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Stop Building 6 Lrm5 Maddogs


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#1 Tyman4

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Posted 18 February 2016 - 01:00 PM

Ecm stops it
radar deprivation stops it
breaking lock stops it
your spotter has to hold a lock for 2 minutes to kill something

AND, 1 AMS with overload stops it...

This build is worthless. Either go up to a volley of 40, 60, or 90, or bring something else.

Personally, I prefer the 60 or 90 because it lets you alpha someone for a significant amount of damage. But if you are going to take lrm5 just go down to streaks or srms.

Rant done
Tyman4

#2 FupDup

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Posted 18 February 2016 - 01:02 PM

How are you going to get enough tonnage for 90 LRMs on a 60 ton mech? Smurfys tells me you only get 5 tons of ammo and no backup weapons or Active Probe, unless you strip a lot of armor...

#3 Felicitatem Parco

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Posted 18 February 2016 - 01:02 PM

New rant begin.

Stop telling players of a video game how to have fun. Go take your seriousness elsewhere, preferably a place without big SciFi stompy laser robots.

Rant done.

#4 Lord Perversor

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Posted 18 February 2016 - 01:04 PM

View PostTyman4, on 18 February 2016 - 01:00 PM, said:

Ecm stops it
radar deprivation stops it
breaking lock stops it
your spotter has to hold a lock for 2 minutes to kill something

AND, 1 AMS with overload stops it...

This build is worthless. Either go up to a volley of 40, 60, or 90, or bring something else.

Personally, I prefer the 60 or 90 because it lets you alpha someone for a significant amount of damage. But if you are going to take lrm5 just go down to streaks or srms.

Rant done
Tyman4


that's why i run 6x Lrm 10 , twice the missiles twice the lulz!!

#5 AnimeFreak40K

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Posted 18 February 2016 - 01:05 PM

Either this guy got destroyed by a 6x LRM5 Mad Dog for the umpteenth time or is just flailing about with impotent rage...

*gets popcorn*

Edited by AnimeFreak40K, 18 February 2016 - 01:05 PM.


#6 Roadkill

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Posted 18 February 2016 - 01:07 PM

I sense much butthurt.

6 x LRM-5 Maddog is actually a really powerful Mech.

You don't have to chain fire the missiles, you know. And Ghost Heat on LRM-5s is pretty negligible. Plus you can carry backup weapons, so it's not like you're 100% reliant on the missiles anyway.

#7 Lukoi Banacek

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Posted 18 February 2016 - 01:21 PM

This is actually the only LRM build I run and it does great. But I also stay close enough to the team to be considered no further back than "second row," can use a TAG if I want to, never fire over 400-500m to avoid giving opponents the opportunity to get to cover and until I face a team with 12 ECM mechs, I really doubt that will become a problem for me when running it.

#8 Bishop Steiner

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Posted 18 February 2016 - 01:29 PM

View PostTyman4, on 18 February 2016 - 01:00 PM, said:

Ecm stops it
radar deprivation stops it
breaking lock stops it
your spotter has to hold a lock for 2 minutes to kill something

AND, 1 AMS with overload stops it...

This build is worthless. Either go up to a volley of 40, 60, or 90, or bring something else.

Personally, I prefer the 60 or 90 because it lets you alpha someone for a significant amount of damage. But if you are going to take lrm5 just go down to streaks or srms.

Rant done
Tyman4


Cool story. Want to stop me? Come kill me. I'll be waiting to pick the meat off the bones of your carcass.

Those of us who know how to use those MDD are less than 400 meters away, have TAG and 4 erml.

You can run, but you can't hide, son.

#9 pwnface

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Posted 18 February 2016 - 01:32 PM

Posted Image

MFW an LRM user is trying to tell other LRM users how to use LRMs

LRMs are bad. Stop being bad.

#10 Escef

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Posted 18 February 2016 - 01:40 PM

Last time I busted out my 6xLRM5 Mad Dog I got top damage in the match (over 600), a kill, and 3 assists. The person on my team that complained about my build was in a Warhawk (had 25 tons over me), lasted a little longer in the match than I did, got out less than half the damage I did, had 0 kills, and 1 assist.

No, no, no, please, by all means, tell me again how bad it is.

#11 Ex Atlas Overlord

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Posted 18 February 2016 - 01:42 PM

^^ pretty much this right here, every time someone complains about LRM users.

Them -> "Hurr LRMs suck, You suck, L2P"

Me -> "Do better than me and I'll consider your point."

Me after looking at scoreboard (90% of the time) -> "Yep, point not considered".

Edited by The Atlas Overlord, 18 February 2016 - 01:43 PM.


#12 mark v92

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Posted 18 February 2016 - 01:45 PM

View PostLord Perversor, on 18 February 2016 - 01:04 PM, said:


that's why i run 6x Lrm 10 , twice the missiles twice the lulz!!


you are wasting 1,5 tons for that.

using 3x lrm15 and 3x lrm5 saves tonnage and is the same amount of missiles

Edited by mark v92, 18 February 2016 - 01:45 PM.


#13 Lord Perversor

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Posted 18 February 2016 - 01:48 PM

View Postmark v92, on 18 February 2016 - 01:45 PM, said:


you are wasting 1,5 tons for that.

using 3x lrm15 and 3x lrm5 saves tonnage and is the same amount of missiles


Assymetrical looks on my Mech no way!!

#14 Otto Cannon

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Posted 18 February 2016 - 01:58 PM

View PostLord Perversor, on 18 February 2016 - 01:48 PM, said:


Assymetrical looks on my Mech no way!!


Also uneven cooldown times and LRM15 ghost heat when you fire all of them.

#15 Dahkoht

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Posted 18 February 2016 - 01:58 PM

Ooh I'll have to look into that.

My favorite light mech atm is my 5LRM Jennier IIC. Was 6 but found with cool down module I could still keeps a constant fire of them with 5 so that just meant one more ton of ammo.

It does decent damage , I'm a mobile missile platform that can spot for myself.

Countless times have gotten a heavy or assault down because they get so irritated a constant stream of missiles that turn and come after me , as a Jenner.

Quite the fun mech to run and have averaged around 400-500 dmg with it with tons of assists and 1 or 2 kills.

Plus the fact I can constantly keeps mechs shaking and unable to help their team.

Bonus is the heavy /assault who's likely throwing a fit at being LRM'd to death :P

#16 Jaymes Valluche

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Posted 18 February 2016 - 02:05 PM

You're "doing better" by sacrificing other people's armor for your damage.
Don't get me wrong. I consider LRMs to be a valid strategy. A LRM boat is extremely powerful support, and I suggest having at least one in group play.
I just want you to understand that they don't like you because you're playing a low-risk/high-reward gamble where you profit directly from other people risking themselves. They don't understand that THEIR role is specifically to sacrifice their armor for victory, and until PGI finds a way to reward them for playing blocker, it'll continue to be so.

#17 Ex Atlas Overlord

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Posted 18 February 2016 - 02:22 PM

View PostJaymes Valluche, on 18 February 2016 - 02:05 PM, said:

You're "doing better" by sacrificing other people's armor for your damage.

I just want you to understand that they don't like you because you're playing a low-risk/high-reward gamble where you profit directly from other people risking themselves.


So LRM boats are bad, b/c you think they just want someone else to die to hold their locks.

But SRM boats are fine, as long as they're dying so you can fight without getting shot at.

Pot? Hey, it's me Kettle.

#18 Coolant

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Posted 18 February 2016 - 02:25 PM

View PostProsperity Park, on 18 February 2016 - 01:02 PM, said:

New rant begin.

Stop telling players of a video game how to have fun. Go take your seriousness elsewhere, preferably a place without big SciFi stompy laser robots.

Rant done.


I liked your post, and I'm replying I liked your post.

#19 mark v92

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Posted 18 February 2016 - 02:29 PM

View PostOtto Cannon, on 18 February 2016 - 01:58 PM, said:


Also uneven cooldown times and LRM15 ghost heat when you fire all of them.


but firing all lrm10's give ghostheat anyway.

#20 Cyborne Elemental

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Posted 18 February 2016 - 02:33 PM

why?
Because you're useless anyway.
http://mwo.smurfy-ne...f74694ec0b4418a





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