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Russ Doesn't Understand Flamers Exploit (He Does Now And Has Fixed It)


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#181 Ex Atlas Overlord

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Posted 18 February 2016 - 03:02 PM

View Postpwnface, on 18 February 2016 - 02:49 PM, said:

LRM Atlas pilot troll. Please ignore.


Perfect example of the top quality counter points found on the MWO forums.

Edited by The Atlas Overlord, 18 February 2016 - 03:02 PM.


#182 pwnface

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Posted 18 February 2016 - 03:11 PM

View PostDirkdaring, on 18 February 2016 - 02:59 PM, said:


You clearly don't understand the issue here. Guess what you have to do in order to 'stunlock'? You have to keep the flamer on the mech to keep him shutdown.

Go ahead and try that vs MS, or Lord, or PL, or even any tier 2 team. Go ahead and circle a heavy or assault trying to keep him shutdown. You will be dead in seconds flat, like I said.


You need 2-3 seconds at most to bring a mech to 90% heat. In fact you can't ever bring an enemy mech to 100% heat to force a shut down. You don't need to "stunlock" anyone. Having 90% heat makes them ineffective at combat. The correct way to play a flamer light would be to heat a mech to 90% and then switch to the next mech and top them off. Increasing the heat on as many mechs as possible is way more valuable than trying to sit on 1 mech and spam flamers on them.

Even if you needed to "stun lock" an enemy mech, it would be totally possible to keep your flamers on 1 mech for 10 seconds or more even in comp matches. Good light pilots know how to look for the right opportunities to flank enemies. If you charge into a group of enemies by yourself and die, obviously you aren't playing correctly.

Being the primary drop caller of a competitive team, I play against competitive teams pretty regularly, you don't need to teach me what I can and can't do against them. Thanks for the tips though.

View PostThe Atlas Overlord, on 18 February 2016 - 03:02 PM, said:

Perfect example of the top quality counter points found on the MWO forums.


Tier 4 LRM Atlas pilot trying to teach people how to play on the MWO forums. Nothing to see here..

#183 daPaule

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Posted 18 February 2016 - 03:29 PM

View Postpwnface, on 18 February 2016 - 03:11 PM, said:


Tier 4 LRM Atlas pilot trying to teach people how to play on the MWO forums. Nothing to see here..


Bringing up his PSR does nothing but discrediting yourself. As everyone knows it's just an XP bar that could have been filled to T1 using cw and LRMs later on but elite T1 is still unable to hit a moving target with a ppc.

Ontopic: people need to realise that 90% is no stun lock.
When you're not playing solo, there should be at least one teammate that you could call over while you are covering OR shooting back with low heat...

Luckily this ain't a thinking man's shooter anymore and flamers are going to be fixed. Read: will vanish again :)

#184 pwnface

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Posted 18 February 2016 - 03:41 PM

View PostdaPaule, on 18 February 2016 - 03:29 PM, said:

Bringing up his PSR does nothing but discrediting yourself. As everyone knows it's just an XP bar that could have been filled to T1 using cw and LRMs later on but elite T1 is still unable to hit a moving target with a ppc.

Ontopic: people need to realise that 90% is no stun lock.
When you're not playing solo, there should be at least one teammate that you could call over while you are covering OR shooting back with low heat...

Luckily this ain't a thinking man's shooter anymore and flamers are going to be fixed. Read: will vanish again Posted Image


You are right PSR Tiers have nothing to do with a players skill. I just don't believe there is a coincidence with his choice to run LRM Atlas in quick play matches and his Tier 4 rating.

#185 Mcgral18

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Posted 18 February 2016 - 03:44 PM

So...the "fix" is not great

Quote

Flamers will now remember the rate at which they were generating heat within the firing 'Mech, for a period of 4.75 seconds after a Flamer is disengaged. If a Flamer is engaged within that 4.75 second time frame, the rate at which the Flamer generates heat in the firing 'Mech will continue from where they left off. After that 4.75 second time frame (if no Flamer has been engaged) the heat generation value will decrease as usual, according to the cooling efficiency of the 'Mech.

http://mwomercs.com/...pstmidnight-utc

The exponential heat will be staying for a long while...testing will show how catastrophic is it.

This means that the Exponential duration can last well over 20 seconds if you press it at any point between any two 4.75s periods.

#186 Ex Atlas Overlord

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Posted 18 February 2016 - 03:45 PM

View PostdaPaule, on 18 February 2016 - 03:29 PM, said:

Bringing up his PSR does nothing but discrediting yourself.


Just let him think that alt accounts don't exist, and good advice is transformed into bad if the post doesn't have a number he likes attached to it.

He's clearly not the "think" about things kind of guy.

#187 FupDup

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Posted 18 February 2016 - 03:47 PM

View PostMcgral18, on 18 February 2016 - 03:44 PM, said:

So...the "fix" is not great


http://mwomercs.com/...pstmidnight-utc

The exponential heat will be staying for a long while...testing will show how catastrophic is it.

This means that the Exponential duration can last well over 20 seconds if you press it at any point between any two 4.75s periods.

I wonder how they chose the 4.75s time frame. It seems like a very, very...specific value.

Maybe it coincides with the time it takes to cool off the Flamer target or shooter from high heat?

#188 Mcgral18

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Posted 18 February 2016 - 03:50 PM

View PostFupDup, on 18 February 2016 - 03:47 PM, said:

I wonder how they chose the 4.75s time frame. It seems like a very, very...specific value.

Maybe it coincides with the time it takes to cool off the Flamer target or shooter from high heat?


It corresponds with the step up in incremental heat for the shooter (while 3s is for the target)

#189 Deathlike

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Posted 18 February 2016 - 03:50 PM

Am I thinking there will be a new workaround for this... based on what I'm reading?

#190 pwnface

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Posted 18 February 2016 - 03:55 PM

View PostThe Atlas Overlord, on 18 February 2016 - 03:45 PM, said:


Just let him think that alt accounts don't exist, and good advice is transformed into bad if the post doesn't have a number he likes attached to it.

He's clearly not the "think" about things kind of guy.


If you are a veteran playing an alt account and still telling people that an LRM Atlas is the best way to play an Atlas it still means you are bad. Forget your Tier 4 PSR ranking, your posts already prove you know very little about what is actually good in this game.

#191 Mcgral18

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Posted 18 February 2016 - 03:56 PM

View PostDeathlike, on 18 February 2016 - 03:50 PM, said:

Am I thinking there will be a new workaround for this... based on what I'm reading?


Not that I can see, as this affects all Flamers, and you need to wait 4.8s to remove the exponential heat.

Unless of course, you can just keep on tapping it, and keep your input low, while the output is still at the 4.5H/s


Our testing showed that 2 Flamers took a solid 5 seconds to bring a 10 TrueDub mech to capacity, which is at least 1 exponential step, then just feathering the Flamers to keep him at the cap.


So, doesn't really solve the issue...I guess testing will show.

#192 pwnface

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Posted 18 February 2016 - 03:59 PM

View PostMcgral18, on 18 February 2016 - 03:44 PM, said:

So...the "fix" is not great


http://mwomercs.com/...pstmidnight-utc

The exponential heat will be staying for a long while...testing will show how catastrophic is it.

This means that the Exponential duration can last well over 20 seconds if you press it at any point between any two 4.75s periods.


Well it does "Fix" the problem I guess. Flat heat generation is still the right way to go IMO.

Isn't it nice of us to QA the game for them?

@McGral18 @Deathlike @Wintersdark @coel7

#193 Deathlike

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Posted 18 February 2016 - 04:10 PM

View Postpwnface, on 18 February 2016 - 03:59 PM, said:


Well it does "Fix" the problem I guess. Flat heat generation is still the right way to go IMO.

Isn't it nice of us to QA the game for them?

@McGral18 @Deathlike @Wintersdark @coel7


#NotTweeting

:P

#194 Pjwned

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Posted 18 February 2016 - 04:23 PM

View PostMcgral18, on 18 February 2016 - 03:44 PM, said:

So...the "fix" is not great


http://mwomercs.com/...pstmidnight-utc

The exponential heat will be staying for a long while...testing will show how catastrophic is it.

This means that the Exponential duration can last well over 20 seconds if you press it at any point between any two 4.75s periods.


At least it can be adjusted further from there while not making flamers overly powerful for what they are.

#195 Dirkdaring

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Posted 18 February 2016 - 05:18 PM

View Postpwnface, on 18 February 2016 - 03:11 PM, said:


You need 2-3 seconds at most to bring a mech to 90% heat. In fact you can't ever bring an enemy mech to 100% heat to force a shut down. You don't need to "stunlock" anyone. Having 90% heat makes them ineffective at combat. The correct way to play a flamer light would be to heat a mech to 90% and then switch to the next mech and top them off. Increasing the heat on as many mechs as possible is way more valuable than trying to sit on 1 mech and spam flamers on them.

Even if you needed to "stun lock" an enemy mech, it would be totally possible to keep your flamers on 1 mech for 10 seconds or more even in comp matches. Good light pilots know how to look for the right opportunities to flank enemies. If you charge into a group of enemies by yourself and die, obviously you aren't playing correctly.

Being the primary drop caller of a competitive team, I play against competitive teams pretty regularly, you don't need to teach me what I can and can't do against them. Thanks for the tips though.

Tier 4 LRM Atlas pilot trying to teach people how to play on the MWO forums. Nothing to see here..


Ok, I agree with you there. I'm not trying to teach you anything btw, just saying that a true 'stunlock' keeping someone shutdown due to heat won't work in competitive games.

#196 ZenFool

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Posted 18 February 2016 - 05:24 PM

Two more pages and I'm still waiting for the vid or twitch stream showing how broken the mechanic is in a real match, pug or comp. Too many balance kings here...

#197 PocketYoda

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Posted 18 February 2016 - 05:26 PM

View PostDamia Savon, on 18 February 2016 - 05:07 AM, said:


Too nice to have to deal with getting flamed, insulted, misogynistic comments and the other BS in these forums. Frankly there is very little in these forums to benefit a community manager because it is dominated by the most toxic, whiny, bitchy children that MWO has. Sadly there is no real way for sane players who make up the majority of the game, the ones the self titled "elite" look down upon to provide real feedback.

So no, I think Tina does her job just fine. PGI can't pay her enough if she had to spend all day listening to people toss insults at her because they are immature f**kw**s.

I feel if you're not thick skinned enough to do said job, probably not the right job for you.. yeah game communities suck and are toxic (in all competitive((lol)) games, not just this one) but to ignore your forums almost completely...

Well no wonder this games population is diminished.

View Postpwnface, on 18 February 2016 - 02:23 PM, said:


Having videos of both the flamer and flamee mech in a controlled environment is more than enough video evidence of a broken mechanic.



A lot of people didn't expect no-heat flamers to be a thing. We'll see how good they are after they hotfix them.

Its not like it was new news either people knew of the exploit far before this, they never bothered to say anything before because no one used flamers...

Edited by Samial, 18 February 2016 - 05:38 PM.


#198 Ex Atlas Overlord

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Posted 18 February 2016 - 08:04 PM

View Postpwnface, on 18 February 2016 - 03:55 PM, said:

If you are a veteran playing an alt account and still telling people that an LRM Atlas is the best way to play an Atlas it still means you are bad. Forget your Tier 4 PSR ranking, your posts already prove you know very little about what is actually good in this game.


Does it make you feel better to hold onto that delusion?

Edit: When did I mention that "LRMs are the best way to play Atlas"? I honestly don't remember that, hopefully it's not age catching up to me.

Edit 2: Oh gotcha, you're just continuing with your "LRM Atlas Pilot herp" b/c you still haven't said anything about what was actually being talked about.

Edited by The Atlas Overlord, 18 February 2016 - 08:07 PM.


#199 Adiuvo

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Posted 18 February 2016 - 09:11 PM

View PostThe Atlas Overlord, on 18 February 2016 - 08:04 PM, said:


Does it make you feel better to hold onto that delusion?

Edit: When did I mention that "LRMs are the best way to play Atlas"? I honestly don't remember that, hopefully it's not age catching up to me.

Edit 2: Oh gotcha, you're just continuing with your "LRM Atlas Pilot herp" b/c you still haven't said anything about what was actually being talked about.

http://mwomercs.com/...46#entry4752546

http://mwomercs.com/...27#entry4759427

#200 Chuck Jager

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Posted 18 February 2016 - 09:18 PM

Out of about 10 game where I tried this mechanic, I cut my damage by 1/2 and only really got 3-4 mechs really bad. 2 of those I died really quickly or took more damage than was worth the effort. The other 2 was me just kicking a sick dog instead of putting it down quickly. 1 time I found out I was against a dual gauss jager and wished I had the extra firepower.

In other games I also saw folks in various builds trying this and I knew they would try to close the gap. Real easy picking if you know where your team is, use seismic and use the R key.





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