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Russ Doesn't Understand Flamers Exploit (He Does Now And Has Fixed It)


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#201 Ex Atlas Overlord

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Posted 18 February 2016 - 09:25 PM

View PostAdiuvo, on 18 February 2016 - 09:11 PM, said:



Oh, look completely different topics for what this thread is about....

Edit: LOL, and I still didn't say "LRM Atlas is the best way to play Atlas" in either of those, despite that supposedly being what you were quoting to prove.

Troll topic avoidance at maximum in here.

Edit 2: Problem is fixed....

/thread

Edited by The Atlas Overlord, 18 February 2016 - 09:38 PM.


#202 PraetorGix

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Posted 18 February 2016 - 09:43 PM

View PostEider, on 17 February 2016 - 04:40 PM, said:

90m range weapon with .1 damage.. OP!!!!! guess that makes everything else super god mode opness


Oh but these poor people need something to whine about, don't you see? I mean FFS, PGI changed flamers, so these crybabies cannot keep shouting at the heavens that flamers are useless!! I mean, it's not like you can simply stop firing and relocate to where your group can assist you, you NEED to have the option of going rambo by yourself and be singled out by a troll using flamers!
I'm so glad these gentlemen found a new evil, lest the forums start resembling a place for grown up people to discuss, and stop looking like a kindergarten full of spoiled brats.

#203 pwnface

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Posted 18 February 2016 - 09:54 PM

View PostAdiuvo, on 18 February 2016 - 09:11 PM, said:



Thanks Adi. Sorry was too busy getting my *** kicked by you guys to forum warrior.

#204 Adiuvo

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Posted 18 February 2016 - 10:48 PM

View PostThe Atlas Overlord, on 18 February 2016 - 09:25 PM, said:


Oh, look completely different topics for what this thread is about....

Edit: LOL, and I still didn't say "LRM Atlas is the best way to play Atlas" in either of those, despite that supposedly being what you were quoting to prove.

Troll topic avoidance at maximum in here.

Edit 2: Problem is fixed....

/thread

tbh I didn't even read the thread, just wanted to link that since I find it really funny given how you like to act.

View Postpwnface, on 18 February 2016 - 09:54 PM, said:


Thanks Adi. Sorry was too busy getting my *** kicked by you guys to forum warrior.

lol, np man. ggs today! o7

#205 Mawai

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Posted 19 February 2016 - 06:45 AM

View PostPraetorGix, on 18 February 2016 - 09:43 PM, said:


Oh but these poor people need something to whine about, don't you see? I mean FFS, PGI changed flamers, so these crybabies cannot keep shouting at the heavens that flamers are useless!! I mean, it's not like you can simply stop firing and relocate to where your group can assist you, you NEED to have the option of going rambo by yourself and be singled out by a troll using flamers!
I'm so glad these gentlemen found a new evil, lest the forums start resembling a place for grown up people to discuss, and stop looking like a kindergarten full of spoiled brats.


Although I don't agree with the insults ... I do agree with much of the sentiment.

I spectated a Jenner with 4 small pulse lasers and 2 SRM4 kill a Maller that was split off from his group. It was cool to watch.

ANY mech that is by themselves is vulnerable.

Adding flamers to the mix that can max out heat only really works if there is no one shooting at the flamer mech ... which in turn only works if you don't have a wingman or lance mates. Most lights with 4 tons of flamers have only a limited selection of DPS weapons left over ... there are a couple of firestarters that might have 4 flamers and enough lasers to make a difference.

Making flamers effective has simply increased the number of light mech builds that are available to solo lone mechs ... but honestly, throw a flamer mech against two others or a lance and the flamer will likely die first without killing anything since it has limited DPS.

That said ... folks using flamers should just count to 4, release and press again to avoid the exponential heat increase. THIS is a broken mechanic but I don't think it makes the flamer OP. If you wanted to put in something to mitigate this concern then PGI could simply add a cooldown ... maybe 1s ... before a flamer could be reactivated after being shutdown. They could also give flamers a fixed duration of 4s and a cooldown of 1s ... using mechanics similar to lasers but doing heat instead of damage.

There are lots of options.

#206 Widowmaker1981

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Posted 19 February 2016 - 07:09 AM

View PostMawai, on 19 February 2016 - 06:45 AM, said:

Adding flamers to the mix that can max out heat only really works if there is no one shooting at the flamer mech ... which in turn only works if you don't have a wingman or lance mates. Most lights with 4 tons of flamers have only a limited selection of DPS weapons left over ... there are a couple of firestarters that might have 4 flamers and enough lasers to make a difference.


SCR-TROLL

Just saying

#207 cazidin

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Posted 19 February 2016 - 09:11 AM

View PostWidowmaker1981, on 19 February 2016 - 07:09 AM, said:


SCR-TROLL

Just saying


It's... "sniff" ...beautiful.

#208 wanderer

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Posted 19 February 2016 - 10:05 AM

That Stormcrow looks like you just flame a target to shutdown and then put 24 missiles into it's faceplate.

Repeat as needed. I had a similar build with 4 flamers in the left arm instead and a bit more ammo. Either way, delicious tears.

#209 cazidin

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Posted 19 February 2016 - 11:09 AM

By the way. Now that Russ has indeed fixed it... will anyone who insulted the man's intelligence step forth and apologise?

#210 pwnface

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Posted 19 February 2016 - 11:11 AM

View Postcazidin, on 19 February 2016 - 11:09 AM, said:

By the way. Now that Russ has indeed fixed it... will anyone who insulted the man's intelligence step forth and apologise?


No because he originally said "it's not a bug" and only changed because of the uproar from the community and spammage on his twitter. A reasonable, intelligent person would look at no-heat flamers and immediately say "okay this clearly isn't working as we intended". The "fix" was to placate the community and not to make a better product. Exponential heat is still a garbage mechanic that should be thrown in the trash.

At least he DID fix it though.

Edited by pwnface, 19 February 2016 - 11:13 AM.


#211 cazidin

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Posted 19 February 2016 - 11:14 AM

View Postpwnface, on 19 February 2016 - 11:11 AM, said:


No because he originally said "it's not a bug" and only changed because of the uproar from the community and spammage on his twitter. A reasonable, intelligent person would look at no-heat flamers and immediately say "okay this clearly isn't working as we intended". The "fix" was to placate the community and not to make a better product. Exponential heat is still a garbage mechanic that should be thrown in the trash.

At least he DID fix it though.


Honestly, you could've just said "No." My point is that, yes, he can be stubborn or miss a point entirely I think that some people should atleast apologise for the more... unkind words. Granted, this is the Internet so I don't expect it. Lol.

Edit: Apparently, so can I. Yeah, the exponential heat mechanic is still lame but atleast Flamers can't be abused via macro anymore.

Edited by cazidin, 19 February 2016 - 11:15 AM.


#212 pwnface

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Posted 19 February 2016 - 11:27 AM

View Postcazidin, on 19 February 2016 - 11:14 AM, said:


Honestly, you could've just said "No." My point is that, yes, he can be stubborn or miss a point entirely I think that some people should atleast apologise for the more... unkind words. Granted, this is the Internet so I don't expect it. Lol.

Edit: Apparently, so can I. Yeah, the exponential heat mechanic is still lame but atleast Flamers can't be abused via macro anymore.


I get that he has a tough job but I really wish he would try to understand the metagame a little better. I guess that's Paul's job, I have less than no hope for that though.

#213 DAYLEET

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Posted 20 February 2016 - 12:38 PM

View Postpwnface, on 18 February 2016 - 02:32 PM, said:


As they currently stand, there is no reason to not add 2x flamers to every energy boating light mech with more than 7 energy hardpoints. Being able to restrict an enemy's heat for essentially free (costs 2 energy hardpoints / 2 tons but zero heat) is way more valuable than a little bit of extra damage.

Think about the damage output difference with 5xCSPL and 2xFlamers vs 6 or 7 or 5 with an extra two heatsinks.

Sure you can kill stuff a LITTLE bit faster with more heat sinks or more CSPL, however the entire time your target is going to be shooting back at either you or a teammate. It's worthwhile to sacrifice a little bit of killing power to ensure your enemy is fighting at 10% or less efficiency while you kill them. It's both safer for you and your team.

Disclaimer: ive not played the game with the new flamer..

But i really like what you describe there, it seems to make the game more team based, less just pew pew more and more tactical since it adds a second layer to the 90 meter fight. I hope they let this go for some times before they change anything. We both know whenb a weapon gets changed everyone sports them but in a week they might be extinc again and if they arent then maybe they are in a good place.

Here's the funny part, i know ill hate being stuck, outumbered and being kept near overheat by flamers. Just like i hated the blind of lrm and ac's but unlike those i feel it will be my fault if im being overheated by flamers and it wont be as lame as people working together with flamers that needs facetime, loitering and 90meters to make work even with no-heat exploit.

#214 JP Josh

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Posted 27 February 2016 - 11:02 AM

View Postpwnface, on 17 February 2016 - 07:13 PM, said:


Obviously it's not the flamer that kills you, it's just the flamer that keeps you from fighting back effectively.

load 2 flamers yourself then or have 3-5 mg's handy

#215 MechWarrior5152251

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Posted 06 March 2016 - 08:18 AM

This is a backdoor way to buff AC5s and Gauss....





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