Edited by Davegt27, 17 February 2016 - 07:19 PM.
Russ Doesn't Understand Flamers Exploit (He Does Now And Has Fixed It)
#61
Posted 17 February 2016 - 07:18 PM
#62
Posted 17 February 2016 - 07:19 PM
JP Josh, on 17 February 2016 - 06:55 PM, said:
Been there. Done that. And I'm still here one the forums in spite of the fire and brimstone sent my way.
#63
Posted 17 February 2016 - 07:25 PM
Jaymes Valluche, on 17 February 2016 - 07:06 PM, said:
That being said, the amount of players lacking trigger discipline does me well enough to call it stunlock.
That being said, I think they're simply fabulous. If you're willing to use ambush techniques, and are patient enough, then you can usually use them at least once in a match.
And that's a problem because?
pwnface, on 17 February 2016 - 07:13 PM, said:
That's why it's called "fire suppression".
Mellifluer, on 17 February 2016 - 07:17 PM, said:
ya ya i know hes on twitter so he should "accept" that people will tweet him criticism and all. but that doesn't mean you should treat it like the complaint department either.
Petty? Did you actually expect the player base to be above that?
#64
Posted 17 February 2016 - 07:37 PM
pwnface, on 17 February 2016 - 05:24 PM, said:
Dual gauss generates 2 heat.
A 10DHS mech has a heat cap of 50.
2/50 = 4%
Flamers can bring your heat up to 90% leaving you 10% heat to work with. 4% < 10%.
Dual Gauss will not be locked by flamers. Math.
And have a 5sec cool down, so as you wait for your 5sec cool down you get steam rolled, good luck with that..
#65
Posted 17 February 2016 - 08:01 PM
Mystere, on 17 February 2016 - 07:25 PM, said:
And that's a problem because?
For me? It's not. It's a joy.
For our dear newbies? Perhaps a bit more of a problem, since as far as they're concerned, I can kill any one of them no matter what they try...
...Partially because they think 'teamwork' is something that's mysteriously never-present when they decide to run off on their own and die.
#66
Posted 17 February 2016 - 08:06 PM
Some mechanics are not easy to pick up and learn for various reason, but they are really effective. It takes time and discipline to figure them out and use them effectively. Once learned they seem pretty darn easy.
My list some still in game
Jump jet hit reg
Jump jet animations
Uac5 macro missing the jam chance
Using cerMlas to check the side of wall then alpha
Heat vision
6million for seismic sensor is better than 10 million on 75% of the mechs
Using google to find where the comp units are going for CW and then switching sides
Alpha twice then move is the best way to trade with the enemy - DPS is a lie
MG macro - no cooldown on mgs led to nerf (do not know if ever fixed)
looking at map
turning graphics down so players look like paper targets
admitting I am not good enough to drive whatever I want and still be moderately competitive
etc
etc
FYI - it is not in Russ's/PGI's interest to call anything an exploit, because it just becomes fuel for the fire.
#67
Posted 17 February 2016 - 08:15 PM
#68
Posted 17 February 2016 - 08:19 PM
#69
Posted 17 February 2016 - 08:36 PM
Edited by Lightfoot, 17 February 2016 - 08:37 PM.
#70
Posted 17 February 2016 - 08:44 PM
#71
Posted 17 February 2016 - 09:24 PM
#72
Posted 17 February 2016 - 09:55 PM
Flamers are pretty much useless in solo because you can't rely on your team to kill the mech you just made shut down, but in group where you have an actual team, having a dedicated flamer mech is pretty damn useful.
I dropped with three groups of players today and two of them had at least one light mech flaming targets so we could kill them easier. One group even made sure to get another player as the flamer light when the previous flamer pilot left. "Oh, we don't have a flamer anymore? Okay I'll set up my Ember, hold on."
Streakcrow? Shoots once then shuts down and gets killed. Atlas? Shoots once then shuts down, turns back on and waddles around until it dies because it can't shoot. Cheetah? LOL, bye bye.
Order of importance for targets was-
Oxides first, flame mechs second, everything else.
____
This has nothing to do with laser boats, and it has nothing to do with macros.
It has everything to do with being able to simply erase enemy mechs with no consequence and very little risk, with an aware team.
#73
Posted 17 February 2016 - 10:07 PM
2. Its the same voices screaming at the top of their lungs in every thread.
3. How many people have actual in game experience with them and what do they say? Hard to use/sacrificial.
Seriously people. I've found one or two joke builds that they "can" be used on, but the weapon is still niche at the very most. I'm not seeing ANY videos ANYWHERE that show a team stunlocking an entire other team. I've seen a handful of vids where a light finds an assault and eats him...Of course I've been seeing those for freaking years w/o flamer.
I've tried using them. My issues? You have to catch an enemy alone. This just doesn't happen outside of very rare solo games. That enemy then has to unload all of his weapons on you to overheat. Give people a day or so and this will stop happening. The smart players just run back to their team and you can either charge in after them and die or run off having done very little damage.
How about we give them a couple of days before our bipolar playerbase Bull$#*! causes PGI to cease all efforts to bring underperforming weapons to even marginal use.
#74
Posted 17 February 2016 - 10:26 PM
Mellifluer, on 17 February 2016 - 07:17 PM, said:
ya ya i know hes on twitter so he should "accept" that people will tweet him criticism and all. but that doesn't mean you should treat it like the complaint department either.
If you want to talk about pettiness then Russ ignoring his own forums in favor of a Twitter hugbox is far more petty.
#75
Posted 17 February 2016 - 10:40 PM
ZenFool, on 17 February 2016 - 10:07 PM, said:
Many people have related their experiences in game to them, people like you choose to ignore them.. Even went to the trouble of creating videos showing the issues..
If anyones bipolar its the white knight brigade.
Edited by Samial, 17 February 2016 - 10:41 PM.
#76
Posted 17 February 2016 - 10:50 PM
#77
Posted 17 February 2016 - 10:56 PM
Mellifluer, on 17 February 2016 - 06:48 PM, said:
russ already says he sees no problem, ever think that it was intended to be that way? ever think that maybe pgi sets the game rules?
i dont see an exploit anymore then ac2's can be chainfired with a macro to cause shake.
i don't agree with all of them either but this is pretty ******* ridiculous, topic after topic with the same handful of posters in each thread beating their war drum championing the rightous cause of balance and anti-douchbaggery.
just give it a rest alright, play the game have fun.
If AC2s could be macro'd so that they generated less heat it would absolutely be an exploit.
Look, I want Flamers to be effective weapons too. I just don't want stuff that is broken.
#78
Posted 18 February 2016 - 01:23 AM
DAYLEET, on 17 February 2016 - 04:22 PM, said:
As the OP of the other thread already said, it's not hard to sync yourself without a macro and if flamer really arent crap anymore then a lot of people will use them and you wont even need to sync yourself, macro or not.
What happens to mechs like the Banshee-3M that CANNOT counter flamers because they have no ballistic ports? They just get to be screwed?
Flamers obviously need toning down.. it is very clear that the ability to prevent your opponent using weapons at no heat cost to yourself is INSANELY overpowered, regardless of short range. If Russ doesn't realise that hes an idiot.
Oh and if he thinks you can use SRMs hes also wrong. A single SRM is 4 heat. a mech running SRMs isnt going to have more than 15 DHS. Assuming thats IS DHS, thats a heat cap of 68.4. 10% of that is 6.84. So you can fire ONE SRM6, then wait seconds for cooldown. If you think that is enough to not get slaughtered, you are a fool. The ONLY weapons that do enough damage per heat to be viable while being flamed are the Gauss, AC5 and UAC5. That is it. nothing else.
Edited by Widowmaker1981, 18 February 2016 - 01:33 AM.
#79
Posted 18 February 2016 - 01:28 AM
Widowmaker1981, on 18 February 2016 - 01:23 AM, said:
There is the LB10X. Only 2 heat for 10 damage, and since the Flamer mech will be hugging you, you won't have to worry about the spread.
Not being serious here.
#80
Posted 18 February 2016 - 01:53 AM
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