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Calling It, Rifleman Doa


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#81 Jetfire

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Posted 18 February 2016 - 11:17 AM

It's armor is light but it can lay down damage faster and at longer range than the Jag and moves faster with standard engines. Play it like a fast blackjack and you will make stuff fall down. Play it like a Jag and you are gonna have a rough time. Play it like a TBR and you are toast.

#82 Davers

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Posted 18 February 2016 - 11:21 AM

Not sure the OP's point. What makes the Jagermech good is it's loadout. So the Rifleman is like a Jagermech with less tonnage to work with. It adds nothing to the game but nostalgia.

#83 Talmonis

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Posted 18 February 2016 - 11:30 AM

I've been using the 3C with the 240XL, 380 armor (less on the legs naturally), 2 AC/10's and 4 medium lasers to great effect. The quirks let you pot shot things out to 540 with the AC/10's, which with the cooldown quirk and a cooldown module are pretty hilarious. The main thing is being smart about where you want to park yourself. If you're just staring at things on their level, you're gonna have a bad time. If you have a hill to hump at all, you're going to have a blast as you punk just about anything else via your superior mounts. Particularly funny against Timber Wolves, Stalkers and Catapaults, as you can just repeatedly bop them in the nose for 40 damage.

#84 C E Dwyer

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Posted 18 February 2016 - 11:32 AM

I'm enjoying it far more than my Warhammers.

I just don't need to ego blast about it like some people seem to need

#85 Felicitatem Parco

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Posted 18 February 2016 - 12:39 PM

View PostDavers, on 18 February 2016 - 11:21 AM, said:

Not sure the OP's point. What makes the Jagermech good is it's loadout. So the Rifleman is like a Jagermech with less tonnage to work with. It adds nothing to the game but nostalgia.


Did you see the acceleration/Deceleration quirks? The Rifleman scoots better than the JagerMech, which can be a hill humper's dream.

#86 Mole

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Posted 18 February 2016 - 12:42 PM

I don't know what you guys are on about. I loaded mine up with 6 medium pulse lasers and took it into HPG and chewed through five mechs, including a face-to-face slugmatch with a Timber Wolf and the only component of mine that ever even lost armor was one of my side torsos. It seems to brawl just fine.

Edited by Mole, 18 February 2016 - 12:43 PM.


#87 Quicksilver Aberration

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Posted 18 February 2016 - 12:44 PM

View PostProsperity Park, on 18 February 2016 - 12:39 PM, said:

Did you see the acceleration/Deceleration quirks? The Rifleman scoots better than the JagerMech, which can be a hill humper's dream.

That dream is also squashed by an even larger fin (proportionally) than the Jager.

Now poking from the side however is much more in favor for it.

Edited by Quicksilver Kalasa, 18 February 2016 - 12:45 PM.


#88 DaZur

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Posted 18 February 2016 - 12:52 PM

View PostQuicksilver Kalasa, on 18 February 2016 - 08:11 AM, said:

I'm pretty those few of us actually posting in this thread that actually play comp matches, aren't actually decrying this as DOA.....so could we please stop acting like this is the case?


Firstly I apologize for generalizing. I agree that infering all top-tier players prescribe to the notion that anything not vetted as a tier-1 meta mech is worthless is painting with a wide brush. That said you cannot deny its generally a premise supported by the most vocal minority of top-tier players.

Absolutely many mechs cannot qualify for high level play... But to be fair at the average player skill level DOA mechs are made bad by bad players not because the mech is necessarily bad, but because they fail to grasp how to pilot it effectively ie... Trying to brawl with a Rifleman.

Edited by DaZur, 18 February 2016 - 08:24 PM.


#89 Quicksilver Aberration

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Posted 18 February 2016 - 12:57 PM

View PostDaZur, on 18 February 2016 - 12:52 PM, said:

That said you cannot deny its generally a premise supported by the most vocal minority of top-tier players.

It depends, a lot of comp players have pet mechs that they know aren't as good as they want them to be, but there are comp players that don't bother with anything but the best mechs so I guess I will concede that.

View PostDaZur, on 18 February 2016 - 12:52 PM, said:

Absolutely many mechs cannot qualify for high level play

This is true, but there is a big difference between something like Grasshopper which is good, but not quite as good as the Black Knight or the Clan heavies, and the VND-1X or CDA-3C which are contenders for worst mechs in the game.

Edited by Quicksilver Kalasa, 18 February 2016 - 12:58 PM.


#90 SuomiWarder

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Posted 18 February 2016 - 01:03 PM

So far I am not dropping my Riflemen for dead. I have four, two I have XLs in and two with standards. All upgraded to go faster a bit. Mixed them around so one is all energy, two mostly ballistic, and one mixed damage. Don't have a huge number of games in yet, but I do like the side arm tracking side to side - stays with the torso aim point mostly but you still have a range of up/down arm movement.

But lets face the facts, most of the mechs are essentially the same gunbags. Freedom to design is good - but it also brings conformity as people mount the weapons they think best in different mechs over and over.

#91 kapusta11

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Posted 18 February 2016 - 01:08 PM

View PostGyrok, on 17 February 2016 - 09:42 PM, said:

You are simply doing it wrong:

http://mwo.smurfy-ne...d1c9f1e933a0b36


A poor man's 6x cMPL Stormcrow. Yes it deals 4 more damage but it has worse range, dies to ST loss, slower and is actually less heat efficient.

Edited by kapusta11, 18 February 2016 - 01:14 PM.


#92 STEF_

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Posted 18 February 2016 - 01:54 PM

View PostAnjian, on 17 February 2016 - 08:55 PM, said:

The Warhammer is a bit of flop for me compared to the Rifleman, thanks to being a bit of a mini-Awesome.

Posted Image

#93 STEF_

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Posted 18 February 2016 - 02:01 PM

View PostXetelian, on 17 February 2016 - 10:27 PM, said:

DOA? Nah... I wouldn't call it DOA, you want DOA look at the IFR, ... which hold the title of DOA much better

Posted Image

Seriously, imo the ferrit is underestimated....or used in the wrong way.
Posted Image

#94 Mole

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Posted 18 February 2016 - 02:24 PM

View PostStefka Kerensky, on 18 February 2016 - 02:01 PM, said:

Posted Image

Seriously, imo the ferrit is underestimated....or used in the wrong way.
Posted Image

I view the Ice Ferret as the Clan Cicada. It's a medium that plays like a light. I put uh... I think 5? Or was it 6? I think it was 5 ER Medium Lasers in mine and I play it just like I do my 6 Medium Laser Cicada and it gets kills and damage splendidly.

#95 WrathOfDeadguy

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Posted 18 February 2016 - 02:36 PM

Meh, DOA or not, I'm having loads of fun with my Riflemen. First time I've driven a heavy 'Mech and actually enjoyed every single variant enough to want to master the chassis. My Black Knights and Grasshoppers have been driven maybe twice a month since I got them, and my Catapults never even made it to speed tweak before I got fed up and sold them all. I couldn't be happier with my RFLs; they're exactly the kind of heavy I needed. Maybe I should have tried Jagers ages ago, because if I like the RFL so much I probably would have enjoyed JM6s too, but I didn't... and I can't help but think that if a potato like me can drive the RFLs and get a kill or two in decidedly not-optimized configs, then PGI must have done something right with them.

#96 STEF_

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Posted 18 February 2016 - 02:50 PM

View PostMole, on 18 February 2016 - 02:24 PM, said:

I view the Ice Ferret as the Clan Cicada. It's a medium that plays like a light. I put uh... I think 5? Or was it 6? I think it was 5 ER Medium Lasers in mine and I play it just like I do my 6 Medium Laser Cicada and it gets kills and damage splendidly.

Yes, it has speed, good hitboxes (also thanks to quirks), you can do the 5erml instant pinpoint... but I must admit that I love the ifr-b I use like an overgrown COM.
It's a built made by DONTOR, 50dmg alpha IFR.
I love it Posted Image

#97 Y E O N N E

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Posted 18 February 2016 - 03:43 PM

View PostNightshade24, on 18 February 2016 - 10:58 AM, said:

74 kph is to slow? I thought 45 kph and under is to slow, 74 kph is enough to keep up with your team on NASCAR, out run most Assault mechs, same speed as the standard engine medium mechs, etc....


Not too slow for normal matches (even a 280 runs at only 75.5 before tweak, after all), but for more serious play I like a little more speed with my squishy heavies.

Note, I'm not belittling the RFL. I love mine so far. I just don't run lower than a 260 on any of them, and the only one with said 260 (the 3N) plays at 1000 meters so speed is less of a concern.

#98 Ted Wayz

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Posted 18 February 2016 - 03:50 PM

View PostProsperity Park, on 18 February 2016 - 10:25 AM, said:

Is it better than a 50 ton Mech? Would you rather take a Rifleman into direct 1v1 combat, or a 50 tonner? Would you rather take a 70 ton Mech in a 1v1, or a Rifleman? If you think the Rifleman stands between the effectiveness of 50 ton Mechs and 70 ton Mechs, then it's probably balanced enough.

Is it DOA? Well, how does it stack against other 60 ton mechs? How would 11 Rifleman fair against 10 JagerMechs?

If the Rifleman is DOA, then I am sure very few people will be using it after this event, right? Wrong. It's fine as it it, for what it is. It is a more maneuverable version of the JagerMech with a little less emphasis on ballistics. Anyone who says it's DOA obviously has not played any DOA mechs.

There are 50 ton mechs better than the Rifleman as pointed out earlier in the post. There isn't a 70 ton mech I wouldn't take before it. Answer your questions?

And between a Mad Dog, Quickdraw, Dragon or Rifleman...well what would your choice be? I mean taking a heavy queue slot with a peep and poker, everyone's favorite player, is awesome, right?

But let's wait for the leaderboard event, right? It will be nice to compare to the Warhammer which was in a concentrated event like this one. The Marauder was in a watered down event that had all the IIc and loyalty mechs I believe, but still kicked ***.

And trust me, I will be looking for all these people saying they are consistently scoring 4 or 5 kills with 3 or 4 being solo and doing 800 damage. This should get you in the top 100. If I don't see you there...what happened?

However it will be the bottom end of the leaderboard that will be more telling as where this mech rates. Owning or having piloted every mech I am pretty sure I can guess where this one will fall.

As for meta tryhards, I'm not. I did the Warhammer leaderboard event exclusively with PPCs (not even ERPPCs) even though I knew I could get a 20% score boost with large pulses. I'm closer to being a purist so I will be using a ballistic mix build on my Rifleman in the event even though it will gimp my scores.

I will however score zeroes in the LK, (s) and the 5D to get a read on how many of each tier PGI sold. Should be interesting.

#99 Jetfire

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Posted 18 February 2016 - 04:53 PM

View PostTed Wayz, on 18 February 2016 - 03:50 PM, said:

And between a Mad Dog, Quickdraw, Dragon or Rifleman...well what would your choice be? I mean taking a heavy queue slot


Dragon if I am trying to flank, much faster and more xl friendly, Mad Dog for LRM support, Rifleman for long range fire support or short range finisher. I would say those three do very different jobs about equally as well.

#100 Y E O N N E

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Posted 18 February 2016 - 04:56 PM

The QKD gets the same engine range as the Dragon, more useful structure quirks than all of them, better hard-points, and better weapon quirks.

So, for flanking or long range, the QKD is superior to either the DRG or the RFL. The RFL isn't incompetent, it's just not best-in-class at anything.

But the RFL is way prettier, so I choose that one.





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