Flamers Are Broken. Kinda Need Urgent Attention. Youtube Proof Of Concept.
#241
Posted 18 February 2016 - 01:20 PM
#243
Posted 18 February 2016 - 02:05 PM
#244
Posted 18 February 2016 - 02:08 PM
Eider, on 18 February 2016 - 02:05 PM, said:
From the looks of it, many players are not set up to quickly change from group to chain fire, much less when under pressure.
#245
Posted 18 February 2016 - 02:21 PM
Mystere, on 18 February 2016 - 02:08 PM, said:
From the looks of it, many players are not set up to quickly change from group to chain fire, much less when under pressure.
Oh i agree, tho its a habbit i had before the flamer change. Always have a chain fire alternative as i myself love alphas and have been in situations where i needed to not always be throwing them out there. That is the cross of the matter really. While i love flamers im fairly sure they will be changed to appeal to the more casuals. It comes down to what it always has.. dont ignore the lights.
#246
Posted 18 February 2016 - 02:37 PM
Mystere, on 18 February 2016 - 01:55 PM, said:
From what I have been reading here, it's actually a feature long forgotten if not ignored.
Just cause a bug hasn't been relevant for the past 2-4 years doesn't mean it hasn't been a bug the entire time.
Increasing the amount of heat a flamer does makes this bug much more important to fix.
#247
Posted 18 February 2016 - 02:39 PM
pwnface, on 18 February 2016 - 02:37 PM, said:
Increasing the amount of heat a flamer does makes this bug much more important to fix.
My point is that it actually being a "bug" is in dispute.
Edited by Mystere, 18 February 2016 - 02:39 PM.
#248
Posted 18 February 2016 - 02:39 PM
#249
Posted 18 February 2016 - 02:43 PM
Mystere, on 18 February 2016 - 02:39 PM, said:
It being a "bug" is in dispute.
You can dispute it all you want. Doesn't change the fact that it is a bug.
Let me help you with what a bug is:
A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. Most bugs arise from mistakes and errors made by people in either a program's source code or its design, or in frameworks and operating systems used by such programs, and a few are caused by compilers producing incorrect code.
If flamers were intended to be used as zero heat weapons they would have been designed to generate zero heat.
The fact that you can use flamers in a way to generate no heat circumvents the obvious design choice of flamers generating heat on the user.
It isn't INTENDED for flamers to be used as a zero heat weapon. The fact that you can do so is a BUG.
#250
Posted 18 February 2016 - 02:51 PM
It's just that since flamers were garbage, fixing it was so low on the list as to basically not be on it. Now that they have a game-changing effect...
#251
Posted 18 February 2016 - 02:53 PM
wanderer, on 18 February 2016 - 02:51 PM, said:
It's just that since flamers were garbage, fixing it was so low on the list as to basically not be on it. Now that they have a game-changing effect...
I only had to shove it down Russ' throat to get him to admit it.
I mean I get trying to stand by your work product, but sometimes you just need to admit something is wrong/broken.
#252
Posted 18 February 2016 - 02:58 PM
#253
Posted 18 February 2016 - 03:04 PM
pwnface, on 18 February 2016 - 02:43 PM, said:
Psst! I'm not the one disputing it is a bug:
Prosperity Park, on 16 February 2016 - 04:01 PM, said:
The exponential Flamer Heat has to go.
Roadkill, on 18 February 2016 - 01:10 PM, said:
Having said that, posting a quote from Russ specifically confirming it is a bug would suffice, especially for benefit of those who avoid twitter like the plague.
pwnface, on 18 February 2016 - 02:43 PM, said:
A software bug is an error, flaw, failure or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. Most bugs arise from mistakes and errors made by people in either a program's source code or its design, or in frameworks and operating systems used by such programs, and a few are caused by compilers producing incorrect code.
If flamers were intended to be used as zero heat weapons they would have been designed to generate zero heat.
The fact that you can use flamers in a way to generate no heat circumvents the obvious design choice of flamers generating heat on the user.
It isn't INTENDED for flamers to be used as a zero heat weapon. The fact that you can do so is a BUG.
Posting the definition of a bug to someone in charge of a multi-million dollar software system. Hilarious.
wanderer, on 18 February 2016 - 02:51 PM, said:
It's just that since flamers were garbage, fixing it was so low on the list as to basically not be on it. Now that they have a game-changing effect...
Again, what tweet?
Edited by Mystere, 18 February 2016 - 03:07 PM.
#254
Posted 18 February 2016 - 03:42 PM
There's an entire chain on flamers, with the final result being:
Quote
Infinite flamer fire was a bug.
#255
Posted 18 February 2016 - 04:59 PM
wanderer, on 18 February 2016 - 03:42 PM, said:
The fact that it's being changed does not mean that it is/was a bug. It just means that they've decided to change it.
Using a word incorrectly and getting the result you want does not mean that you were using the word correctly. People use "exploit" wrong all the time, too, to basically mean anything that they don't like and want changed. Not a bug, not an exploit. Happy for you that it's being changed to your satisfaction.
I haven't had the chance to play since Tuesday, so I can't say whether or not this fix is necessary. Doesn't affect me, so I don't really care.
#256
Posted 18 February 2016 - 05:17 PM
If a game punishes in-game death by locking you out for an hour, there'll be a lot more team work and far less solo rambos.
#257
Posted 18 February 2016 - 05:38 PM
Hell, it'd have made more sense to turn the Flamer into a beam duration based weapon with a 4.75 second cooldown then what we got out of it. What a joke.
They're not really fixed, but they have been dumped back into a shallow grave where it'll probably be another 3 years before something happens to them.
#259
Posted 19 February 2016 - 06:40 AM
SQW, on 18 February 2016 - 05:17 PM, said:
If a game punishes in-game death by locking you out for an hour, there'll be a lot more team work and far less solo rambos.
Known as chasing the squirrel since a good portion of Team 1 chases Team 2's Light with Flamers letting all Team 2's other Mechs romp all over Team 1.
Team 2's Light has done his job.
#260
Posted 19 February 2016 - 06:57 AM
Sereglach, on 18 February 2016 - 05:38 PM, said:
They're not really fixed, but they have been dumped back into a shallow grave where it'll probably be another 3 years before something happens to them.
What? You can still mount 6 flamers on a Crow or Nova and spike someone to 90% in heat in ~1.5s, and do that 3 times without generating any significant heat on yourself, but now because they cannot permatroll someone they are useless again?
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