:16 PM

View PostGroovdog, on 16 February 2016 - 06:10 PM, said:

This is the dumbest change I have ever seen in my couple of patches. Basically is an instant kill for anyone who is mounting lasers and cant kill the guy before he closes (assuming same general speed/twist.


If you let a Mech with a 90m-range weapon get close to you, I'd think you did something wrong. Posted Image

#40 PocketYoda

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Posted 16 February 2016 - 06:16 PM

View PostMystere, on 16 February 2016 - 06:03 PM, said:


Explain.

View PostProsperity Park, on 16 February 2016 - 04:01 PM, said:

I hope everyone understands there are 2 current Flamer problems. There's this bypass of the exponential system (which, if can be accomplished by a Macro means it is a "Feature" and not a bug), and also the problem with destroyed flamers causing instant shutdown of the firing Mech.

The exponential Flamer Heat has to go.

There's this bypass of the exponential system (which, it can be accomplished by a Macro means it is a "Feature" and not a bug)

Explained..

View PostMystere, on 16 February 2016 - 06:16 PM, said:


If you let a Mech with a 90m-range weapon get close to you, I'd think you did something wrong. Posted Image

Yes because stopping light mechs that do 129 kph default getting up close is such an easy task... jesus these people..

Edited by Samial, 16 February 2016 - 06:19 PM.






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