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Russ Doesn't Understand Flamers Exploit (He Does Now And Has Fixed It)


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#61 Davegt27

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Posted 17 February 2016 - 07:18 PM

Wow it sure did not take long for the crybabies to start crying lol

Edited by Davegt27, 17 February 2016 - 07:19 PM.


#62 Mystere

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Posted 17 February 2016 - 07:19 PM

View PostJP Josh, on 17 February 2016 - 06:55 PM, said:

if you get killed by a weapon that has 90m range deals less dmg than a mg and shouts im right here to your teamates...... YOUR BUILD OR TACTICS ARE WRONG.


Been there. Done that. And I'm still here one the forums in spite of the fire and brimstone sent my way. Posted Image

#63 Mystere

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Posted 17 February 2016 - 07:25 PM

View PostJaymes Valluche, on 17 February 2016 - 07:06 PM, said:

*Ahem* I think you've thought it through more than I, but that sounds reasonable.
That being said, the amount of players lacking trigger discipline does me well enough to call it stunlock.
That being said, I think they're simply fabulous. If you're willing to use ambush techniques, and are patient enough, then you can usually use them at least once in a match.


And that's a problem because? Posted Image

View Postpwnface, on 17 February 2016 - 07:13 PM, said:

Obviously it's not the flamer that kills you, it's just the flamer that keeps you from fighting back effectively.


That's why it's called "fire suppression". Posted Image

View PostMellifluer, on 17 February 2016 - 07:17 PM, said:

PS also stop blowing up russ's twitter to its a pretty petty thing to do whenever your displeased with the game.

ya ya i know hes on twitter so he should "accept" that people will tweet him criticism and all. but that doesn't mean you should treat it like the complaint department either.


Petty? Did you actually expect the player base to be above that?

#64 PocketYoda

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Posted 17 February 2016 - 07:37 PM

View Postpwnface, on 17 February 2016 - 05:24 PM, said:

Gauss generates 1 heat.
Dual gauss generates 2 heat.

A 10DHS mech has a heat cap of 50.

2/50 = 4%

Flamers can bring your heat up to 90% leaving you 10% heat to work with. 4% < 10%.

Dual Gauss will not be locked by flamers. Math.

And have a 5sec cool down, so as you wait for your 5sec cool down you get steam rolled, good luck with that..

#65 Jaymes Valluche

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Posted 17 February 2016 - 08:01 PM

View PostMystere, on 17 February 2016 - 07:25 PM, said:


And that's a problem because? Posted Image



For me? It's not. It's a joy.
For our dear newbies? Perhaps a bit more of a problem, since as far as they're concerned, I can kill any one of them no matter what they try...
...Partially because they think 'teamwork' is something that's mysteriously never-present when they decide to run off on their own and die.

#66 Chuck Jager

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Posted 17 February 2016 - 08:06 PM

Exploits are just the first step to learning META.

Some mechanics are not easy to pick up and learn for various reason, but they are really effective. It takes time and discipline to figure them out and use them effectively. Once learned they seem pretty darn easy.

My list some still in game
Jump jet hit reg
Jump jet animations
Uac5 macro missing the jam chance
Using cerMlas to check the side of wall then alpha
Heat vision
6million for seismic sensor is better than 10 million on 75% of the mechs
Using google to find where the comp units are going for CW and then switching sides
Alpha twice then move is the best way to trade with the enemy - DPS is a lie
MG macro - no cooldown on mgs led to nerf (do not know if ever fixed)
looking at map
turning graphics down so players look like paper targets
admitting I am not good enough to drive whatever I want and still be moderately competitive
etc
etc


FYI - it is not in Russ's/PGI's interest to call anything an exploit, because it just becomes fuel for the fire.

#67 Kira Onime

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Posted 17 February 2016 - 08:15 PM

Russ not understading his own games mechanics....

Posted Image

#68 Mystere

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Posted 17 February 2016 - 08:19 PM

Oh come on! Four pages of whining isn't going to cut it. Haven't you seen the memo? You need at least 4 threads with 50 pages each before PGI will get weak-kneed and acquiesce. Posted Image

#69 Lightfoot

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Posted 17 February 2016 - 08:36 PM

Time for SSRMs to start working "normally" again. SSRMs counter Flamer Lights. "Normally" means they are tracking missiles and not the current dice rolls.

Edited by Lightfoot, 17 February 2016 - 08:37 PM.


#70 Troutmonkey

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Posted 17 February 2016 - 08:44 PM

For the record I think that flamers still aren't good enough. I have no problem with the heat they generate now. My problem is that I have to jump through several hoops to use flamers "properly". Russ has gone on the record and said the zero heat flamers are perfectly fine and the "if players had to stop flaming because of heat, then nobody would use them". He's right there so just make flamers generate 0 heat and be done with it.

#71 Lightfoot

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Posted 17 February 2016 - 09:24 PM

Well in MW3 they had good Flamers that could actually kill, but they had heat about like a small laser. Stun-locking is the same as Killed in MWO so you need to make long range weapons better now. SSRMs that are also more accurate as these counter Flamers. Just saying the game is different now. Now Flamers need good counter-weapons.

#72 BFHKitteh

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Posted 17 February 2016 - 09:55 PM

I see it's the usual solo players vs. group queue, as always.

Flamers are pretty much useless in solo because you can't rely on your team to kill the mech you just made shut down, but in group where you have an actual team, having a dedicated flamer mech is pretty damn useful.

I dropped with three groups of players today and two of them had at least one light mech flaming targets so we could kill them easier. One group even made sure to get another player as the flamer light when the previous flamer pilot left. "Oh, we don't have a flamer anymore? Okay I'll set up my Ember, hold on."

Streakcrow? Shoots once then shuts down and gets killed. Atlas? Shoots once then shuts down, turns back on and waddles around until it dies because it can't shoot. Cheetah? LOL, bye bye.

Order of importance for targets was-
Oxides first, flame mechs second, everything else.

____

This has nothing to do with laser boats, and it has nothing to do with macros.

It has everything to do with being able to simply erase enemy mechs with no consequence and very little risk, with an aware team.

#73 ZenFool

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Posted 17 February 2016 - 10:07 PM

1. Half the "flamer op" threads started BEFORE the patch hit.

2. Its the same voices screaming at the top of their lungs in every thread.

3. How many people have actual in game experience with them and what do they say? Hard to use/sacrificial.

Seriously people. I've found one or two joke builds that they "can" be used on, but the weapon is still niche at the very most. I'm not seeing ANY videos ANYWHERE that show a team stunlocking an entire other team. I've seen a handful of vids where a light finds an assault and eats him...Of course I've been seeing those for freaking years w/o flamer.

I've tried using them. My issues? You have to catch an enemy alone. This just doesn't happen outside of very rare solo games. That enemy then has to unload all of his weapons on you to overheat. Give people a day or so and this will stop happening. The smart players just run back to their team and you can either charge in after them and die or run off having done very little damage.

How about we give them a couple of days before our bipolar playerbase Bull$#*! causes PGI to cease all efforts to bring underperforming weapons to even marginal use.

#74 Pjwned

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Posted 17 February 2016 - 10:26 PM

View PostMellifluer, on 17 February 2016 - 07:17 PM, said:

PS also stop blowing up russ's twitter to its a pretty petty thing to do whenever your displeased with the game.

ya ya i know hes on twitter so he should "accept" that people will tweet him criticism and all. but that doesn't mean you should treat it like the complaint department either.


If you want to talk about pettiness then Russ ignoring his own forums in favor of a Twitter hugbox is far more petty.

#75 PocketYoda

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Posted 17 February 2016 - 10:40 PM

View PostZenFool, on 17 February 2016 - 10:07 PM, said:

3. How many people have actual in game experience with them and what do they say? Hard to use/sacrificial.

Many people have related their experiences in game to them, people like you choose to ignore them.. Even went to the trouble of creating videos showing the issues..

If anyones bipolar its the white knight brigade.

Edited by Samial, 17 February 2016 - 10:41 PM.


#76 Ghogiel

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Posted 17 February 2016 - 10:50 PM

MWO needs a better weapon group and chainfire set up. Having to use ahk is whack. It seems simple enough to have a few settings like chainfire rate timings all built into the game.

#77 pwnface

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Posted 17 February 2016 - 10:56 PM

View PostMellifluer, on 17 February 2016 - 06:48 PM, said:

man this crying will just not stop.

russ already says he sees no problem, ever think that it was intended to be that way? ever think that maybe pgi sets the game rules?

i dont see an exploit anymore then ac2's can be chainfired with a macro to cause shake.

i don't agree with all of them either but this is pretty ******* ridiculous, topic after topic with the same handful of posters in each thread beating their war drum championing the rightous cause of balance and anti-douchbaggery.

just give it a rest alright, play the game have fun.


If AC2s could be macro'd so that they generated less heat it would absolutely be an exploit.

Look, I want Flamers to be effective weapons too. I just don't want stuff that is broken.

#78 Widowmaker1981

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Posted 18 February 2016 - 01:23 AM

View PostDAYLEET, on 17 February 2016 - 04:22 PM, said:

Russ is right. You guys who think he misses the point might only be running super high alpha laser mech and it's you who misses the point.

As the OP of the other thread already said, it's not hard to sync yourself without a macro and if flamer really arent crap anymore then a lot of people will use them and you wont even need to sync yourself, macro or not.


What happens to mechs like the Banshee-3M that CANNOT counter flamers because they have no ballistic ports? They just get to be screwed?

Flamers obviously need toning down.. it is very clear that the ability to prevent your opponent using weapons at no heat cost to yourself is INSANELY overpowered, regardless of short range. If Russ doesn't realise that hes an idiot.

Oh and if he thinks you can use SRMs hes also wrong. A single SRM is 4 heat. a mech running SRMs isnt going to have more than 15 DHS. Assuming thats IS DHS, thats a heat cap of 68.4. 10% of that is 6.84. So you can fire ONE SRM6, then wait seconds for cooldown. If you think that is enough to not get slaughtered, you are a fool. The ONLY weapons that do enough damage per heat to be viable while being flamed are the Gauss, AC5 and UAC5. That is it. nothing else.

Edited by Widowmaker1981, 18 February 2016 - 01:33 AM.


#79 El Bandito

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Posted 18 February 2016 - 01:28 AM

View PostWidowmaker1981, on 18 February 2016 - 01:23 AM, said:

The ONLY weapons that do enough damage per heat to be viable while being flamed at the Gauss, AC5 and UAC5. That is it. nothing else.



There is the LB10X. Only 2 heat for 10 damage, and since the Flamer mech will be hugging you, you won't have to worry about the spread. :P


Not being serious here.

#80 NeoCodex

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Posted 18 February 2016 - 01:53 AM

Remember guys, counter with AC or SRM. Posted Image





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