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What Would Mwo Single Player Look Like?


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#1 Davegt27

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Posted 18 February 2016 - 05:53 AM

What would MWO single player look like?

Asking because most everyone has way more gaming experience then I do

Would the single player be a standalone game like MW2 or MW4?

Or would it be an online game with constant updates (patches)

Any ideas?


#2 Mechteric

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Posted 18 February 2016 - 05:54 AM

It would be launched online after you login. I'd guess it would be Co-op play that you could choose to enter alone.

#3 El Bandito

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Posted 18 February 2016 - 06:04 AM

Instead of playing with people, you will be playing quick matches with predictable bots, in special non-bot confusing maps. That's the most likely scenario.

#4 Aetes Nakatomi

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Posted 18 February 2016 - 06:22 AM

I would like quite short campaigns/missions then that way we could have era specific drops. 3025 drops with tech one weapons set up with single heatsinks could be fun or dropping 3050s as an invading clanner. I want to use my own Mechs rather than starting a new grind.

#5 sycocys

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Posted 18 February 2016 - 07:06 AM

Well because PGI is developing it, I wouldn't expect it to be anything more than ai bots on the quickplay maps.

#6 nehebkau

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Posted 18 February 2016 - 07:57 AM

View PostDavegt27, on 18 February 2016 - 05:53 AM, said:

What would MWO single player look like?



That is easy to answer as many MWO players are single. They wear stained t-shirts, live in their mom's basement and have empty bottles of soda all over the place. Their most expensive possession is their computer and their second most expensive possession is the movie prop they have on the bookshelf beside them. They come in many shapes, however, from the morbidly obese to the stick-like paper-thin skin variety as well as a rainbow of colours. They all share the same facial tick when people say "LRM Atlas".

#7 MeiSooHaityu

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Posted 18 February 2016 - 08:04 AM

If a single player game had production values on par with MechWarrior 3, I'd be absolutely thrilled.

A very basic breifing/debriefing by a commander (would require some voice work). A map with objectives, and a drop into the match with bots and objectives to complete (sweep/scout/assault/defend/escort/etc...). If the briefings had to be text (like Mechwarrior 2 or MW2:Mercs), that is fine too (although less than ideal). We can skip FMV sequences.

Overall I don't need 3D rendered characters delivering cinematic stories, I don't need really hug set pieces, just basically give me a newer version of MechWarrior 3 or Mechwarrior 4 Mercenaries (skipping FMV for just regular audio exposition).

That works for me.

#8 MrMadguy

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Posted 18 February 2016 - 08:05 AM

I want game to be like original MW4. With economy, salvaging and black market. MW4:Mercenaries - was too boring. Too big rewards and ability to buy anything, you want - isn't interesting. Progress should be online. Most players don't need MMOs - they play them, cuz they don't have an alternative. Most players need single player games with optional multiplayer (to eventually play short sessions with friends or in small random groups) and online progress (to share your progress with others). Game devs refuse to make such a games, cuz it's not profitable - they want to put social obligations on players, that will keep them playing, even when they get bored due to lack of content or other negative factors, like stupid changes. So eventually game turns into paid chat or even paid social network. And I have always been saying, that if you need chat - use Skype. And games exist to actually play them.

Edited by MrMadguy, 18 February 2016 - 08:38 AM.


#9 MoonUnitBeta

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Posted 18 February 2016 - 08:23 AM

Single player:
  • Hopefully new players are introduced and encouraged to play single player through the tutorial.
  • 8-12 missions that either tells a vast/vague story, or targets a very specific series of events.
  • Blowing up AI mechs / buildings / turrets.
  • Don’t expect co-op. Doesn’t matter who said what. Don’t expect co-op. If you want to explode AI baddies, bots are going to be a private match, premium option only.
  • Don’t expect AI Tanks.
  • Don’t expect AI Planes.
  • Don’t expect any VO work that is comparable to MW4 (the mini-premission videos, etc). Maybe someone might say something mid-mission.
  • Expect something more like MW2. Simple, and basic. Most of the story will be told through text / mission briefings.
  • Nav Point based objectives like every other MechWarrior game. Go here, do this. Now go there, and do that.
  • Achievements will be mostly speed-run type achievements. "Do this mission under 6 minutes." and, if objectives are tracked, "Complete all Primary Objectives.", "Complete all Secondary Objectives.", "Complete all Tertiary Objectives.", "Complete all Optional Objectives."

Edited by MoonUnitBeta, 18 February 2016 - 08:47 AM.


#10 sycocys

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Posted 18 February 2016 - 08:42 AM

I'd like it to be MW2-4 good, but I think we need to be realistic. It took PGI a god-awful long time to make that short tutorial, the chances of them making anything notable for PVE is pretty slim at best.

They also tend to gravitate towards the least amount of effort put forth combined with unnecessarily ridiculously over complicated procedures to make sure whatever they do doesn't function well in a live environment.

Would be nice to have PVE campaigns, but it would also be nice to have something more than Skirmish mode after 3 years into the game. Unless they actually plan on hiring an actually staffed 3rd party studio to do this for them I wouldn't get my hopes up.

#11 Screech

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Posted 18 February 2016 - 08:43 AM

I would imagine it would be a lot like the current game minus caps-lock rants trying to compensate for under developed anatomy.

#12 Sader325

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Posted 18 February 2016 - 08:45 AM

https://www.youtube....h9ETE=01h43m00s



My Ideas and thoughts on PvE.

Conversation starts @ 1:43:00.

TL:DL - I do not want to fight other mechs in PvE. PvE should be against tanks/planes/helicopters/ infantry.

#13 MrMadguy

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Posted 18 February 2016 - 08:52 AM

View Postsycocys, on 18 February 2016 - 08:42 AM, said:

I'd like it to be MW2-4 good, but I think we need to be realistic. It took PGI a god-awful long time to make that short tutorial, the chances of them making anything notable for PVE is pretty slim at best.

They also tend to gravitate towards the least amount of effort put forth combined with unnecessarily ridiculously over complicated procedures to make sure whatever they do doesn't function well in a live environment.

Would be nice to have PVE campaigns, but it would also be nice to have something more than Skirmish mode after 3 years into the game. Unless they actually plan on hiring an actually staffed 3rd party studio to do this for them I wouldn't get my hopes up.

Game devs at present time have become extremely lazy. Look, in the past you could get complete game for your 40$. And now some games cost up to 400$ per xpack and contain nothing, but repetitive content, i.e. grind. Also devs sell single models(and complete game may content millions of them) for 40$, but can't produce anything, but a new map once in half a year. And when players mention something serious, they can't say anything, but "It's too hard", "It's technically impossible", "It will take too much resources", "We should follow our priorities" or "It will cost you a raid tier"™.

Edited by MrMadguy, 18 February 2016 - 09:00 AM.


#14 Lostdragon

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Posted 18 February 2016 - 09:32 AM

Ideally there would be a campaign mode with an ongoing story as well as the ability to do quick missions against AI with both modes playable as solo or coop. PGI could have an infinite revenue stream for the game by selling new campaigns, mission packs, etc without having to rely on mech packs (which are probably reaching a saturation point).

#15 Ultimax

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Posted 18 February 2016 - 09:37 AM

Play the tutorial, that's likely what it would be like.

#16 Jables McBarty

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Posted 18 February 2016 - 09:38 AM

View PostAetes Nakatomi, on 18 February 2016 - 06:22 AM, said:

I would like quite short campaigns/missions then that way we could have era specific drops. 3025 drops with tech one weapons set up with single heatsinks could be fun or dropping 3050s as an invading clanner. I want to use my own Mechs rather than starting a new grind.


I like this idea. I never played the TT but it seems like a nice way to get a lot of variety like you would with different TT scenarios. I also saw a thread that suggested a PvP mode in which you had very specific resources and objectives--the idea that caught my eye was team A is in stock urbies and have to defend a city from a lance of somewhat damaged stock mediums played by team B. The idea being that the mediums blasted through an existing line of defense. Gives an opportunity to play stock builds without worrying about higher issues of PvP game balance.

View PostMeiSooHaityu, on 18 February 2016 - 08:04 AM, said:

If a single player game had production values on par with MechWarrior 3, I'd be absolutely thrilled.

A very basic breifing/debriefing by a commander (would require some voice work). A map with objectives, and a drop into the match with bots and objectives to complete (sweep/scout/assault/defend/escort/etc...). If the briefings had to be text (like Mechwarrior 2 or MW2:Mercs), that is fine too (although less than ideal). We can skip FMV sequences.

Overall I don't need 3D rendered characters delivering cinematic stories, I don't need really hug set pieces, just basically give me a newer version of MechWarrior 3 or Mechwarrior 4 Mercenaries (skipping FMV for just regular audio exposition).

That works for me.


Yep. MW3 is a great example. I would also like to see something like MW4:M, where you can pick and choose missions. I'd like to see it economically integrated with PvP: you use the same set of 'mechs as from PvP, so you can use cash rewards for PvE to buy and outfit mechs to play in PvP

View PostScreech, on 18 February 2016 - 08:43 AM, said:

I would imagine it would be a lot like the current game minus caps-lock rants trying to compensate for under developed anatomy.


I think the caps lock is usually on because it is the push-to-talk default keybinding.

What anatomical parts are you referring to?

#17 Metus regem

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Posted 18 February 2016 - 10:25 AM

What I would like, is two campaigns, one IS the other Clan.

The IS could be a reworked version of MW2; Mercs, we've got most of the mechs from there already and we have a contract system in place in CW....

For Clans something that starts you off as a point, and work your way up to a Galaxy Commander. But where I would make the biggest difference, is your Star Mates will not attack the same target. And I would have the reward system for Clans be in honour, and you could lose standing by ganging up on a target.

As a reward for completing each campaign once, you could take one Mech from there over to what we currently have as a game.

#18 Lead Sponge

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Posted 18 February 2016 - 11:30 AM

I'd really dig co-op play sort of Left 4 Dead. Effectively, you're mainly dealing with tanks, infantry and turrets, while mechs become like the special zombies. Though, I'd also want it a bit more open world where you have multiple objectives to accomplish on the same map.

I'd also like a career mode with it, where you pick a mech from your stable and it's locked in for a campaign. You get salvage of weapons, equipment and chasis from battles. If you die, you lose the mech and have to work with what you recovered.

So sort of a Mechwarrior Mercenaries meets L4D and open world gameplay.

Edited by Lead Sponge, 18 February 2016 - 11:32 AM.


#19 C E Dwyer

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Posted 18 February 2016 - 11:36 AM

View PostDavegt27, on 18 February 2016 - 05:53 AM, said:

What would MWO single player look like?

Asking because most everyone has way more gaming experience then I do

Would the single player be a standalone game like MW2 or MW4?

Or would it be an online game with constant updates (patches)

Any ideas?

It will look like the zombie attack in the training grounds, only bigger maps, and they won't walk in a straight line.

As a kind of warning for those wanting this, and I was one of those people until I played co-op PvE in Armoured warfare, where the AI's are pretty good for AI's and I got bored of it in two weeks.

While I could hope, I doubt very much that P.G.I's AI would be as close as AW's in quality, and I doubt there will ever be a story line based PvE in MWO and that frankly is what you need to make PvE worth doing at all

Edited by Cathy, 18 February 2016 - 11:37 AM.


#20 MechWarrior5152251

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Posted 18 February 2016 - 11:37 AM

Hopefully it will look like MW2 Mercenaries. The best of all the MW series of games.





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