Calling It, Rifleman Doa
#1
Posted 17 February 2016 - 08:10 PM
At first glance this mech looks good (with the exception of the Legend Killer) as in visually appealing. Good overall shape and the cockpit looks just right.
And piloting it is pretty easy. Smooth ride and decent twist speed and range. So far so good, right?
But when you look at the stock loadouts, ugh. So you go to work. First you might try ferro/endo combo. Then you realize you gain less than 4 tons (3C and 3N) which allows more ammo and mounting 2 more medium lasers...which lowers your max sustained DPS due to lack of heatsinks. Okay, so DHS raises that up but costs one ton to add in a required heat sink. So even less ammo for the AC's. (Maybe pull off the Autocannons, but then what is the Rifle part? Technically the PPC on the 5D is a projectile weapon but that feels dirty.)
Well let's throw in an XL. So 4 million plus c-bills and you can screw around with Ultras and bigger lasers. But now you have an IS XL. And this mech is not overly XL friendly. And the heat gets even worse the bigger you go due to lack of heat sinks.
My advice? Buy the Hunchback II-C-A. Comparable armor, just as fast, jump jets and an increase in max sustained DPS stock. Oh, and it is 10 tons less and has a clan XL.
Just terrible. Not Black Knight release terrible, but terrible.
But let's wait to see what happens in the leaderboard event. I could be wrong.
#2
Posted 17 February 2016 - 08:51 PM
I havent logged in to play yet(had real life stuff tonight)
I can tell you this: my expectation before I bought it, and what I am expecting when i do log in to play them(tomorrow most likely):
At first glance, a thinner, 60 ton Jager. Yeah I know it isn;t going to play like a Jager. But, that's really the point- it will be similar in piloting style, but different enough. That is to say, I expected it to be a laser oriented jagermech. The no-lower-actuator arms, which are mounted fairly high, or at least in comparison to cockpit height, and fair mobility with man-walker legs and a decent engine for it's tonnage.
Basically, while I base my jagers around some ballistics+backup stuff, my Rifleman mechs will be lasers, with backup stuff. I recently altered my Firebrand loadout: 2 PPC, 4 ML. XL340. DHS out the wazoo. I treated the PPC's as "ballistics" with ML backup, and used the free tonnage for giant *** engine and DHS capacity. I like it. Take a Rifleman, swap PPC with LL, tweak engine and DHS count etc to fit= tadaa! A similar play, but different enough to entertain me. It will work out fine because so far as I can tell the torso and arm hardpoints are on much more even footing then the Jagers, meaning it will be pretty easy to coordinate torso and arm weapons to accomodate loadouts.
Plus if I get bored I can do weird crap like make a flamer/MG arm on one side with a goosewaffle on the other, 2 flamer+MG plus a pair of LPL, you know, goofy crap I wouldnt mess with on a Jager because of hardpoint limitations(except the DD, that 6 ballistics arms screams for troll loadouts)
Overall, unless the Rifleman has critical fail for hitbox I am going to enjoy playing them, for no other reason then I enjoy all my Jagers (and BJ if you want to look down also, similar arms) so I am not worried about the bit O cash I spent on the basic pack. Plus, I used to have a whole lot of lulz running the thing in MW2 so there is that memory lane type thing going for me there too.
*edit: or did you mean as DOA=new meta overlord? Because yeah, no one thought that anyway ever. Actually the only unseen anyone had any inkling that might happen with was the high hardpoint Marauder. Rifleman will be solid, just like all the unseen have been so far, but no amazballs Tier Zero meta overlord.
Edited by Zordicron, 17 February 2016 - 08:56 PM.
#3
Posted 17 February 2016 - 08:55 PM
#4
Posted 17 February 2016 - 09:01 PM
#5
Posted 17 February 2016 - 09:14 PM
#6
Posted 17 February 2016 - 09:16 PM
Remember that the stock designs are heavily overgunned and skimp on armour. You cannot tank with this mech, you must snipe/strike in support of others. (This is anaethema to the "try hards" who like their K/D e-peen).
#7
Posted 17 February 2016 - 09:21 PM
#8
Posted 17 February 2016 - 09:42 PM
#9
Posted 17 February 2016 - 09:56 PM
Anjian, on 17 February 2016 - 08:55 PM, said:
So Warhammer flop because mini-Awesome but Rifleman not although undersized Jager?
#10
Posted 17 February 2016 - 10:01 PM
So ya...it totally suxxorz and you should not play it at all until after the leaderboard weekend is over
#11
Posted 17 February 2016 - 10:06 PM
Gyrok, on 17 February 2016 - 09:42 PM, said:
Yes, this will be the binky. But still a poor version of a mech 10 tons lighter.
And don't let a light get behind you with the massive 100 degree turn. 6 small pulses and "poof". 5D only has structure quirks in the arm so even from the front GGclose with IS XL.
Look for you on the leaderboard. I mean I will see you on one this time, right?
#12
Posted 17 February 2016 - 10:09 PM
Xavori, on 17 February 2016 - 10:01 PM, said:
So ya...it totally suxxorz and you should not play it at all until after the leaderboard weekend is over
Look for you on the leaderboard then. If you are this consistently good with it you will definitely make it on. But let me guess, you're busy this weekend.
And yeah, ballistics lose convergence at around 350m. Love watching shells passing on each side of a target at 500m with Ultras. So special.
#13
Posted 17 February 2016 - 10:13 PM
Fiona Marshe, on 17 February 2016 - 09:16 PM, said:
So you are taking a spot with a heavy to fill a role better filled by many mediums. Okay. Definitely sounds l33t. Much like the guy who was boasting consistent matches of 300-500 damage and saying the mech was really good. I think many would tell you they could drop 5 tons off their Jaeger and still double that. So no, not good.
#15
Posted 17 February 2016 - 10:24 PM
Ted Wayz, on 17 February 2016 - 10:09 PM, said:
And yeah, ballistics lose convergence at around 350m. Love watching shells passing on each side of a target at 500m with Ultras. So special.
you sound like a really skilled player....
#16
Posted 17 February 2016 - 10:27 PM
Ted Wayz, on 17 February 2016 - 10:09 PM, said:
And yeah, ballistics lose convergence at around 350m. Love watching shells passing on each side of a target at 500m with Ultras. So special.
Yup. You can still find me on the old Warhammer leaderboard as well at #13 in the 7S...which I built into a pure lurm boat...for teh lulz.
I'll tell ya what I did to my rifleman after the event because it's even lulzier.
#17
Posted 17 February 2016 - 10:27 PM
Superior Dual AC20
Superior Dual Gauss
Superior 3xUAC5s
Though it can do some of these things
The only thing that the RFL has over the JM6 is energy points on the 5D with 8 points and 2 of them in the CT which is superior to the Firebrand by 2 E points but the Firebrand can go up to 91kph with tweak and a 340XL
DOA? Nah... I wouldn't call it DOA, you want DOA look at the IFR, SMN, GAR, MLX which hold the title of DOA much better
#18
Posted 17 February 2016 - 10:32 PM
#19
Posted 17 February 2016 - 10:40 PM
Gyrok, on 17 February 2016 - 09:42 PM, said:
Nobody is going to run it like that, that's too slow. XL280 with 18 DHS is a better bet.
Actually, mid-range laser builds are shite in this 'Mech simply because there are no duration quirks whatsoever and heat-gen is minimal, causing it to lose trades against C-ERML or pulse in a major way. Total DPS is too low. It's also too slow in the engine department when you have QKDs running around with XL300+. Finally...only the LK has structure quirks worth noting.
#20
Posted 17 February 2016 - 10:54 PM
SURE, the Jager is able to carry a little more in the MOAR GUNZ department. It's also got perhaps THE biggest side torso hit boxes ever, and it makes snails look like racecars with any reasonable STD engine build. Like, there are Dire Whales lining up to pass them.
So it IS mini-Jager. Mini, however, is kind of a good thing relative to the Jager. RFL feels a little more XL-friendly (or less XL-unfriendly, I guess). It FEELS quicker than it is, with an XL 280. And no, it's not setting the internet on fire with all the mad damage it's doing right now. But if I, the Scrub Prince, can keep a >1 KDR while working through BASICs in it, it ain't crap. Some suggestions for my fellow conservative builders...
-3N: 2x UAC/5, 4x ML
-3C: 4x AC/2, 2x ML
-5N: 3x PPC (one arm), 2x ML
The -3N gets screwed, because it has the WILD A F ballistic quirks, but only one B point per arm. Can do dual AC/10 better than the WHM, though (bye-bye to DoomNipples, the dual-AC/10 WHM-6R). If only there were a way to cut back on the jam rate or jam time for UAC/5s. The -3C gets more ballistics, which means more ballistic BOATING. You COULD squeeze in 4x AC/5 with a smaller engine, and it might not suck. The ballistic quirks don't suck on it, anyhow, even if they're not enormous game-breakers. And the -5N? RIDICULOUS PPC BOAT! Probably works alright with ERLLs or LPLs, too, but I haven't tried that out yet. I'm still trippin' on a reasonably-doable triple PPC mech that isn't in the ASSAULT weight class (comes in under 1/4 of a CW DD cap? WINNING!).
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