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Thoughts On Psr


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#1 Dirk Le Daring

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Posted 17 February 2016 - 08:03 PM

I was just thinking about how I do in various mechs and PSR...

Currently I am at the low end of tier three , this tier will be used no matter what mech I use.

However, I am, as I would rate me, for instance tier nine for light mechs. I am crappy in them, and not much better in mediums.

I like heavies and assaults, and seem to do better in them. Though I can find myself going down faster than a two dollar ******.

So, would it be too much, or create too many buckets to have PSR dependant upon weight class or a particular chassis, or particular mech/s ?

I think this may be relevant to many players, who may or may not be particularly proficient in a particular weight class.

Could this idea work to further improve play experience ? Or would it only serve to make it harder to find a match ?

Any ideas to flesh this out ?

What say you PGI ? Fellow mechwarriors ? Could this make sense and improve play experience ? Or would it only serve to detract from the game ?

#2 adamts01

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Posted 17 February 2016 - 08:10 PM

I definitely think PSR should be tied to mech chassis and even variant. Maybe let the player move down a single tier if he's terrible at a particular mech. This would also help with leveling a bottom tier chassis. Those stats are already recorded so it should be easy enough to do.

#3 El Bandito

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Posted 17 February 2016 - 08:15 PM

Class/chassis/variant PSR is gonna be more complicated for PGI to implement, and I do not foresee them doing that in the near future. IMO, PGI first should improve current formula for PSR gain/loss calculation. Also, good players tend to play overall decently in every class category anyway.

Edited by El Bandito, 17 February 2016 - 08:16 PM.


#4 Wintersdark

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Posted 17 February 2016 - 08:18 PM

Both of the above. Adjust PSR calculations first, then track PSR per chassis, with an overall average kept. When you start with a new mech, you're seeded initially at your overall average PSR.

#5 adamts01

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Posted 17 February 2016 - 08:28 PM

View PostEl Bandito, on 17 February 2016 - 08:15 PM, said:

Class/chassis/variant PSR is gonna be more complicated for PGI to implement, and I do not foresee them doing that in the near future. IMO, PGI first should improve current formula for PSR gain/loss calculation. Also, good players tend to play overall decently in every class category anyway.

I agree this is mostly pointless with the way PSR currently is. Same reason we can't judge MM, it doesn't have decent numbers to work with.
True good players can make lesser mechs work, but a team of Cheetahs and Warhammers would absolutely bend over a team of Mist Lynxs and Summoners. When equal skill is concerned, there's only so much some mechs can do.



Edit: I don't computer, so I may be oversimplifying this, but it doesn't seem too hard to do. Some program adds up numbers from your stats and uses that to determine your PSR. All that program would have to do is combine the numbers from general stats with mech stats, and lower your tier by 1 if necessary. If I had the stats PGI uses I could probably whip something up with my community college Excel training. Maybe..... Well, I was drunk for most of that class, so maybe not.... But it can't be too difficult.

Edited by adamts01, 17 February 2016 - 08:33 PM.


#6 Dirk Le Daring

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Posted 17 February 2016 - 08:31 PM

View PostEl Bandito, on 17 February 2016 - 08:15 PM, said:

Also, good players tend to play overall decently in every class category anyway.[/font]


I do not think this is entirely accurate, I have seen players who are exceptionally good in lights, but less so in heavier mechs. Too much of a generalisation.

View PostWintersdark, on 17 February 2016 - 08:18 PM, said:

Adjust PSR calculations first, then track PSR per chassis, with an overall average kept. When you start with a new mech, you're seeded initially at your overall average PSR.


Not a bad idea at all, could be a good way to go about it.

#7 Moldur

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Posted 17 February 2016 - 08:36 PM

Tying PSR to each mech would make the most sense in a perfect world, but with the consideration of time, it is not viable.

If we all played MWO constantly, then you might have a point.

#8 Zolaz

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Posted 17 February 2016 - 08:37 PM

It is ok, once you have over a million or so exp in a weight class you will be better in those mechs. Or maybe not, it is up to you.

#9 Hades Trooper

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Posted 18 February 2016 - 01:32 AM

PSR for each weight class should be a go

#10 MrMadguy

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Posted 18 February 2016 - 01:43 AM

We definitely need some per-'Mech modifier. Playing some 'Meta 'Mech, like AWS-8R LRM60 boat or Arctic Cheater (played overall about dozen of matches in Light 'Mechs, but in ACH-Prime 4 matches of 5 are decent, 300K CB per match - even monkeys can be decent in it, lol) - is easy mode. But playing some old obsolete IS Assaults, like Atlases or Highlanders - is pain. The problem is in fact, that you advance pretty fast, when you are playing better 'Mech, so when you switch back to worse one - game becomes unplayable for hundreds of matches.





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