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What Would Mwo Single Player Look Like?
#1
Posted 18 February 2016 - 05:53 AM
Asking because most everyone has way more gaming experience then I do
Would the single player be a standalone game like MW2 or MW4?
Or would it be an online game with constant updates (patches)
Any ideas?
#2
Posted 18 February 2016 - 05:54 AM
#3
Posted 18 February 2016 - 06:04 AM
#4
Posted 18 February 2016 - 06:22 AM
#5
Posted 18 February 2016 - 07:06 AM
#6
Posted 18 February 2016 - 07:57 AM
Davegt27, on 18 February 2016 - 05:53 AM, said:
That is easy to answer as many MWO players are single. They wear stained t-shirts, live in their mom's basement and have empty bottles of soda all over the place. Their most expensive possession is their computer and their second most expensive possession is the movie prop they have on the bookshelf beside them. They come in many shapes, however, from the morbidly obese to the stick-like paper-thin skin variety as well as a rainbow of colours. They all share the same facial tick when people say "LRM Atlas".
#7
Posted 18 February 2016 - 08:04 AM
A very basic breifing/debriefing by a commander (would require some voice work). A map with objectives, and a drop into the match with bots and objectives to complete (sweep/scout/assault/defend/escort/etc...). If the briefings had to be text (like Mechwarrior 2 or MW2:Mercs), that is fine too (although less than ideal). We can skip FMV sequences.
Overall I don't need 3D rendered characters delivering cinematic stories, I don't need really hug set pieces, just basically give me a newer version of MechWarrior 3 or Mechwarrior 4 Mercenaries (skipping FMV for just regular audio exposition).
That works for me.
#8
Posted 18 February 2016 - 08:05 AM
Edited by MrMadguy, 18 February 2016 - 08:38 AM.
#9
Posted 18 February 2016 - 08:23 AM
- Hopefully new players are introduced and encouraged to play single player through the tutorial.
- 8-12 missions that either tells a vast/vague story, or targets a very specific series of events.
- Blowing up AI mechs / buildings / turrets.
- Don’t expect co-op. Doesn’t matter who said what. Don’t expect co-op. If you want to explode AI baddies, bots are going to be a private match, premium option only.
- Don’t expect AI Tanks.
- Don’t expect AI Planes.
- Don’t expect any VO work that is comparable to MW4 (the mini-premission videos, etc). Maybe someone might say something mid-mission.
- Expect something more like MW2. Simple, and basic. Most of the story will be told through text / mission briefings.
- Nav Point based objectives like every other MechWarrior game. Go here, do this. Now go there, and do that.
- Achievements will be mostly speed-run type achievements. "Do this mission under 6 minutes." and, if objectives are tracked, "Complete all Primary Objectives.", "Complete all Secondary Objectives.", "Complete all Tertiary Objectives.", "Complete all Optional Objectives."
Edited by MoonUnitBeta, 18 February 2016 - 08:47 AM.
#10
Posted 18 February 2016 - 08:42 AM
They also tend to gravitate towards the least amount of effort put forth combined with unnecessarily ridiculously over complicated procedures to make sure whatever they do doesn't function well in a live environment.
Would be nice to have PVE campaigns, but it would also be nice to have something more than Skirmish mode after 3 years into the game. Unless they actually plan on hiring an actually staffed 3rd party studio to do this for them I wouldn't get my hopes up.
#11
Posted 18 February 2016 - 08:43 AM
#12
Posted 18 February 2016 - 08:45 AM
https://www.youtube....h9ETE=01h43m00s
My Ideas and thoughts on PvE.
Conversation starts @ 1:43:00.
TL:DL - I do not want to fight other mechs in PvE. PvE should be against tanks/planes/helicopters/ infantry.
#13
Posted 18 February 2016 - 08:52 AM
sycocys, on 18 February 2016 - 08:42 AM, said:
They also tend to gravitate towards the least amount of effort put forth combined with unnecessarily ridiculously over complicated procedures to make sure whatever they do doesn't function well in a live environment.
Would be nice to have PVE campaigns, but it would also be nice to have something more than Skirmish mode after 3 years into the game. Unless they actually plan on hiring an actually staffed 3rd party studio to do this for them I wouldn't get my hopes up.
Game devs at present time have become extremely lazy. Look, in the past you could get complete game for your 40$. And now some games cost up to 400$ per xpack and contain nothing, but repetitive content, i.e. grind. Also devs sell single models(and complete game may content millions of them) for 40$, but can't produce anything, but a new map once in half a year. And when players mention something serious, they can't say anything, but "It's too hard", "It's technically impossible", "It will take too much resources", "We should follow our priorities" or "It will cost you a raid tier"™.
Edited by MrMadguy, 18 February 2016 - 09:00 AM.
#14
Posted 18 February 2016 - 09:32 AM
#15
Posted 18 February 2016 - 09:37 AM
#16
Posted 18 February 2016 - 09:38 AM
Aetes Nakatomi, on 18 February 2016 - 06:22 AM, said:
I like this idea. I never played the TT but it seems like a nice way to get a lot of variety like you would with different TT scenarios. I also saw a thread that suggested a PvP mode in which you had very specific resources and objectives--the idea that caught my eye was team A is in stock urbies and have to defend a city from a lance of somewhat damaged stock mediums played by team B. The idea being that the mediums blasted through an existing line of defense. Gives an opportunity to play stock builds without worrying about higher issues of PvP game balance.
MeiSooHaityu, on 18 February 2016 - 08:04 AM, said:
A very basic breifing/debriefing by a commander (would require some voice work). A map with objectives, and a drop into the match with bots and objectives to complete (sweep/scout/assault/defend/escort/etc...). If the briefings had to be text (like Mechwarrior 2 or MW2:Mercs), that is fine too (although less than ideal). We can skip FMV sequences.
Overall I don't need 3D rendered characters delivering cinematic stories, I don't need really hug set pieces, just basically give me a newer version of MechWarrior 3 or Mechwarrior 4 Mercenaries (skipping FMV for just regular audio exposition).
That works for me.
Yep. MW3 is a great example. I would also like to see something like MW4:M, where you can pick and choose missions. I'd like to see it economically integrated with PvP: you use the same set of 'mechs as from PvP, so you can use cash rewards for PvE to buy and outfit mechs to play in PvP
Screech, on 18 February 2016 - 08:43 AM, said:
I think the caps lock is usually on because it is the push-to-talk default keybinding.
What anatomical parts are you referring to?
#17
Posted 18 February 2016 - 10:25 AM
The IS could be a reworked version of MW2; Mercs, we've got most of the mechs from there already and we have a contract system in place in CW....
For Clans something that starts you off as a point, and work your way up to a Galaxy Commander. But where I would make the biggest difference, is your Star Mates will not attack the same target. And I would have the reward system for Clans be in honour, and you could lose standing by ganging up on a target.
As a reward for completing each campaign once, you could take one Mech from there over to what we currently have as a game.
#18
Posted 18 February 2016 - 11:30 AM
I'd also like a career mode with it, where you pick a mech from your stable and it's locked in for a campaign. You get salvage of weapons, equipment and chasis from battles. If you die, you lose the mech and have to work with what you recovered.
So sort of a Mechwarrior Mercenaries meets L4D and open world gameplay.
Edited by Lead Sponge, 18 February 2016 - 11:32 AM.
#19
Posted 18 February 2016 - 11:36 AM
Davegt27, on 18 February 2016 - 05:53 AM, said:
Asking because most everyone has way more gaming experience then I do
Would the single player be a standalone game like MW2 or MW4?
Or would it be an online game with constant updates (patches)
Any ideas?
It will look like the zombie attack in the training grounds, only bigger maps, and they won't walk in a straight line.
As a kind of warning for those wanting this, and I was one of those people until I played co-op PvE in Armoured warfare, where the AI's are pretty good for AI's and I got bored of it in two weeks.
While I could hope, I doubt very much that P.G.I's AI would be as close as AW's in quality, and I doubt there will ever be a story line based PvE in MWO and that frankly is what you need to make PvE worth doing at all
Edited by Cathy, 18 February 2016 - 11:37 AM.
#20
Posted 18 February 2016 - 11:37 AM
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