Stop Building 6 Lrm5 Maddogs
#1
Posted 18 February 2016 - 01:00 PM
radar deprivation stops it
breaking lock stops it
your spotter has to hold a lock for 2 minutes to kill something
AND, 1 AMS with overload stops it...
This build is worthless. Either go up to a volley of 40, 60, or 90, or bring something else.
Personally, I prefer the 60 or 90 because it lets you alpha someone for a significant amount of damage. But if you are going to take lrm5 just go down to streaks or srms.
Rant done
Tyman4
#2
Posted 18 February 2016 - 01:02 PM
#3
Posted 18 February 2016 - 01:02 PM
Stop telling players of a video game how to have fun. Go take your seriousness elsewhere, preferably a place without big SciFi stompy laser robots.
Rant done.
#4
Posted 18 February 2016 - 01:04 PM
Tyman4, on 18 February 2016 - 01:00 PM, said:
radar deprivation stops it
breaking lock stops it
your spotter has to hold a lock for 2 minutes to kill something
AND, 1 AMS with overload stops it...
This build is worthless. Either go up to a volley of 40, 60, or 90, or bring something else.
Personally, I prefer the 60 or 90 because it lets you alpha someone for a significant amount of damage. But if you are going to take lrm5 just go down to streaks or srms.
Rant done
Tyman4
that's why i run 6x Lrm 10 , twice the missiles twice the lulz!!
#5
Posted 18 February 2016 - 01:05 PM
*gets popcorn*
Edited by AnimeFreak40K, 18 February 2016 - 01:05 PM.
#6
Posted 18 February 2016 - 01:07 PM
6 x LRM-5 Maddog is actually a really powerful Mech.
You don't have to chain fire the missiles, you know. And Ghost Heat on LRM-5s is pretty negligible. Plus you can carry backup weapons, so it's not like you're 100% reliant on the missiles anyway.
#7
Posted 18 February 2016 - 01:21 PM
#8
Posted 18 February 2016 - 01:29 PM
Tyman4, on 18 February 2016 - 01:00 PM, said:
radar deprivation stops it
breaking lock stops it
your spotter has to hold a lock for 2 minutes to kill something
AND, 1 AMS with overload stops it...
This build is worthless. Either go up to a volley of 40, 60, or 90, or bring something else.
Personally, I prefer the 60 or 90 because it lets you alpha someone for a significant amount of damage. But if you are going to take lrm5 just go down to streaks or srms.
Rant done
Tyman4
Cool story. Want to stop me? Come kill me. I'll be waiting to pick the meat off the bones of your carcass.
Those of us who know how to use those MDD are less than 400 meters away, have TAG and 4 erml.
You can run, but you can't hide, son.
#9
Posted 18 February 2016 - 01:32 PM
MFW an LRM user is trying to tell other LRM users how to use LRMs
LRMs are bad. Stop being bad.
#10
Posted 18 February 2016 - 01:40 PM
No, no, no, please, by all means, tell me again how bad it is.
#11
Posted 18 February 2016 - 01:42 PM
Them -> "Hurr LRMs suck, You suck, L2P"
Me -> "Do better than me and I'll consider your point."
Me after looking at scoreboard (90% of the time) -> "Yep, point not considered".
Edited by The Atlas Overlord, 18 February 2016 - 01:43 PM.
#12
Posted 18 February 2016 - 01:45 PM
Lord Perversor, on 18 February 2016 - 01:04 PM, said:
that's why i run 6x Lrm 10 , twice the missiles twice the lulz!!
you are wasting 1,5 tons for that.
using 3x lrm15 and 3x lrm5 saves tonnage and is the same amount of missiles
Edited by mark v92, 18 February 2016 - 01:45 PM.
#15
Posted 18 February 2016 - 01:58 PM
My favorite light mech atm is my 5LRM Jennier IIC. Was 6 but found with cool down module I could still keeps a constant fire of them with 5 so that just meant one more ton of ammo.
It does decent damage , I'm a mobile missile platform that can spot for myself.
Countless times have gotten a heavy or assault down because they get so irritated a constant stream of missiles that turn and come after me , as a Jenner.
Quite the fun mech to run and have averaged around 400-500 dmg with it with tons of assists and 1 or 2 kills.
Plus the fact I can constantly keeps mechs shaking and unable to help their team.
Bonus is the heavy /assault who's likely throwing a fit at being LRM'd to death
#16
Posted 18 February 2016 - 02:05 PM
Don't get me wrong. I consider LRMs to be a valid strategy. A LRM boat is extremely powerful support, and I suggest having at least one in group play.
I just want you to understand that they don't like you because you're playing a low-risk/high-reward gamble where you profit directly from other people risking themselves. They don't understand that THEIR role is specifically to sacrifice their armor for victory, and until PGI finds a way to reward them for playing blocker, it'll continue to be so.
#17
Posted 18 February 2016 - 02:22 PM
Jaymes Valluche, on 18 February 2016 - 02:05 PM, said:
I just want you to understand that they don't like you because you're playing a low-risk/high-reward gamble where you profit directly from other people risking themselves.
So LRM boats are bad, b/c you think they just want someone else to die to hold their locks.
But SRM boats are fine, as long as they're dying so you can fight without getting shot at.
Pot? Hey, it's me Kettle.
#18
Posted 18 February 2016 - 02:25 PM
Prosperity Park, on 18 February 2016 - 01:02 PM, said:
Stop telling players of a video game how to have fun. Go take your seriousness elsewhere, preferably a place without big SciFi stompy laser robots.
Rant done.
I liked your post, and I'm replying I liked your post.
#20
Posted 18 February 2016 - 02:33 PM
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