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Stop Building 6 Lrm5 Maddogs


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#21 pwnface

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Posted 18 February 2016 - 02:35 PM

View PostEscef, on 18 February 2016 - 01:40 PM, said:

Last time I busted out my 6xLRM5 Mad Dog I got top damage in the match (over 600), a kill, and 3 assists. The person on my team that complained about my build was in a Warhawk (had 25 tons over me), lasted a little longer in the match than I did, got out less than half the damage I did, had 0 kills, and 1 assist.

No, no, no, please, by all means, tell me again how bad it is.


LRMs are bad stop using them.

View PostThe Atlas Overlord, on 18 February 2016 - 02:22 PM, said:


So LRM boats are bad, b/c you think they just want someone else to die to hold their locks.

But SRM boats are fine, as long as they're dying so you can fight without getting shot at.

Pot? Hey, it's me Kettle.


LRM Atlas is the worst.

View PostThe Atlas Overlord, on 18 February 2016 - 01:42 PM, said:

^^ pretty much this right here, every time someone complains about LRM users.

Them -> "Hurr LRMs suck, You suck, L2P"

Me -> "Do better than me and I'll consider your point."

Me after looking at scoreboard (90% of the time) -> "Yep, point not considered".


It's not exactly difficult to do well in Tier 4.

#22 Jaymes Valluche

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Posted 18 February 2016 - 02:39 PM

View PostThe Atlas Overlord, on 18 February 2016 - 02:22 PM, said:


So LRM boats are bad, b/c you think they just want someone else to die to hold their locks.

But SRM boats are fine, as long as they're dying so you can fight without getting shot at.

Pot? Hey, it's me Kettle.


Wow, that's funny. I don't remember mentioning SRMs or why I liked them.
I do recall mentioning why players don't like you. But now I think it's just your personality.

#23 adamts01

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Posted 18 February 2016 - 02:39 PM

View PostThe Atlas Overlord, on 18 February 2016 - 02:22 PM, said:


So LRM boats are bad, b/c you think they just want someone else to die to hold their locks.

But SRM boats are fine, as long as they're dying so you can fight without getting shot at.

Pot? Hey, it's me Kettle.

That's not what he's saying at all. Your team has x amount of armor, and unless otherwise agreed upon, fresh mechs should replace those on the front line to help distribute damage taken and keep as many guns on the field as long as possible. He's accusing you of standing on the back, not getting shot at, using your teammates as shields, using their locks and then thinking you did well because you had top damage and some kills. I'm not making any assumptions, just clearing up the misunderstanding.

#24 Alistair Winter

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Posted 18 February 2016 - 02:45 PM

6xLRM5 LRM boat is one of the best LRM boats in the game. You can whip out your spreadsheet and tell us why it's bad, but it doesn't make any difference. The screenshake is enough to basically stunlock any mech and the damage is quite acceptable. It doesn't eat through chunks of armour like an AWS-8R with 4xLRM15+Artemis, but it has almost unlimited ammo and can basically stunlock targets to prevent them from retalliating or moving effectively, unlike the AWS-8R.

Against elite comp teams? Sure, it's going to be ineffective. Against 99% of MWO Players? It'll work just fine.

#25 Bishop Steiner

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Posted 18 February 2016 - 02:45 PM

View PostJaymes Valluche, on 18 February 2016 - 02:05 PM, said:

You're "doing better" by sacrificing other people's armor for your damage.
Don't get me wrong. I consider LRMs to be a valid strategy. A LRM boat is extremely powerful support, and I suggest having at least one in group play.
I just want you to understand that they don't like you because you're playing a low-risk/high-reward gamble where you profit directly from other people risking themselves. They don't understand that THEIR role is specifically to sacrifice their armor for victory, and until PGI finds a way to reward them for playing blocker, it'll continue to be so.


Depends HOW you LRM, bro.

I usually get my own locks and stay between 250-400 meters out, so I can add my lasers as heat allows. I'm not sacrificing anyone's anything, not address any other good LRMers, like Jman5. I DO have the added bonus that I can hit targets outside my LoS as I maneuver to engage.

#26 Salvag3

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Posted 18 February 2016 - 02:48 PM

Sorry Bro I won't stop, it has its uses and I can do 600-800 damage in a match pretty consitlanty. It really shows its strength when you follow close to the brawlers and engage at about 300-200 meters, I often run it with another friend who is also in a 6 lrm 5 MD. As the company advances you each pick a different target and start chain firing a steady stream of rockets it all but takes them out of the fight, they either are forced back into cover ( where they are not very much help to their team ) or stay and fight at much reduced effectiveness due to the amount of cockpit shake and blinding effects from the stream. They are also very effective and keeping lights at bay with out shooting off 40+ rockets at a time and wasting ammo.

Note, I'm a Tier one player the tactic is sound at any level game play, though I rarely take missiles into CW.

#27 Jaymes Valluche

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Posted 18 February 2016 - 02:49 PM

View PostBishop Steiner, on 18 February 2016 - 02:45 PM, said:

Depends HOW you LRM, bro.

I usually get my own locks and stay between 250-400 meters out, so I can add my lasers as heat allows. I'm not sacrificing anyone's anything, not address any other good LRMers, like Jman5. I DO have the added bonus that I can hit targets outside my LoS as I maneuver to engage.

And if you were the majority, I'm fairly certain most players wouldn't care about LRM boats.
I can attest, however, that most times I hear a person complain about LRMs, it's the reason I just gave.

#28 Screech

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Posted 18 February 2016 - 02:50 PM

View PostAnimeFreak40K, on 18 February 2016 - 01:05 PM, said:

Either this guy got destroyed by a 6x LRM5 Mad Dog for the umpteenth time or is just flailing about with impotent rage...

*gets popcorn*


Sounds more like he got saddled with a bunch of them on his team. Failure rants come in more flavors then most think. I believe had he been destroyed by them the rant would have included more CAPS LOC. Though, I will admit, this is just my best guess on the matter.

#29 pwnface

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Posted 18 February 2016 - 02:52 PM

View PostSalvag3, on 18 February 2016 - 02:48 PM, said:

Note, I'm a Tier one player the tactic is sound at any level game play, though I rarely take missiles into CW.


LRMs can work in Tier 1. LRMs won't work in comp play.

There is a big difference between these two things.

#30 wanderer

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Posted 18 February 2016 - 02:56 PM

Quote

You're "doing better" by sacrificing other people's armor for your damage.


If you're not getting your own locks, you're failing at using LRMs to begin with. Heck, I frequently end up with spotter bonuses because -other- boats are using my locks.

And y'know, if you can see them, they can (and do) shoot you...

#31 pwnface

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Posted 18 February 2016 - 02:58 PM

View Postwanderer, on 18 February 2016 - 02:56 PM, said:

If you're not getting your own locks, you're failing at using LRMs to begin with. Heck, I frequently end up with spotter bonuses because -other- boats are using my locks.

And y'know, if you can see them, they can (and do) shoot you...


If you are using LRMs you should be getting your own locks and be at medium / short range. However, if you are able to see the enemy and get locks direct fire is just a way better option for dealing damage.

You are either gimping your team (by not getting your own locks and sharing armor) or gimping yourself (using LRMs when you can direct fire), either way LRMs are not an optimal weapon. If you have trouble aiming or have a terrible computer I can understand using LRMs to help contribute more effectively, otherwise direct fire is the way to go.

#32 Ex Atlas Overlord

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Posted 18 February 2016 - 03:04 PM

View Postadamts01, on 18 February 2016 - 02:39 PM, said:

That's not what he's saying at all. Your team has x amount of armor, and unless otherwise agreed upon, fresh mechs should replace those on the front line to help distribute damage taken and keep as many guns on the field as long as possible. He's accusing you of standing on the back, not getting shot at, using your teammates as shields, using their locks and then thinking you did well because you had top damage and some kills. I'm not making any assumptions, just clearing up the misunderstanding.


And I was pointing out the parallel to when teams complain that assaults don't push for them....while the lights spend all game not using their speed and small hitboxes to divert enemy fire into the ground...and end up the last mechs alive most of the time.

How much "damage" can you "absorb" in an atlas by standing around getting shot?

How much "damage" can you "absorb" by running a light through the enemy team a few times and letting them spray their weapons everywhere?

Spoiler Alert: A hell of a lot more with the light, and you get the bonus of making the enemy shoot each other if you're lucky.

Moral of the story: Any mech that can boat LRMs isn't meant to take a bunch of damage. It's meant to DO it. The only reason the larger mechs have armor is b/c since they don't have speed or small size, there is literally nothing else to give them.

Edited by The Atlas Overlord, 18 February 2016 - 03:11 PM.


#33 Otto Cannon

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Posted 18 February 2016 - 03:11 PM

View Postmark v92, on 18 February 2016 - 02:29 PM, said:


but firing all lrm10's give ghostheat anyway.


Yes, but it's lower. Ghost heat is applied based on the largest LRM rack you fire in the group, no matter how small the others are.

#34 Jaymes Valluche

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Posted 18 February 2016 - 03:22 PM

View PostThe Atlas Overlord, on 18 February 2016 - 03:04 PM, said:


And I was pointing out the parallel to when teams complain that assaults don't push for them....while the lights spend all game not using their speed and small hitboxes to divert enemy fire into the ground...and end up the last mechs alive most of the time.

How much "damage" can you "absorb" in an atlas by standing around getting shot?

How much "damage" can you "absorb" by running a light through the enemy team a few times and letting them spray their weapons everywhere?

Spoiler Alert: A hell of a lot more with the light, and you get the bonus of making the enemy shoot each other if you're lucky.

Moral of the story: Any mech that can boat LRMs isn't meant to take a bunch of damage. It's meant to DO it. The only reason the larger mechs have armor is b/c since they don't have speed or small size, there is literally nothing else to give them.


Hey. You don't have to convince me that LRMs have a purpose. As I said previously...

Quote

I consider LRMs to be a valid strategy. A LRM boat is extremely powerful support, and I suggest having at least one in group play...

...They don't understand that THEIR role is specifically to sacrifice their armor for victory, and until PGI finds a way to reward them for playing blocker, it'll continue to be so.


Morale of the story: Whoever's NOT running LRM boats, and whoever's NOT running fast wolfpack/guerrilla warefare is supposed to hold the line and keep the enemy at bay, but PGI doesn't want to award you for protecting your team-mates, so it's easier to just blame LRM boats for sacrificing their armor to deal damage.

You can get rage at me all you want, but shooting the messenger just makes the recipient a ****.

EDIT: Hmm. Although the way that's quoted makes that look accusatory toward LRM boats. I'm referencing to your direct-fire combatants with low speed.

Edited by Jaymes Valluche, 18 February 2016 - 03:24 PM.


#35 Bishop Steiner

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Posted 18 February 2016 - 03:23 PM

View Postpwnface, on 18 February 2016 - 02:52 PM, said:


LRMs can work in Tier 1. LRMs won't work in comp play.

There is a big difference between these two things.



You want to be the one to tell Jman5 that?

#36 sycocys

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Posted 18 February 2016 - 03:25 PM

uAC20 + 6 LRM5s + tag = brawl time.

#37 Escef

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Posted 18 February 2016 - 03:28 PM

View PostJaymes Valluche, on 18 February 2016 - 02:05 PM, said:

You're "doing better" by sacrificing other people's armor for your damage.
Don't get me wrong. I consider LRMs sniping to be a valid strategy. A LRM boat sniper is extremely powerful support, and I suggest having at least one in group play.
I just want you to understand that they don't like you because you're playing a low-risk/high-reward gamble where you profit directly from other people risking themselves. They don't understand that THEIR role is specifically to sacrifice their armor for victory, and until PGI finds a way to reward them for playing blocker, it'll continue to be so.


Wow, look at that, the EXACT same argument works against snipers, too. I guess the only "true" way to play is all brawling, all the time?

#38 Revis Volek

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Posted 18 February 2016 - 03:28 PM

Just to piss off the OP, i will be running my LRM5 MDD tonight!Posted Image

The 6x LRM5's can eventually break through even a dual AMS, takes a few missile and some time but its not impossible by any means.


There are times when you lob fire and times when you chain fire. If i want to suppress some long range laser mechs i chain it and let the rain drops keep falling on their heads.

#39 Escef

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Posted 18 February 2016 - 03:30 PM

View Postpwnface, on 18 February 2016 - 02:35 PM, said:

LRMs are bad stop using them.


Come over here and make me.



#40 pwnface

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Posted 18 February 2016 - 03:31 PM

View PostBishop Steiner, on 18 February 2016 - 03:23 PM, said:

You want to be the one to tell Jman5 that?


There are always better options than LRMs in comp play. I'll tell anyone that. Anyone that actually plays comp knows this.

I like Jman5 because he likes LRMs and isn't afraid to try to use them even in competitive matches, he's not a goddamn super hero though and it's not like he's the best competitive player in MWO.

Edited by pwnface, 18 February 2016 - 03:33 PM.






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